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VP Goes Open Source!
Started By
destruk
, Feb 24 2010 04:58 PM
185 replies to this topic
#101
Posted 25 February 2010 - 08:59 PM
The only catch is, the code can't be sold in a commercial product unless it is licensed from Randy and Nanotech Entertainment. But other than that, it's open source for public use. So it can't be a free GPL license for any purpose. We'll need to submit a license text file to the SVN for this adjustment.
Build a fire, vipers love the heat.
#102
Posted 25 February 2010 - 09:49 PM
QUOTE (destruk @ Feb 25 2010, 01:59 PM) <{POST_SNAPBACK}>
The only catch is, the code can't be sold in a commercial product unless it is licensed from Randy and Nanotech Entertainment. But other than that, it's open source for public use. So it can't be a free GPL license for any purpose. We'll need to submit a license text file to the SVN for this adjustment.
I was curious about this. Thanks for clarifying.
#103
Posted 25 February 2010 - 09:53 PM
Holy crap! I really thought this day would never come. I've been a VP fan since the early days before Black started helping with the project. I remember when Boris made his version of Addams Family and how great it was at the time. Or how about Nicky Special and his illegal mods what a scene he caused lol. It's crazy how much progress we have made since those days. Thanks Randy!!
Now if Black would only do the same with Future Pinball
One can dream!
I without a doubt would love to see the animated backglass support built into VP and the CAB .dll file can be included with VP and just be an option within the software.
Come to think of it, maybe the guys over at HyperPin would be interested in making VP and HyperPin fully intergrated. HyperPin is a nice front end even if you are not using FS tables.
Now if Black would only do the same with Future Pinball
I without a doubt would love to see the animated backglass support built into VP and the CAB .dll file can be included with VP and just be an option within the software.
Come to think of it, maybe the guys over at HyperPin would be interested in making VP and HyperPin fully intergrated. HyperPin is a nice front end even if you are not using FS tables.
Edited by gear323, 25 February 2010 - 10:05 PM.
#104
Posted 25 February 2010 - 10:19 PM
Having had time to digest all what has happened / been written in the last 24 hours or so, would just like to add the following,
Thanks to Randy to have the forethought to make the decision and release VP open source
Thanks go to Destruk and all the team who are making things happen for all the players and supporters of pinball
The publicity and news that this will create needs to be used in a positive way for the benefit of the community - Noah is sure to be on the case.
The futures bright, the future is the silver ball
Thanks to Randy to have the forethought to make the decision and release VP open source
Thanks go to Destruk and all the team who are making things happen for all the players and supporters of pinball
The publicity and news that this will create needs to be used in a positive way for the benefit of the community - Noah is sure to be on the case.
The futures bright, the future is the silver ball
Pinball Buzz - Builder of pinball cabs since May 2008.
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
#105
Posted 26 February 2010 - 03:50 AM
QUOTE (Maddes @ Feb 25 2010, 11:49 AM) <{POST_SNAPBACK}>
The source code of Visual Pinball is available as Open Source on SourceForge:
https://sourceforge....jects/vpinball/ (has moved!)
Destruk and I are currently working on the repository structure.
Windows developer are welcome to join the project.
https://sourceforge....jects/vpinball/ (has moved!)
Destruk and I are currently working on the repository structure.
Windows developer are welcome to join the project.
Maddes,
A BIG THANK YOU for your involvement in this as well!
#107
Posted 26 February 2010 - 06:17 AM
QUOTE (Joe @ Feb 25 2010, 09:41 PM) <{POST_SNAPBACK}>
Is there going to be away so can keep locked table for tournament play / have a ver of vp with tournaments build in?
Joe, further tournaments aren't going to need tables to be locked anymore.
Build a fire, vipers love the heat.
#108
Posted 26 February 2010 - 06:30 AM
QUOTE (destruk @ Feb 25 2010, 11:17 PM) <{POST_SNAPBACK}>
QUOTE (Joe @ Feb 25 2010, 09:41 PM) <{POST_SNAPBACK}>
Is there going to be away so can keep locked table for tournament play / have a ver of vp with tournaments build in?
Joe, further tournaments aren't going to need tables to be locked anymore.
Could you possibly tell us a little bit more about this frontend? I am curious if it is also going to run FP tables?
