Jump to content



Photo
* * * * * 3 votes

VP9.1.6 Alpha/Beta Bugs & Feedback


  • Please log in to reply
1394 replies to this topic

#1301 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 12 December 2013 - 12:52 AM

If a fix breaks a few unreleased tables, but makes things more consistent and maintainable for the developers of VP going forward, then I think consistency of the core engine needs to be the priority. 



#1302 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 12 December 2013 - 12:57 AM

Well r783 breaks most of my fav tables most are night mods and My Main one STTNG... I just can't have that lol... Not sure what needs to be done cause I dont understand all of the changes but r782 is where it started..

Never had any problems untill then r780 runs perfect for me..


Edited by LoadedWeapon, 12 December 2013 - 12:58 AM.


#1303 Noah Fentz

Noah Fentz

    'Rasslin' Fan

  • VPF Administrator
  • 12,271 posts
  • Location:South Lyon, MI

  • Flag: United States of America

  • Favorite Pinball: Whitewater

  • PS3 Gamer Tag: noahfentz


Contributor

Posted 12 December 2013 - 06:45 AM

I've been thinking it may be time to release a 916 final version from a revision of choice that maintains the most compatibility with existing tables, and moving development forward as VP10. It's getting awfully hard for newer members to know which version to use when tables have been released as VP 916 tables, and there is no 916. Yet, if they download the latest beta, as instructed in many places, these purported 916 tables don't work then, either.

Can we please do that, and I'll set up sections for VP 10 beta tables?

Thank you!

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#1304 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 12 December 2013 - 07:18 AM

Well r783 breaks most of my fav tables most are night mods and My Main one STTNG... I just can't have that lol... Not sure what needs to be done cause I dont understand all of the changes but r782 is where it started..

Never had any problems untill then r780 runs perfect for me..

 

could you please list all tables with problems? so that i can have a look at it..


I've been thinking it may be time to release a 916 final version from a revision of choice that maintains the most compatibility with existing tables, and moving development forward as VP10. It's getting awfully hard for newer members to know which version to use when tables have been released as VP 916 tables, and there is no 916. Yet, if they download the latest beta, as instructed in many places, these purported 916 tables don't work then, either.
 

 

We're working on that.. It's just about ironing out bugs and then there will be a 9.2.0 (hopefully before christmas)..



#1305 Noah Fentz

Noah Fentz

    'Rasslin' Fan

  • VPF Administrator
  • 12,271 posts
  • Location:South Lyon, MI

  • Flag: United States of America

  • Favorite Pinball: Whitewater

  • PS3 Gamer Tag: noahfentz


Contributor

Posted 12 December 2013 - 07:20 AM

Will 9.2.0 maintain the most compatibility with tables made before '916'?

I feel this is very important.

I'll be happy to organize the download section accordingly.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#1306 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 12 December 2013 - 07:23 AM

Yes the 9.2 should be backward compatible to older versions.

#1307 Noah Fentz

Noah Fentz

    'Rasslin' Fan

  • VPF Administrator
  • 12,271 posts
  • Location:South Lyon, MI

  • Flag: United States of America

  • Favorite Pinball: Whitewater

  • PS3 Gamer Tag: noahfentz


Contributor

Posted 12 December 2013 - 07:31 AM

Thanks, guys. Your efforts are greatly appreciated ... and truly awesome!

:)

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#1308 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 12 December 2013 - 08:14 AM

I personally test a lot on my cab (with ~170 tables) and try to have em all compatible with the most recent version (of course i can only test so much, so..)



#1309 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 12 December 2013 - 08:41 AM

> could you please list all tables with problems? so that i can have a look at it..

 

The latest Cirqus Voltaire has some black streaks along the right side, and through the ringmaster when its at its lowest point.   It's fine on build 780.     In 783 it doesn't matter whether I set RU or RO or neither, it looks the same. 

 

> I've been thinking it may be time to release a 916 final version from a revision of choice that maintains the most compatibility with existing tables, and moving development forward as VP10. It

 

Let's give them a little more time to figure out the best solution to this rendering issue.   I think they're very close to having it right.  :)



#1310 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 12 December 2013 - 10:31 AM

Sorry really wish I had more time to test. But try the nm tables I tested a few CV head and sttng cannon lights mest up. Johnny mnemonic near the bumpers.. can't rem the other I will try to look at some more tonight I'm already back at work :(
Thank you!

Edited by LoadedWeapon, 12 December 2013 - 11:47 AM.


#1311 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 12 December 2013 - 12:34 PM

The CV issue will be sorted out (as Koadic said), the NM versions are most likely the same issue (layer priorities not setup and/or all the same height) and should hopefully be easily updateable by the authors.

 

Although i just had one additional idea for a "fix", i'll try that one later today in the evening (i hope, currently a bit busy days)..



#1312 TedB

TedB

    Pinball Fan

  • Charter Member
  • 715 posts

  • Flag: Netherlands

  • Favorite Pinball: those with non virtual steel balls

Posted 12 December 2013 - 12:35 PM

 I'll set up sections for VP 10 beta tables?

 

The VP development process is different from other projects I have seen. Every revision of VP is published immediately and available to the public - kudos to koadic btw :).

A lot of table authors are using and creating content with the latest released beta software.

I think that is great and keeps the community, table authors and VP devs motivated. The devs receive almost immediate feedback and code can be improved in a very efficient and incremental way.

