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The VP 10.2 beta thread

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#1221 Umpa

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Posted 24 December 2016 - 10:20 PM

My changes to all Cameral/Lights settings all stay except for "environment emission", that one always goes back to the default of "2 when I leave the Camera/Lights screen.  Any ideas of what I need to change to make this work.  I am running VPX_2_beta_rev2881.

Have you tried the official 10.2 release?

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#1222 poposchmatzer

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Posted 24 December 2016 - 10:32 PM

Want to say thank you for all the hard work and wish all of you a Merry Christmas!

Keep on rockin' guys!!!

#1223 toxie

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Posted 24 December 2016 - 10:41 PM

 

My changes to all Cameral/Lights settings all stay except for "environment emission", that one always goes back to the default of "2 when I leave the Camera/Lights screen.  Any ideas of what I need to change to make this work.  I am running VPX_2_beta_rev2881.

Have you tried the official 10.2 release?

 

Just tried the default table with 10.2 final and indeed seems fishy.. I guess Fuzzel will need to take a look here..



#1224 scottacus

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Posted 25 December 2016 - 02:16 AM

I tried again with the VP 10.2 official release and the "Environment Emission" settings still will not change.  The table prompts for saving upon exit as if a change was made but the playfield brightness level does not change.



#1225 Shockman

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Posted 25 December 2016 - 08:58 PM

The rounding error for anti-friction on gates still exist. I don't know what the range is, or the range for friction for that matter, but for anti-friction a setting of zero will round, unround actually, to .9999. I don't know how far the 9s go, but just the ones that fit the text box is a huge number. At any rate, a setting of zero switching to one is a very big error.

 

Having said that, What is anti-friction? The gates I'm trying to set flap like crazy regardless of the values. They should, and need to, reset very quickly



#1226 toxie

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Posted 26 December 2016 - 11:44 AM

I don't know how you achieve that. If i put a value of 0 for the antifriction of a gate, i get a perfect 0 back in the script. Only if i insert a 1, then i get a 0.999999999.

AntiFriction is basically the opposite of damping. So "100-damping" if you will.



#1227 toxie

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Posted 26 December 2016 - 12:36 PM

To make it less confusing, the next build will rename/handle the previous 'AntiFriction' to 'Damping' for gate and spinner, and remap the input range from 0..100 to 0..1 like most of the other parameters.

(e.g. Damping = 1-AntiFriction/100)

Old tables will still load/save exactly the same.

 

There is also no problem with tables that use this already in scripts, as the parameter was never wired correctly (for the scripts) so far.  :/


Edited by toxie, 26 December 2016 - 12:36 PM.


#1228 ClarkKent

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Posted 26 December 2016 - 01:21 PM

Unfortunately I was ill until today so I could test the new final release 10.2 just some hours ago. Interestingly when I tried TAF (new sliderpoint release 1.4) I got focus problems in fs mode directly in VPX (without a frontend). Weird. Never saw this before. 

 

By the way - can't there be something done about the problem that the menus (like F6) are not displayed in FS mode?


Edited by ClarkKent, 26 December 2016 - 04:13 PM.


#1229 toxie

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Posted 26 December 2016 - 05:49 PM

Not really. The thing with exclusive fullscreen is that it is really exclusive.  ;)



#1230 ClarkKent

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Posted 26 December 2016 - 07:14 PM

Would it be possible to display the menus on second screen (over the dB2S backglass) in cab mode?



#1231 Pin-Pete

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Posted 26 December 2016 - 07:17 PM

First of all. Thank you for your hard work to get us to be able to relive our youth. I just came from my mum having Christmas holiday and I tested those latest releases. After being stuffed with all this Christmas ham, rutabaga casserole, Christmas porridge, mushroom salad, home brewed beer and Christmas bakings, I can say the latest VP and VPinMAME do work amazingly well. Thanks for this Christmas gift. :D

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#1232 fuzzel

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Posted 26 December 2016 - 07:38 PM

No not at the moment. VP doesn't support dual screens.

#1233 wrd1972

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Posted 26 December 2016 - 08:09 PM

Toxie, Fuzzel,

A request for my Funhouse table.

 

The hole to the subway under the trap door should be rectangular. By having a basic VP kicker set to fall through as the only option to use with that rectangular area, it limits things from a visual point of view. Is there another way to have that entire rectangular hole opened up to allow access to the subway? And not rely on the basic small round kicker?


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#1234 fuzzel

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Posted 26 December 2016 - 10:16 PM

Sorry not at the moment, but I could add a rectangular kicker hole in the next version.

#1235 wrd1972

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Posted 27 December 2016 - 01:18 AM

Sorry not at the moment, but I could add a rectangular kicker hole in the next version.


Okay. Would it be possible to adjust the x,y of it?

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#1236 sliderpoint

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Posted 27 December 2016 - 01:25 AM

It would also need rotate.


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#1237 nFozzy

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Posted 27 December 2016 - 04:22 AM

Even with square kickers you'd still have to do some odd scripting to get the submarine to work... I think what we'd really want is collidable option for playfield, any way to get proper hole physics while keeping playfield reflections.



#1238 fuzzel

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Posted 27 December 2016 - 10:35 AM

Phew I guess that's not possible with this engine. The ball always needs another element to react with it. Therefore you need something like a kicker or a hole element.The only solution I see is to use a kicker with a rectangular hole.

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#1239 unclewilly

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Posted 27 December 2016 - 02:26 PM

Are we going to start a new beta thread?

Just curious.

Also what are the plans for the next round of development. Any ideas or goals in mind

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#1240 fuzzel

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Posted 27 December 2016 - 04:54 PM

There will be a beta thread in the next weeks. Just give us some time until we have anough meat to start a new beta testing phase ;)

And as usual we don't have a to-do list for 10.3 exactly. Some things on my to-do list are: reworking the toolbar in the editor, add rectangle kicker holes and code cleanup...and all of the other stuff I or you guys come up with :D







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