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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1261 Drybonz

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Posted 14 November 2023 - 01:03 AM

I believe that's why the removed it.
There were some very "outspoken" authors in the past that didn't want people messing with their work.
Kinda dumb if you ask me.
But to have specific locked tournament tables and a leader board site would be worth while

 

Yeah... we will have to see how it plays out.  I can see the same thing happening again, honestly... but hopefully not.



#1262 Carny_Priest

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Posted 14 November 2023 - 01:44 AM

The "lock" is just a toggle to keep players from inadvertently breaking the table. All player tweaking should be done in the ini at this point. Modders/dev can just toggle the radio button if they want to get into the table itself. It's a support feature/not a security feature like table locking from years ago.



#1263 wiesshund

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Posted 14 November 2023 - 02:44 AM

The "lock" is just a toggle to keep players from inadvertently breaking the table. All player tweaking should be done in the ini at this point. Modders/dev can just toggle the radio button if they want to get into the table itself. It's a support feature/not a security feature like table locking from years ago.

Unless it can only be undone by the dev, then it is kind of useless from a fair play stand point

 

If one can uncheck it, then ones predilected to do so will.
And there are valid non gameplay changing reasons to edit sometimes.

 

and if one cannot then some people will revert to locking tables from any modification or study etc of any sort.

 

And some of the things you can do via the INI make it semi moot anyways.
 

 

I mean we do not as a general rule Inadvertently break tables when playing them, only when editing them and changing things.
 

 

Seems would be easier to just make a small vpx tournament launcher that is self contained and preconfigured?
Launch vpx directly into playmode, with only the exact table required

Check and validate the table etc, capture the score, and submit, only if table was 100% valid of course.
That seems like maybe the better way?

 

Make it as draconian are you want, and yet VPX itself is uneffected, and the tournament has total control of it's side of things?


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#1264 KillerQ

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Posted 14 November 2023 - 04:07 AM

Are we supposed to be able to run the GL version in 2D mode to take advantage of any rendering benefits - without having to use an HMD?  I swear I was able to run it in 2D at first, but now it just defaults right into VR mode and errors out since I don't have my HMD connected at that moment.

 

Thanks - and excellent work as usual!


Edited by KillerQ, 14 November 2023 - 04:07 AM.


#1265 wiesshund

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Posted 14 November 2023 - 07:54 AM

Are we supposed to be able to run the GL version in 2D mode to take advantage of any rendering benefits - without having to use an HMD?  I swear I was able to run it in 2D at first, but now it just defaults right into VR mode and errors out since I don't have my HMD connected at that moment.

 

Thanks - and excellent work as usual!

 

Yes, just uncheck VR in preferences


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#1266 unclewilly

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Posted 17 November 2023 - 12:42 AM

Is the pov out of whack again in the latest build.
Also maybe the reflection or ao.
I'm getting some odd rendering noise
Maybe visible in the ss
Pov for cabinet adjusting settings from the editor don't seem to have any effect

Attached Files


Edited by unclewilly, 17 November 2023 - 12:42 AM.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1267 dan_shane

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Posted 17 November 2023 - 12:48 AM

Is the pov out of whack again in the latest build.
Also maybe the reflection or ao.
I'm getting some odd rendering noise
Maybe visible in the ss
Pov for cabinet adjusting settings from the editor don't seem to have any effect

 

It appears to be. I had to drop back a few versions to get my POV (INI) to save.  Tables previously adjusted load at the correct aspect ratio, but any changes made won't save.



#1268 Drybonz

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Posted 17 November 2023 - 03:21 AM

I think you have to manually press the "start" 1 button to save them now.  Not sure if that is intentional or not.



#1269 dan_shane

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Posted 17 November 2023 - 01:54 PM

I think you have to manually press the "start" 1 button to save them now.  Not sure if that is intentional or not.

 

Pressing the START button produces the text saying the INI file has been created, but for me that's not actually happening with the recent builds. 



#1270 Drybonz

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Posted 17 November 2023 - 02:42 PM

Pressing the START button produces the text saying the INI file has been created, but for me that's not actually happening with the recent builds. 

 

Ok... there's a trouble ticket open for it, so hopefully it will be fixed soon.



