Love the collaborative spirit between VPE and VPX.
Yes we're talking a lot and coming along great (at least that's my impression, hehe).
Posted 23 February 2021 - 07:58 PM
Hmmm.. So we have freezys video that looks sane, and the authors that say it (can) looks weird.. So where is the disconnect?
Can you guys please try to come up with repro tables so that we can see the new effect, how that looks out of place?
Would it help to simply speed up the anim by 2x or 3x?
Posted 23 February 2021 - 08:28 PM
Hmmm.. So we have freezys video that looks sane, and the authors that say it (can) looks weird.. So where is the disconnect?
Can you guys please try to come up with repro tables so that we can see the new effect, how that looks out of place?
Would it help to simply speed up the anim by 2x or 3x?
it may help to speed up the animation
it may also help to limit the backwards travel to a smaller amount of movement
you could look at https://www.vpforums...&showfile=15165
there are 4 gates at the top of the table
2 VPX gate models and 2 Prims, so you can easily bash the ball manually into them to observe how they act kind of all in one place
Maybe someone could make a quick gate demo table that would work better, i can not right now, work would interrupt too much
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 23 February 2021 - 11:23 PM
rev4406 is up:
Would it be possible for viewing converted units for co-ordinates in the status bar (bottom)?
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 24 February 2021 - 01:39 PM
Here it i s a test table. It is the same table I used before in the thread, the only thing I have done is to rotate the gate so it stops the ball. Just shoot the ball with the plunger.
To me the gate moves way too much back, like it is broken.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 24 February 2021 - 03:33 PM
I do not have any example of a real gate, but I never thought that the old behavior was wrong. It wasn't perfect, as it was a digital representation. But the new animation feels that the gate is broken, as it moves way too much back.
This test table is the same as the one before in which we tested the manual opening and closing of the gate, and this animation is now broken again. So in this test2 table you may press the left SHIFT to open & close the gate. But if the ball hits the gate once, then it won't work anymore.
Edited by jpsalas, 24 February 2021 - 06:17 PM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 24 February 2021 - 07:59 PM
Because... they are gates, not spinners?
Why? Spinners are the same like gates only not limited in their movement.
From a physics stand point, they are entirely different
A spinner is a balanced rotational mass
A gate is an unbalanced swinging mass
the physics are not the same
@Toxie
Not to derail the gates topic, but how hard would it be to get the option to export the Audio "POV"
The volume/panning/speaker assignment of a table from the sound manager
before i forget to ask
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
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Posted 24 February 2021 - 09:53 PM
Putting it here as a heads up for the devs. https://vpinball.com...ht/#post-225947
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 25 February 2021 - 02:26 AM
Not to derail the gates topic, but how hard would it be to get the option to export the Audio "POV"
The volume/panning/speaker assignment of a table from the sound manager
In what kind of way??
Table A
open sound manager
set chosen sounds to back glass
set some sounds to 60% volume
set some sounds to a hard pan
save table
PROFIT
Now table A gets an update with 4k graphics
PROFIT lost
Export the settings from sound manager
get 4k table
import settings back to sound manager, so a user does not have to readjust all the sounds over again
PROFIT
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 25 February 2021 - 03:15 AM
Putting it here as a heads up for the devs. https://vpinball.com...ht/#post-225947
That was kinda weird yet interesting to read over
And he is using 10.6? and pretty sure it sounds like he is using 7.1 settings in VPX?
Though he has software loaded that pertains to audio that i do not have, nor will load, because it is too hard
to take it back out, plus it will only hurt rather than help here.
Do not know if that factors into anything at all or not
But yea i found it interesting that he had table sounds crawling up into the backbox speakers like that.
in 7.1 settings the backbox should be totally off the table (no pun intended) as a source for table audio to play from
should be a non entity
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow