Updated to beta 6. The plunger doesn't work on all my tables and also DMD, PUP disappears?!?!
I'm glade I made a backup!
Posted 19 November 2023 - 07:42 AM
The plunger issue seems to be caused by out of whack difficulty slider. For games I have that issue when I go into the difficulty editing tab I see whacky values like 5600%, and editing it in any direction immediately drops it down to 100% or below and after a ini save things are back to normal.
Posted 19 November 2023 - 08:06 AM
Yeah betas changes. Course the stuff is going to get mess up. ![]()
I been grabbing from the Actions. lol
ok I will start getting the betas instead of the Actions.
Edited by Mitchell, 19 November 2023 - 08:16 AM.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
Posted 19 November 2023 - 08:57 AM
The plunger issue seems to be caused by out of whack difficulty slider. For games I have that issue when I go into the difficulty editing tab I see whacky values like 5600%, and editing it in any direction immediately drops it down to 100% or below and after a ini save things are back to normal.
Thanks. This fixed the plunger issue and the ball acting like it is being pulled by a magnet to the bottom of the table. I was still getting some erratic ball movement on some tables and for these tables switching Tonemapper from Reinhard to Filmic fixed this issue.
Posted 19 November 2023 - 04:28 PM
With the latest beta6, I just tested where I'm on desktop. I use portrait mode, and usually the table's DMD is upper left always showing. With this beta, the DMD has now disappeared *behind* the table. I had to resize down to be able to see the full DMD. Is there a setting I'm missing?
I took a pic of my monitor showing this issue: https://i.imgur.com/a7Lv4RL.jpg
Many thanks!
Posted 20 November 2023 - 05:56 PM
Hi, I don't have the description of the LUT on my playfield when switching LUT (you know THX standard, ...).
not a VPX beta thing
ask the table author
not all tables have any LUT feedback
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 20 November 2023 - 08:32 PM
Ok I can't figure this out.... I'm still trying to fix my "no cursor during play" issue. I tried the latest beta5, I tried the latest beta 6, no cursor. This is making it impossible to use the F6 rom options, or "form to back" to fix a b2s.
I traced it down to the .exe itself. If I have updated 10.8 files, and use the 10.8.exe I don't have a cursor during the game.
If I leave all the new files, but use the 10.6.exe, I have a cursor.
Other than uninstalling/reinstalling, does anyone have any ideas?
Posted 21 November 2023 - 01:44 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 21 November 2023 - 09:32 AM
Except that the display was ok on 10.8 beta 5.
Could someone please try Batman (Data East by VPW) and Lethal Weapon 3 (Data East by VPW too)?
Or please tell me a table that have LUT feedback on 10.8 beta 6?
Looks like this is fixed in rev. 1793.
Thanks you're right it's fixed now, I swithed to rev.1794
Posted 21 November 2023 - 01:06 PM
After reading these posts and some testing on my end, I think for this specific beta an entirely separate Visual Pinball directory is needed.
Motherboard / CPU / RAM: MSI Z790 PRO / Intel Core i7-12700K / Silicon Power 32GB DDR5 RAM (2x16GB) 4800 MT/s
Playfield Monitor: LG 32GK650F-B 32" QHD, 144Hz, 2650x1440 (1440p)
GPU: RTX 3090 (24GB)
Posted 21 November 2023 - 06:35 PM
After reading these posts and some testing on my end, I think for this specific beta an entirely separate Visual Pinball directory is needed.
I simply rename the new VPX8 beta as VPinballX8.exe and I put it in the same folder as the other VP versions (7, 8, 9 and X). I also overwrite all the dll and scripts, they are fully backwards compatible, so VP8 and VP9 can use them.
I only use FlexDMD and B2S server, and I use the new versions with the older VP, and they work just fine.
Posted 22 November 2023 - 07:08 AM
Posted 22 November 2023 - 12:16 PM
I loaded up revision 1787 and on a bunch of tables my ball gets stuck in the shooter lane every time I launch it. Wondering if anyone else is having this problem or if it's on my end. Thanks.
Yes, I have the same issue.
Thanks for confirming. I've opened a trouble ticket for this #1158.
Yeah just confirming this as well. I just updated and played a few tables and all was good until I hit several where I could not launch the ball, reverted to a backup of vpx and all was fine so I checked this thread and yep, seems the same issues.
Posted 22 November 2023 - 12:30 PM
Anyone have Dof vpx8 beta 6. Feedback worked for the contactors a couple of revisions earlier. I am talking about a couple non rom based tables. TNA for example my contactors do not fire off. But my 5 bar RGB flasher works I don't get it? Very strange. Spongebob vpw works with all the toys. But then again JP'S space cadet does fire off any dof feedback. I have seen this reported on github. So I know others are experiencing this same issue.
Can also confirm. I played Space Cadet and had only a couple of DOF triggers fire and wondered if maybe I didn't check if that table had full DOF but reverted back to Beta 5 and all DOF worked so a few issues I have hiit in Beta 6, have rolled back now to Beta 5 and all seems fine so hopefully these issues are sorted in time.
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