I don't think you need FXAA and 4xaa, it's like one or the other kind of thing isn't it?
I agree... and at least on my machine FXAA extreme seems to look and run better...
Edited by hauntfreaks, 12 July 2015 - 08:15 AM.
Posted 12 July 2015 - 01:06 PM
I got this error while playing 3 balls

Tables:
AMH 071015a + 685 gif repack
Setup:
i7-3930K 3.20GHz, 6 cores
Nvidia GTX 680 4g ddr5 (driver: 353.30)
FXAA from card + Ambiance Occlusion from VPX (Never see what is the difference with last options enabled
LOL!)
Fren If you need more I'll be happy to help you.
Posted 12 July 2015 - 06:09 PM
I did a small update on Dirty Harry. Same link as before but just in case... https://mega.nz/#F!6...fU_VcXNIMbZGGvA
Reduced meshes in the warehouse model (almost the half)
improved lightning for environment (thanks to Fren)
reduced lightning for the inserts
reduced size of the playfield.jpg and the warehouse
minor changes with flashers
I had some problems uploading this file so i hope everthing works...
Posted 12 July 2015 - 07:27 PM
I did a small update on Dirty Harry. Same link as before but just in case... https://mega.nz/#F!6...fU_VcXNIMbZGGvA
Reduced meshes in the warehouse model (almost the half)
improved lightning for environment (thanks to Fren)
reduced lightning for the inserts
reduced size of the playfield.jpg and the warehouse
minor changes with flashers
I had some problems uploading this file so i hope everthing works...
Wow! what a difference!
On my Desktop PC the last version was unplayable due to stutter, running at 20fps
This version is running at 40fps and is quite playable on this older Nvidia 9600 GSOVideo card.
![]()
Rich
Posted 12 July 2015 - 07:53 PM
heres my setup i5 quad 4.2 8gb ram gtx760 4gb
VPX set to ambient occlusion and extreme FXAA
AMH 136
Dirty Harry 166
Evel Knievel 164
Kingpin 158
NASCAR 168
Tommy 163
Black Hole 156
Dr, Dude 139
Which model Video Card are you running? does it have a OC boost GPU?
I have a ASUS GTX760 DirectCU 2 OC with a 1006MHz default clock. With ambient occlusion and extreme FXAA turned off I was only getting around 95 fps on AMH.
I just found out that I had to run the GPU Tweak boost software that came with it to get the boost 1072MHZ clock speed.
That effectively doubled the FPS output on my tables.
I've found some articles on the Web that the card will run stably at a 1192mhz and GPU ram 6.4GHtz. With that setting AMH with VPX set to ambient occlusion and extreme FXAA I'm getting 160fps.
Even with the 1072MHtz boost I'm getting 147FPS. If I turn ambient occlusion and extreme FXAA off I get around 240 FPS!
What a difference the boost software makes. And it's running cool too.
Rich
I bought this card secondhand so I had no discs , and never thought to look until now....
I downloaded the boost (OC) software "EVGA PrecisionX 16"
No Boost:
AMH 192 with everything off
AMH 89 with just 4xAA on
AMH 34 with FXAA Etreme, 4XAA , AO all on
With Boost:
AMH 183 with FXAA Etreme, AO on
AMH 202 with FXAA Etreme on
Glad my post prompted you to try it, that's why I posted my results in hopes someone else might be in the same boat. ![]()
I looked up your card's specs and it was designed for boost clock settings and has the extra fan power to keep it cool.
Just keep an eye on the card temp and fan usage for awhile if you pushed the settings above the manufactures listed boost settings.
Some of the boost utilities will allow you to over do it, so be careful.
Rich
Edited by RYSr, 12 July 2015 - 08:15 PM.
Posted 12 July 2015 - 08:12 PM
FXAA from card + Ambiance Occlusion from VPX (Never see what is the difference with last options enabled
LOL!)
----------------------------------------------------------------------------------------------------------------------------------------------
When I turned Ambiance Occlusion on with AMH the only difference I could see is more contrast detail on the ghost, especially the back of him when he spins in the beginning of the table.. Seeing how it decreases the FPS of the table by nearly 30% it hardly seemed worth it.
Perhaps on other tables it's of more use.
On that note 4XAA alone reduced my FPS by nearly 60%
While the FXAA settings only reduced FPS by:
Fast FXAA = 8%
Quality FXAA =10%
Extreme FXAA = 16%
What gets me is if your card is running slow enough to give you stutter on a table, how is running one of AA routines going to help stutter if it lowers the FPS even further.
Does anyone have a VP link that explains the AA options in detail?
Rich
Edited by RYSr, 12 July 2015 - 10:39 PM.
Posted 12 July 2015 - 08:32 PM
@Fren
Played AMH allot again last night testing my vid card's boost settings on my Cab
The line 2906 error happened a couple more times, I noticed that they both happened during multiballs with the music playing in the background and just when it locked up I just heard the sound of the ball drain and the ball remaining on the table was near the lower left target. If that's any help
Also now with the latest update the ramp is attainable with an accurate shot, but a few times when the ball crosses and clears the divide in the ramp, the ball will fall through the railing instead of rolling on it. And some times if it got just to the bend it would get stuck on the inside railing, you can see it but can't nudge it loose.