 

For newbies that can indeed be very confusing and apparently table authors just a take leap of faith but things might break during the development. That is what beta software is all about..

 

Would it be better to create a VP development forum and download section that will not be visible for the general public? Who gets access could be decided by the VP devs  -  then you can be sure folks that have access realize the used VP version is beta software and the tables created are test tables. As long as there is no official release the created tables for that release can be quarantined and will be fully available for download after an official release is made.   

 

Just my two cents :)



#1313 SpykeDaddy

SpykeDaddy

    Hobbyist

  • Platinum Supporter
  • 18 posts

  • Flag: United States of America

  • Favorite Pinball: Twilight zone

Posted 12 December 2013 - 12:58 PM

Personally, I think it's wonderful to be able to troll and watch the dev process. It helps me with troubleshooting and making decisions around whether to upgrade to a new release or not. Anything that happens or breaks, I don't ask for help because I know the risks. If I want stable tables, I'd stay with the official release and not pull the new 916 tables into my cabinet. I think all of you are very clear about this being BETA.

 

I have a great appreciation for what the devs are doing and am very patient and never will complain about progress or speed because I see all the interaction in these forums. I think hiding things might be detrimental. The value of this forum is that everything is wide open. You may not see the 100's of people trolling, but we are. ;-)

 

I built a very nice cabinet, from scratch, with my 14 year old son just from reviewing and searching these forums. If you could believe it, I never asked ONE question. That's how awesome you guys are in posting information, tips, etc.

 

Keep up the great work and I'm just amazing by the output of this community. Can I hire some of you guys into my IT department?



#1314 teppotee

teppotee

    Enthusiast

  • Members
  • PipPipPip
  • 382 posts
  • Location:Finland

  • Flag: Finland

  • Favorite Pinball: CV

Posted 12 December 2013 - 02:24 PM

Heh... never knew I was abusing a bug in my mods :) I have always had RO/RU turned on and just unchecked the "normal 3d stereo" for the flashers / alpha GI because I thought that's the correct way. In my setup I never noticed any difference between the 2 values anyway. However I don't think the alpha GI ramps were set at the same height... I got drawing order problems otherwise.

 

I guess a lot has happened during last weeks (been traveling so haven't really read these in detail). I don't really have much interest in going through old mod's again although I understand that it would be nice to get a unified way of working without the current confusion with different RU/RO combinations. At least I won't make any changes before a final and correct way has been defined. 



#1315 TedB

TedB

    Pinball Fan

  • Charter Member
  • 715 posts

  • Flag: Netherlands

  • Favorite Pinball: those with non virtual steel balls

Posted 12 December 2013 - 03:00 PM

If I want stable tables, I'd stay with the official release and not pull the new 916 tables into my cabinet. I think all of you are very clear about this being BETA.

 

You are probably right, but for non-technical newbies that might be very different and I have seen posts from table authors being more careful with releases now they realize things can change fundamentally.
I still think a separate development and download section might be helpful - doesn't have to be hidden - test tables could then be accompanied with a warning before downloading.



#1316 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 12 December 2013 - 04:12 PM

I'll hold off on doing the lighting on monster bash till a 9.2 release

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1317 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 12 December 2013 - 04:26 PM

Heh... never knew I was abusing a bug in my mods :) I have always had RO/RU turned on and just unchecked the "normal 3d stereo" for the flashers / alpha GI because I thought that's the correct way. In my setup I never noticed any difference between the 2 values anyway. However I don't think the alpha GI ramps were set at the same height... I got drawing order problems otherwise.

 

You were perfectly right doing so.. Unfortunately this turned out to be a problem on some setups due to this exploit.. ;)

As said, i'll look into this one more idea i have, and otherwise i'll guess we have to stick with the current behavior as it seems to be the best tradeoff..



#1318 bodydump

bodydump

    down and out

  • VIP
  • 578 posts
  • Location:California

  • Flag: United States of America

  • Favorite Pinball: High Speed, Creature

Posted 12 December 2013 - 05:09 PM

Maybe we need a ramp abusers support group.

"Hi, my name is Tom and I abuse ramps"

The first step is admitting you have a problem :)



#1319 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 12 December 2013 - 05:17 PM

Would it be better to create a VP development forum and download section that will not be visible for the general public? Who gets access could be decided by the VP devs  -  then you can be sure folks that have access realize the used VP version is beta software and the tables created are test tables. As long as there is no official release the created tables for that release can be quarantined and will be fully available for download after an official release is made.   


 

 

I would much prefer to keep development discussions and download sections open to anyone interested in participating in the "bleeding edge" of VP.    That's more in the spirit of an open-source project.   I think most people understand what "Beta" quality software is.   Tables that require a beta VP should just be kept in a separate place, so people looking for a stable experience can find older versions that are compatible with the public release more easily.      For what it's worth though, most of the tables I tried that were labelled "916" actually worked just fine on my 915 setup before I decided to start playing with the beta.


Edited by DJRobX, 12 December 2013 - 05:18 PM.


#1320 melon

melon

    Enthusiast

  • VIP
  • 326 posts
  • Location:Spain

  • Flag: Spain

  • Favorite Pinball: Addams Family



Posted 12 December 2013 - 05:20 PM

I think it would be great to have a flasher/light component. Now we are using ramps for the GI and flashers, Wouldn't it be better to have a specific component to do this? and leave the ramps as they are now. That component would be square and we could change the image and/or opacity just like we're doing right now.


cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png