ss beta link https://app.box.com/...e38qpgef5pstaxc
This is really really nice!
I only found two small things until now: You can stop the ball coming from the right inlane with the right flipper unrealistic easy, on the left side it's ok. And don't you think the light cones are too sharp?
I still have a strangely warped ball, like it would be squashed or something. The setting 0,0 and 1,5 does not really help. I hope there is a practical solution for this some time...
Thanks, I'm still tweaking physics, I'm not happy with flippers 100% so I'll improve them
I agree on the ball, but I wonder if it's my sort-of extreme FOV settings? My pool balls are a little skewed as well if you look at it straight on
The lights coming out of the mystery ball? I think they're good
The light is inside the ball so it casts a sharp shadow as the light is hitting the edges of the mystery ball exits
It raises a similar question though as far as VP10 lighting - I have another table that uses these kind of lights for spotlights, and the sharp edge is the same, and it's not ideal.
for devs:
Would it be possible to have two falloff settings for bulb lights? Could we have something like "center falloff" which we currently have, and "shape falloff" or something, for custom shaped lights, so you don't get harsh edges like this when you're using spotlights?
And another thing I'd like to see with lights: the ability to rotate... I've got a few lights that would be great to have the vertical against a wall instead of sticking straight out. I can sort of get around this by setting modulate to 1 and setting intensity very high, but it has it's limitations...



Top


Contributor












are all trademarks of VPFORUMS.