#109
Posted 26 February 2010 - 02:53 PM
As for a universal scripting engine for Windows, Mac and Linux, what about javascript?
And could VP be converted to an Object or plugin that might allow the VP objects and graphics to be controlled externally by javascript or Java or?
I might like to be able to use Java in VP instead of a com object, for sound and things.
And could VP be converted to an Object or plugin that might allow the VP objects and graphics to be controlled externally by javascript or Java or?
I might like to be able to use Java in VP instead of a com object, for sound and things.
Edited by sleepy, 26 February 2010 - 02:55 PM.
#110
Posted 26 February 2010 - 04:51 PM
QUOTE (Rawd @ Feb 25 2010, 11:30 PM) <{POST_SNAPBACK}>
Could you possibly tell us a little bit more about this frontend? I am curious if it is also going to run FP tables?
Noah is handling that - so I don't know much about it.
Build a fire, vipers love the heat.
#111
Posted 26 February 2010 - 06:43 PM
Wow! Not read the forum for about 4 days due to work & home life being very busy this week - login Friday evening & wow!
First of all, as many have said - thanks, Randy, Brian & any others involved in getting us to this stage, and especially Randy for this philanthropic gesture.
Secondly, I would love to be involved in looking into this in more detail...but unfortunately I think this will have to wait until the summer for me to really get my teeth into it (I get 6 weeks off!) - I will probably not even get chance to look over the code until Easter.
Personally, I think it'll be really interesting to see what can actually be improved - Randy's obviously no slouch when it comes to programming, so for people to be asking for all sorts of things in this thread I find amusing...as the comment that's been posted already shows, Randy will have tried an awful lot that didn't work for him, and possibly cannot work within the confines of the VP structure.
Regardless of what happens, I think it can only be a good thing for VP in the long run.
Regards,
Dan.
First of all, as many have said - thanks, Randy, Brian & any others involved in getting us to this stage, and especially Randy for this philanthropic gesture.
Secondly, I would love to be involved in looking into this in more detail...but unfortunately I think this will have to wait until the summer for me to really get my teeth into it (I get 6 weeks off!) - I will probably not even get chance to look over the code until Easter.
Personally, I think it'll be really interesting to see what can actually be improved - Randy's obviously no slouch when it comes to programming, so for people to be asking for all sorts of things in this thread I find amusing...as the comment that's been posted already shows, Randy will have tried an awful lot that didn't work for him, and possibly cannot work within the confines of the VP structure.
Regardless of what happens, I think it can only be a good thing for VP in the long run.
Regards,
Dan.
A wizard only needs one ball...but can handle six.
#113
Posted 03 March 2010 - 01:19 AM
Does anyone have an alternative download for VP 8 source. None of the links posted work for me. was it removed? Even the sourceforge link doesnt work and a manual search pulls up nothing. Any help would be appreciated.
Edited by pintable, 03 March 2010 - 01:27 AM.
#114
Posted 03 March 2010 - 01:32 AM

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#116
Posted 03 March 2010 - 01:50 AM
Here is the link to the source code and there is a link to download the tarball on this page.
http://vpinball.svn....l/?sortdir=down
http://vpinball.svn....l/?sortdir=down
#118
Posted 03 March 2010 - 01:19 PM
Just got the news from theguyoverthere! WHOLLY CHAO!!!
Okay, that means I'm in!
Now let's see what kind of shape my C++ is in...I wonder if this would compile using mingw32 like MAME does...
Okay, that means I'm in!
Now let's see what kind of shape my C++ is in...I wonder if this would compile using mingw32 like MAME does...
Programming is a lot like pinball, actually. The reward for doing it well is the opportunity to do it again.
BEER AND PINBALL, DAMMIT!
BEER AND PINBALL, DAMMIT!
#120
Posted 11 March 2010 - 04:18 AM
QUOTE (settingsons @ Feb 24 2010, 07:51 PM) <{POST_SNAPBACK}>
Best news ever! (after the birth of my two children of course).
Thanks Randy for releasing it to the community.
Thanks Randy for releasing it to the community.
Open Source! lol
>>>>>>>>>>>>>>>>>>>>>>
sharing all win
<<<<<<<<<<<<<<<<<<<<



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