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The Machine Bride of Pinbot [VP 9.x Desktop]


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#101 unclewilly

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Posted 13 October 2010 - 07:40 PM

QUOTE (sza @ Oct 13 2010, 07:34 PM) <{POST_SNAPBACK}>
Thanks! That was a swift a and helpful support!

In case anybody has the same problem on ATI catalyst drivers:
speed24s solution pointed in the exactly right direction, just paradoxically in my case I had to do exactly opposite: turn anti-aliasing application controlled OFF and then manually to the maximum 8X. And now it looks great.


unclewilly:
Now I can appreciate the tables fully, Pinbot is clearly 10 out of 10! otvclap.gif

"texture pack with brighter images" That would be sweeet! Worship.gif
Wouldn't it be too much hassle if it would be just for me? I don't know if there is anybody else who would love that. Did you ever hear a similar request? The light shows look stunning in an utter darkness so I can see the point of making it the way you do. How flexible is VP, can script dynamically change textures?
Maybe it would be possible in some future release to have both Total Night and Evening and a switch. Or even tie it to the PC time wink.gif


The light show is draining enough on the pc, with all those textures it would kill it. It's just a matter of changing the exposure on the textures i already have that will brighten it up. It only takes a second to do in photoshop. I'm a little busy at the moment with work and a tutorial i'm writing right now, but i will have an update for the table and a brighter texture pack within a week or 2

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#102 Josue

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Posted 16 November 2010 - 05:43 PM

Hello

I just wanted to thank unclewilly for all the hard work put into this marvelous table.

I used to play this table at The Meadows about 10 miles from my where I lived. I like this machine so much, one time when the coin collector came in to collect smile.gif I stood there and I must have looked like the saddest kid on earth. He gave me about 15 free credits smiled and left. Anyways, I still had about 10 quarters left in my pocket. I was done with the free credits and the quarters about half an hour later. For some reason they removed the Machine. Then they brought in The Junkyard, then after about a month they brought in a pool pinball machine about the great girl pool player on earth next to the Junkyard. The last thing they did was to remove The Junkyard and put some old machine in.

This table plays a lot like the real one. I enjoy it almost just as much.

So thanks a lot 'cause I may never play the real thing again.

Josue

Edited by Josue, 16 November 2010 - 05:48 PM.


#103 gallantmon8

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Posted 21 December 2010 - 12:03 AM

I get some StartShake error?
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#104 Sabbat

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Posted 21 December 2010 - 12:09 AM

QUOTE (gallantmon8 @ Dec 20 2010, 04:03 PM) <{POST_SNAPBACK}>
I get some StartShake error?


Play the game with VP9 not VP8.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#105 Skroo

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Posted 21 December 2010 - 04:16 PM

Great tables UW!

I agree with you as well. Maybe some of the complainers should try to make a table. I gave it a shot one time. I wanted to run outside, climb on the roof and jump. lol

It is not that easy. Needless to say I gave up. I may try again in the future. But I appreciate ALL who take the time and effort on their SPARE time to re-create a pin from our past.

Not trying to sound mushy here. But these pins make me feel young again at a time when I used to clean out dirt clods from soda bottles to get money to play pinball.

My hats off to all that have the patience to recreate these gems.





#106 gallantmon8

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Posted 23 December 2010 - 04:05 PM

QUOTE (Sabbat Moon @ Dec 20 2010, 07:09 PM) <{POST_SNAPBACK}>
QUOTE (gallantmon8 @ Dec 20 2010, 04:03 PM) <{POST_SNAPBACK}>
I get some StartShake error?


Play the game with VP9 not VP8.

OK, it works....
Hazama/Yuuki Terumi:
"NEW BREAKFAST PRODUCT!!

Hazama Charms: They're magically Trollicious!"
"Hey, buddy, go play on the steps"~ Rudy, "Funhouse"

#107 NIVO

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Posted 10 February 2011 - 05:54 AM

great table willy!
moderator - come check us out!
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#108 bladexdsl

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Posted 31 March 2011 - 11:25 AM

the head won't spin after activating voice

#109 grundman

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Posted 25 July 2011 - 11:17 AM

Hey UW, its Grundman again. I never saw that update you were promising to do, and after reading all the posts here in the support thread I see my problem you tried to help me fix was only written about by 1-2 others so I understand why it never materialized (plus you stated you were going thru some very time consuming real life issues too, like moving was it? smile.gif ) So I thought I would ask for some help here and see what kind of fix might be suggested.

