The deadhead hole is a big problem. The DH hole doesnt remember how many balls enter the crate if its too soon or a long period of time. Also the kicker needs differing speeds at which it is kicked. as it stands now with the flipper held up, you can catch almost all the deadhead kicks with the left flipper held up and reenter the crate, which seems like a huge target.
Yeah, it happens all the time. on
VP9 ver1.1 It has screwed me up a half dozen times where it searches for a lost ball after getting two or more balls in the crate. I was juggling two balls all, with the left flipper, during terror in the crate.
I also had it happen during scared stiff mode while juggling millions.
Its probably best to just juggle one and hold the other on the right flipper, but i am so impatient. LOL
I wasn't going to post till I beat the 130/132 million, but I had it seize up during the scared stiff mode i had 68 million on ball two. I could have waited for it to spit it out and kept putting it back, but it was cruelly long in doing so, I added a ball and started over and only ended up with 72 million, but its only a matter of time. The game is getting addictive, especially the shrunken head comments from ELVIRA.
The repetitive kicks though happens in most all the games, as gravity or suble bounces dont scape off enough speed to alter the ball some. MM has like bounces as wella as AFM whether it is JP or Groni. Once the Deadhead hole is fixed I am sure that when JP finds some time he will investigate the situation. It could be that a random kickspeed could be configured though with a new revision, but then this revision top scores would be invalidated! LOL
Edited by ANDROID, 15 March 2010 - 04:53 AM.