Just some feedback..
Great table!
Rich
Posted 12 July 2015 - 08:43 PM
Here's a new version (version 20150722) of Victory: https://drive.google...V091alNJNndKcWM
- fixed ball stuck at upper ramp by removing all mistakenly set height offsets on all ramps
- some small fixes
Table was built and tested under rev. 2112.
Presently, I don't find much time, so it'll take some time to correct or fix any of my test tables. I'm sorry for that, but real life comes always first... Nevertheless the FS version of JP and LW's Legend of Zelda table is more or less ready for testing. I only want to wait until UltraDMD is stable before posting the link to the table here. If you can't wait any longer, send me a PM and I'll send you the link.
Posted 13 July 2015 - 03:12 AM
Not sure if this is the right thread, but I wanted to ask a question. I'm building my first table ever and using VP10. It's an update and re-theme of an EM table of which I am basically just using the script. I built a B2s and setup a backdrop for desktop mode, and I have code in to turn off the reels and such when not in desktop:

Posted 13 July 2015 - 05:14 AM
Anything easy, or am I putting in a lot if If statements, although I could make a sub that actually did the b2s calls which would be cleaner, I still need to revisit all those sections of code.
Posted 13 July 2015 - 05:28 PM
Thanks hmueck, that's what I figured, so I spent an hour or so last night straightening things out, wasn't too bad.
Posted 13 July 2015 - 08:35 PM
Here's a new version (version 20150722) of Victory: https://drive.google...V091alNJNndKcWM
- fixed ball stuck at upper ramp by removing all mistakenly set height offsets on all ramps![]()
- some small fixes
Table was built and tested under rev. 2112.
Presently, I don't find much time, so it'll take some time to correct or fix any of my test tables. I'm sorry for that, but real life comes always first... Nevertheless the FS version of JP and LW's Legend of Zelda table is more or less ready for testing. I only want to wait until UltraDMD is stable before posting the link to the table here. If you can't wait any longer, send me a PM and I'll send you the link.
GREAT table Sindbad, your best table imo
thanks for sharing.
Posted 14 July 2015 - 12:43 AM
Terminator 2 VPX
full (mostly) primitive upgrade, thanks to freneticamnesic youtube tutorials.
and tipotes T2 chrome primitives
Capture.PNG 1.38MB
23 downloads
Although playable this is still a beta, I still need to do allot of mesh images.
I'm unloading this asking for help,
I built this table over UncleReamus table
http://www.vpforums....s&showfile=3100
this table had multiple reels, I was able to convert the flasher reels to lights, but the cannon animation is beyond my capabilities.
if anyone would like to update it for me and possibly give it the full VPX code update. So that I can concentrate on doing the rest of the image updates.
EDIT FOR V 0.2
Edited by 32assassin, 17 July 2015 - 10:18 PM.
Posted 14 July 2015 - 10:37 AM
Although playable this is still a beta, I still need to do allot of mesh images.
Posted 14 July 2015 - 10:52 AM
you could open the script and fine the line that says "America's Most Haunted.UltraDMD" and remove the leading slash?
That's odd, PinballX must be handling this oddly, I haven't tried it on my cab yet with PinballX. I'll investigate this evening though
Hello,
hmm
changed Line 257: UltraDMD.SetProjectFolder curDir & "\America's Most Haunted.UltraDMD"
to
UltraDMD.SetProjectFolder curDir & "America's Most Haunted.UltraDMD"
Same Error Message
changed to
UltraDMD.SetProjectFolder curDir & "\AMH"
renamed Folder too to AMH
Same Error Message
changed to
UltraDMD.SetProjectFolder "C:\Games\VPT\Tables\AMH"
Same Errror Message
Starting manualy over VP10 rev2017 works great in all cases.
Seems that the Error Message dont came from the Line 257 !?
But where is the right Position for change ?
Thank you very much !
my solution
no change the script
move the table .vpx to gif folder and work fine
Hi,
Thx for this, but not working for me.
It makes no sense, where the table is.
I stored the table in different folders, in the gif folder i tried it at last,
but it makes no difference, the load error is always the same.
No change since the last time.
Starting the table in VPX rev. 2107 works fine, the tables plays fine too.
Launch over Pinballx is a Problem, i checked alls permissions, folder rights etc...
All Other Table works fine, but they are not loading other files (only b2s do, but this works).
Is there a oportunity to change the script, so there is no need to load the gif files ?
I did a test yesterday night and set the load path to c:\ where ist nothing von amh,
and i can start the table from vpx with no Problem. OK the DMD ist not working (files not found).
Starting the table over Pinballx same error occured and i cannot play, table ist not working !!!
I Think, the error comes not from the Ultradmd Loading, the path for the loading and the error,
must come from some elsewhere - other place in script or maybee from my pinballx config ?
I will post my config here !
Thx and please ignore my bad English !!!
Greets
Jochen
Posted 14 July 2015 - 11:05 AM
but the cannon animation is beyond my capabilities.
Edited by hmueck, 14 July 2015 - 11:08 AM.