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MB vp9 4:3/FS WIP
Started By
unclewilly
, Jan 27 2010 07:04 PM
284 replies to this topic
#104
Posted 21 March 2010 - 05:51 PM
yes, I haven't filled in the holes on the pf texture, or added the kicker cups yet. right now it's just wood, but when complete it will be a hole
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#106
Posted 22 March 2010 - 05:52 PM
Gonna be sweet bro! Can' wait man!
I love Monster Bash also!
Xenon is next for you..All graphics ready sir!
And we have to finish up those others!
I have 6 total sitting in in the dropbox for yah!
With all you have going on...like 10 tables!
Really great stuff coming soon!
Besides this monster release!
Really getting close now brother!
Maybe it is time to release a WIP for our FP Original ?
Thanks again for building these amazing FS Repros!
And the graphics are just beautiful! :}
I love Monster Bash also!
Xenon is next for you..All graphics ready sir!
And we have to finish up those others!
I have 6 total sitting in in the dropbox for yah!
With all you have going on...like 10 tables!
Really great stuff coming soon!
Besides this monster release!
Really getting close now brother!
Maybe it is time to release a WIP for our FP Original ?
Thanks again for building these amazing FS Repros!
And the graphics are just beautiful! :}
Attached Files
Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater
Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.
Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th
Table Releases- Royal Flush Trilogy
Backglasses- Over 255 Remastered in Hires
http://www.arcadecru...ables/hyperpin/
By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater
Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.
Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th
Table Releases- Royal Flush Trilogy
Backglasses- Over 255 Remastered in Hires
http://www.arcadecru...ables/hyperpin/
By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]
#107
Posted 22 March 2010 - 08:58 PM
the bride and frank animations are done. I can't say i'm entirely happy with the quality of the images. The good thing is, i have decided that this will be my next real pin purchase, so when i get the money together for it i will update the animations. Also i'm going to complete the toys in the 4:3 view, then adjust them after the table is done for the fs, as they all need to be much taller for the fs. so from here on out the ss will be in the 4:3 angle
ss frank down:

ss frank up:
ss frank down:

ss frank up:
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#113
Posted 22 March 2010 - 11:11 PM
ok one more little update. I'm done working on this for the day. Got the doctor and the frank flashers in. pretty much done with that area now.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#115
Posted 23 March 2010 - 12:06 AM
Looks promissing UW!
The bad thing in this table, is that, on the upperleft corner, is full of toys.....and seem to messy.
Nevermind, your table will rocks!!!
Maybe, I suggest about the ramps. Seems a bit tall as the red flash. Try to make them a bit smaller, I think will be look more real as the original counterpart.
Take a look at this picture, the Violet domes are more higher than the upside rail of the ramp.

And check this one too.
See the right ramp, and see how high is the violet right dome.

I hope you don't get me wrong with my words.
Keep the good job UW.
Cheers.
The bad thing in this table, is that, on the upperleft corner, is full of toys.....and seem to messy.
Nevermind, your table will rocks!!!
Maybe, I suggest about the ramps. Seems a bit tall as the red flash. Try to make them a bit smaller, I think will be look more real as the original counterpart.
Take a look at this picture, the Violet domes are more higher than the upside rail of the ramp.

And check this one too.
See the right ramp, and see how high is the violet right dome.

I hope you don't get me wrong with my words.
Keep the good job UW.
Cheers.
#116
Posted 23 March 2010 - 01:12 AM
I know the ramps are to big, I just wanted to get the toys in place before I go back to them. the whole table is to bright and it will be darker once I get to the lighting. this is just all for placement at the moment. that area is really cluttered but I'm not sure if there is anything I can do about it.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#118
Posted 23 March 2010 - 02:49 AM
I don't think its too bright at all
*edit: well maybe the very middle of the play-field a little bit
*edit: well maybe the very middle of the play-field a little bit
Edited by glassmanipulator, 23 March 2010 - 02:51 AM.

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. ... God forbid we should ever be twenty years without such a rebellion; what country can preserve its liberties if their rulers are not warned from time to time that their people preserve the spirit of resistance? Let them take arms." -- Thomas Jefferson to William Stephens Smith, 1787
#119
Posted 23 March 2010 - 03:23 AM
Depending on how you're doing it already, if you put Frank on a gate, then he can be smoothly animated between standing up and flat on his back using the same single image....um, the axis of rotation isn't at the end, so that won't work. nevermind.
Probably need a way to rotate him like a spinner from the script to get it to look accurate.
Build a fire, vipers love the heat.
#120
Posted 23 March 2010 - 03:28 AM
QUOTE (destruk @ Mar 23 2010, 04:23 AM) <{POST_SNAPBACK}>
Depending on how you're doing it already, if you put Frank on a gate, then he can be smoothly animated between standing up and flat on his back using the same single image. Let me know if you want to try that method.
I'm definately interested in that method. i don't know how to do that. Would it still have the 3 dimensional look when he is on his back. that would be the only issue i could see with it. but i would definately like to know how that is done.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx



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