#1271 unclewilly

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Posted 17 November 2023 - 03:02 PM

I'm not talking about ini. I'm talking about the initial setup of the table. No change on any adjustment. In cabinet view for window or legacy mode. Didn't try the live camera editor

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1272 vbousquet

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Posted 18 November 2023 - 01:26 PM

After a few monthes, here comes the 6th beta: https://github.com/v....0-1786-588c765

The amount of changes is difficult to sum up since fixing things after things led to quite wide evolutions. The latest informations are in the changelog https://github.com/v...t/Changelog.txt

 

To sum it up, I think the biggest highlights are:

  • far more stable version than previous beta (SMAA is still broken, VR still has a few issues also),
  • completely reworked settings: a player should not need to modify a table file anymore, just adjust the settings in the sibling ini file. Now, more or less every settings can be defined/overrided to allow adjusting between desktop / VR / anaglyph / headtracked. POV files are also deprecated. The camera mode (now named tweak mode since it is not just camera but all table options) can be entered/exited from any game (using a dedicated keyboard shortcut).
  • new point of view system, with improvments for both desktop (with the camera mode which is a true camera) and cabinet (with the window mode which should give way better results).
  • entirely rewritten anaglyph support which should give way better results too,
  • rewritten ball rendering with better reflections,
  • new tournament support to help using VPX for tournaments with limited cheating,
  • quite a few performance optimisations

This is still a beta, so likely full of bugs (but better than the builds from GitHub's action tab which are not even supposed to work and should really not be used for anything else than a bit of testing).

 

Enjoy !



#1273 sdivodul

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Posted 18 November 2023 - 03:01 PM

After a few monthes, here comes the 6th beta: ...

 

Wow! Lots of great stuff. Many thanks to all the developers involved! :love39:


Edited by sdivodul, 19 November 2023 - 01:40 PM.


#1274 unclewilly

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Posted 18 November 2023 - 03:23 PM

After a few monthes, here comes the 6th beta: https://github.com/v....0-1786-588c765
The amount of changes is difficult to sum up since fixing things after things led to quite wide evolutions. The latest informations are in the changelog https://github.com/v...t/Changelog.txt
 
To sum it up, I think the biggest highlights are:

  • far more stable version than previous beta (SMAA is still broken, VR still has a few issues also),
  • completely reworked settings: a player should not need to modify a table file anymore, just adjust the settings in the sibling ini file. Now, more or less every settings can be defined/overrided to allow adjusting between desktop / VR / anaglyph / headtracked. POV files are also deprecated. The camera mode (now named tweak mode since it is not just camera but all table options) can be entered/exited from any game (using a dedicated keyboard shortcut).
  • new point of view system, with improvments for both desktop (with the camera mode which is a true camera) and cabinet (with the window mode which should give way better results).
  • entirely rewritten anaglyph support which should give way better results too,
  • rewritten ball rendering with better reflections,
  • new tournament support to help using VPX for tournaments with limited cheating,
  • quite a few performance optimisations
This is still a beta, so likely full of bugs (but better than the builds from GitHub's action tab which are not even supposed to work and should really not be used for anything else than a bit of testing).
 
Enjoy !

Does this mean you have a little time to update the blender toolkit?

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1275 fripounet

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Posted 18 November 2023 - 04:00 PM

double click on a table, vpx opens without the table being loaded.  rev 1787



#1276 BostonBuckeye

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Posted 18 November 2023 - 04:09 PM

Thank you very much to all of the developers involved. Just downloaded Beta 6 and played 2 games. Amazing job! I have been updating VPX every few builds from GitHub’s action tab. Didn’t realize these are only for testing. I will stop using them. Most of these builds however still worked well for me with only minor issues like a ball stutter here and there.



#1277 Drybonz

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Posted 18 November 2023 - 04:39 PM

I loaded up revision 1787 and on a bunch of tables my ball gets stuck in the shooter lane every time I launch it.  Wondering if anyone else is having this problem or if it's on my end.  Thanks.



#1278 BostonBuckeye

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Posted 18 November 2023 - 06:20 PM

I loaded up revision 1787 and on a bunch of tables my ball gets stuck in the shooter lane every time I launch it.  Wondering if anyone else is having this problem or if it's on my end.  Thanks.

Yes, I have the same issue. Also with some tables the ball is acting very weird. It is like there is a magnet at the bottom of the table drawing the ball down really fast. This magnet appears to also keep the ball from loading into the plunger lane sometimes. I noticed this bug with the last couple builds from GitHub's action tab. The last build that I know worked well for me is 1774.



#1279 Drybonz

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Posted 18 November 2023 - 06:34 PM

 

I loaded up revision 1787 and on a bunch of tables my ball gets stuck in the shooter lane every time I launch it.  Wondering if anyone else is having this problem or if it's on my end.  Thanks.

Yes, I have the same issue.

 

Thanks for confirming.  I've opened a trouble ticket for this #1158.



#1280 lafester

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Posted 18 November 2023 - 07:18 PM

beta 6 wiped out all my button mappings. 







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