My problem has been the vertical steel pin that locks the balls immediately below the robots mouth. The pin simply does not stay down long enough, and just as the ball starts to roll down the wire ramp that damn thing hyperactively shoots right back again. You can tell the ROM recognizes the ball should be back in play and tries several times pulling that pin, but its just WAY too nutso fast, it doesn't look to be trying to change the speed at all, just 5-6 tries, then like most tables the whole machine does that 'uh oh, where the hell is the ball? We've lost the ball!!! WARNING WARNING!!! Cycle absolutely everything that moves on this machine!!' mode I'm sure your all familiar with.

Its been about 8 months since we corrsponded, but if I remember correctly, your suggestion was moving the pin (was it sw72a Willy?) either closer or further away from its current position, which I tried in several places to no avail. I looked at the script for hours trying to see if there was some kind of timer setting I could slow down and it either isn't there or I don't know what to look for (I am pretty new, but unafraid to experiment!). My gut tells me the problem is not mechanical its either ROM or script based, but hell, what do I know? After spending well over 6-7 hours trying to fix this on my own while hoping that I'm simultaneously learning how the whole VP thingamabob works I accomplished exactly nothing smile.gif Yep, not a single change. And yes, I did remember to save/exit/reload the table after every change. I even tried several table slope settings in case it was that, but no joy.

So, is there any kind soul out there that could help me with this problem? I even tried shortening the post (thinking shorter = the post being pulled just a little sooner from the balls path) but that didn't work. For me as a newbie, I'm ashamed to say I'm still not 100% sure I've even actually identified exactly which part IS the post, its very crammed there and I don't know if the post is a Trigger, a SWitch, or a Wall! So, no matter what help somebody provides, I think I will learn alot when its all said and thru.

On an aside, I hope things mellowed out for you UW and you got settled in okay. This really is a phenomal table and I cna't imagine how much time and patience you commited to this bad boy. This pinball stuff really IS an obsession!! smile.gif

Grundman

#110 PainkillerAlice

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Posted 25 July 2011 - 08:46 PM

QUOTE (grundman @ Jul 25 2011, 07:17 AM) <{POST_SNAPBACK}>
Hey UW, its Grundman again. I never saw that update you were promising to do, and after reading all the posts here in the support thread I see my problem you tried to help me fix was only written about by 1-2 others so I understand why it never materialized (plus you stated you were going thru some very time consuming real life issues too, like moving was it? smile.gif ) So I thought I would ask for some help here and see what kind of fix might be suggested.

My problem has been the vertical steel pin that locks the balls immediately below the robots mouth. The pin simply does not stay down long enough, and just as the ball starts to roll down the wire ramp that damn thing hyperactively shoots right back again. You can tell the ROM recognizes the ball should be back in play and tries several times pulling that pin, but its just WAY too nutso fast, it doesn't look to be trying to change the speed at all, just 5-6 tries, then like most tables the whole machine does that 'uh oh, where the hell is the ball? We've lost the ball!!! WARNING WARNING!!! Cycle absolutely everything that moves on this machine!!' mode I'm sure your all familiar with.

Its been about 8 months since we corrsponded, but if I remember correctly, your suggestion was moving the pin (was it sw72a Willy?) either closer or further away from its current position, which I tried in several places to no avail. I looked at the script for hours trying to see if there was some kind of timer setting I could slow down and it either isn't there or I don't know what to look for (I am pretty new, but unafraid to experiment!). My gut tells me the problem is not mechanical its either ROM or script based, but hell, what do I know? After spending well over 6-7 hours trying to fix this on my own while hoping that I'm simultaneously learning how the whole VP thingamabob works I accomplished exactly nothing smile.gif Yep, not a single change. And yes, I did remember to save/exit/reload the table after every change. I even tried several table slope settings in case it was that, but no joy.

So, is there any kind soul out there that could help me with this problem? I even tried shortening the post (thinking shorter = the post being pulled just a little sooner from the balls path) but that didn't work. For me as a newbie, I'm ashamed to say I'm still not 100% sure I've even actually identified exactly which part IS the post, its very crammed there and I don't know if the post is a Trigger, a SWitch, or a Wall! So, no matter what help somebody provides, I think I will learn alot when its all said and thru.

