2) I was playing around with the AA in the nvidia control panel and made a separate config for vpx.exe. No matter what combination of settings I tried yield sub par results However the 4x AA setting in the VPx video options really does a nice job to smooth things out. When enabled with vsync, I got about 52-60 fps but the table has intermediate micro stutter. My video card is a GTX 660ti 3GB. I really don't understand why Nvida AA doesnt yield good result and also wondering if there is more optimization to make the 4x setting in vp run without stutter?
As mentioned many times already, 4xAA is the brute force way of sampling (comparable to the hyped "dynamic super resolution" mode of NVIDIA for example), and mathematically the most robust and precise one. We could even have a 9xAA, 16xAA, and so on without problems (but using other ratios (like 2xAA, 3xAA or 8xAA for example), it gets hairy).
As its brute force, there is not much one can optimize specifically there. Its basically like you would just render at a higher resolution.
(all postprocessing is done already on the reduced resolution of the screen though, since the last two builds)
The other options (CSAA, MSAA and whatever it is all called) currently do not work with VP, due to technical limitations on how we render things (main reason: the separation of static and dynamic table elements, but also other tiny details). This could all be solved, of course, but currently is not the focus of development for VP10.0.
FXAA, TXAA, SMAA and related techniques are pure postprocess options with varying effort to implement (thats why FXAA is in VP for a long time already, as its the most simplistic that works well with all other features out-of-the-box).




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