On an aside, I hope things mellowed out for you UW and you got settled in okay. This really is a phenomal table and I cna't imagine how much time and patience you commited to this bad boy. This pinball stuff really IS an obsession!! smile.gif

Grundman


I actually had that problem too. For some reason after I installed my new cpu (went from a 2.3 GHz to a 3.4 GHz), I never had that problem ever since.

I could have been smart, but I never learned anything by being smart!

 

 


#111 schnuffel

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Posted 05 February 2013 - 11:18 PM

hello

 

i have a small problem with The Machine Bride of Pinbot 1.0.1 too

that the ball gets stuck on the ramp

 

i even tried to play the table with different resolutions

 

4:3, 16:9 ,16:10

but thats not the problem

 

 

i wonder that nobody else has this problem

but its unplayable with this bug :-(

when i try to release the ball manually i get a tilt in most of the cases

 

with a real bop table the ball gets released

immediately after the table said " i can speak"

 

the little rod goes up to fast when the ball is still there

is there no way to increase the down time for the rod which is holding the ball on the ramp ?

 

i am new here and know nothing about creating tables with vp

but it cannot be that hard to change the down time in the script

 

 

i play with an intel e8500 (3,16ghz)

so cpu speed should not be the problem

 

 

if the rom triggers the little rod......

then i guess there is a bug with the vp table and its not 100% recreated

or the vp physics ( ball is falling to slow compared to real pinball machine)

 

 

 

 

 

 

EDIT : i found the solution !!

 

after some minutes of testing ....

 

the table requires huge cpu power to run properly with all the lights

the bug is gone when u disable the aero engine (disable desktop composition)

 

(that is also recommended in the vp installations guide and i was thinking why disable it :-) )

 

i am not 100% sure if the ball falls to slow with aero or if another gfx bug causes the problem

but now its gone

 

 

i hope the next version of vp will support more cpu cores to increase speed

so far bop is the only table which has probs with areo engine


Edited by schnuffel, 07 February 2013 - 10:31 PM.


#112 WhenLit

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Posted 21 March 2013 - 09:34 PM

I think that the right loop doesn't work properly.

It's probably because switch 44 isn't at the right place.


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#113 WhenLit

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Posted 24 March 2013 - 09:57 PM

No problem for you?

Ok, try this :

Add a switch near position (856,375; 868,875) and name it "sw44". That's it.

Play:

Now, like explained in manual page I, if you enter the right loop by the top, you'll see the corresponding effect with lamp 58 to 55 (and of course points and finally jackpot).

And if you enter the right loop by the bottom (see manual page J) the bonus multiplier is increased.


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#114 WhenLit

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Posted 27 March 2013 - 03:49 PM

The faces are not in the correct order.
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#115 Aaron James

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Posted 30 July 2013 - 02:15 AM

Hey Uncle Willy,
Once in a while i have this glitch happen during the 4th face.
I think it's the walls or some ramp causing it.
I took a video for reference. Have you ever see this before Scott?
Just wanted to relay this just in case.

Edited by Aaron James, 30 July 2013 - 02:17 AM.

vpsig.jpg


#116 unclewilly

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Posted 30 July 2014 - 10:37 PM

updated to 2.0


"it will all be ok in the end, if it's not ok, it's not the end"
 
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#117 ced

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Posted 30 July 2014 - 10:42 PM

:otvclap:  :otvclap:  :otvclap:  :dblthumb:  :dblthumb:  :dblthumb:

 

THX !!



#118 dark

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Posted 30 July 2014 - 11:30 PM

Well this thread exploded fast, shame to see a good chunk of it be crappy complaints, UW you were right to snap when you did otherwise it would of just droned on even more.

I sunk quite a few hours helping UW make this table look as good as we could possibly make it and include as many details as we could from real photo references,  so I can empathize with the lack of appreciation when I know I only helped in the 3D/art department on this table...never actually building a table myself, I can only imagine all the long hours and hard work it takes to make it all come together.  At least people started to change their tone towards the end of the thread.

 

My personal opinion is that this a masterpiece, a showcase of what VP's currently capable of.


Edited by dark, 30 July 2014 - 11:35 PM.


#119 The Loafer

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Posted 31 July 2014 - 12:10 AM

What the heck did I miss? Have posts been removed?

#120 unclewilly

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Posted 31 July 2014 - 12:12 AM

I think dark is referring to the complaints on the old version of the table.

This support topic has been here for quite some time dark. My v2.0 post and after are the only ones concerning the new version

"it will all be ok in the end, if it's not ok, it's not the end"
 
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