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MB vp9 4:3/FS WIP


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#101 Debbus

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Posted 21 March 2010 - 08:45 AM

Awesome! wink.gif

#102 lettuce

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Posted 21 March 2010 - 11:57 AM

Coming alone nicely UW, will you be adding a Night Mod textures to this release like you have done with your last few tables??

Edited by lettuce, 21 March 2010 - 11:57 AM.


#103 njamont

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Posted 21 March 2010 - 05:36 PM

nice work UW smile.gif

question is there going to be another graphic for the hole where you get different thing under the big red flasher"?
so seem like its more a hole , sorry for the question.

but your table is going to be the finish to my cab

#104 unclewilly

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Posted 21 March 2010 - 05:51 PM

yes, I haven't filled in the holes on the pf texture, or added the kicker cups yet. right now it's just wood, but when complete it will be a hole

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#105 njamont

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Posted 21 March 2010 - 06:02 PM

lol if you accept paypal ill be happy to donate some tongue.gif because this is the coolest thing ever and you deserve to some real life credit wink.gif

#106 Grizz

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Posted 22 March 2010 - 05:52 PM

Gonna be sweet bro! Can' wait man!
I love Monster Bash also!

Xenon is next for you..All graphics ready sir!
And we have to finish up those others!
I have 6 total sitting in in the dropbox for yah!
With all you have going on...like 10 tables!

Really great stuff coming soon!
Besides this monster release!
Really getting close now brother!
Maybe it is time to release a WIP for our FP Original ?
Thanks again for building these amazing FS Repros!
And the graphics are just beautiful! :}

Attached Files


Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.

Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th

Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

http://www.arcadecru...ables/hyperpin/

By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


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#107 unclewilly

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Posted 22 March 2010 - 08:58 PM

the bride and frank animations are done. I can't say i'm entirely happy with the quality of the images. The good thing is, i have decided that this will be my next real pin purchase, so when i get the money together for it i will update the animations. Also i'm going to complete the toys in the 4:3 view, then adjust them after the table is done for the fs, as they all need to be much taller for the fs. so from here on out the ss will be in the 4:3 angle

ss frank down:


ss frank up:

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#108 bolt

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Posted 22 March 2010 - 09:01 PM

Wow unclewilly, Frankenstein monster looks very good.
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#109 rehab

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Posted 22 March 2010 - 09:15 PM

Looking great!!!!!!

#110 vic viper

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Posted 22 March 2010 - 09:15 PM

nice
SHOOT THE CORE

#111 Rawd

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Posted 22 March 2010 - 09:24 PM

That looks wonderful! Never played this table, looking forward.


 


#112 njamont

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Posted 22 March 2010 - 09:38 PM

Nice work UW , i can say your toys look awesome much better then all released monster bash tables for vp8 !!

great job !

#113 unclewilly

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Posted 22 March 2010 - 11:11 PM

ok one more little update. I'm done working on this for the day. Got the doctor and the frank flashers in. pretty much done with that area now.


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#114 lettuce

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Posted 23 March 2010 - 12:04 AM

Coming alone nicely. Do the toys need to be mad a little brighter, them seem a bit on the dark side atm??

#115 Lord Hiryu

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Posted 23 March 2010 - 12:06 AM

Looks promissing UW!
The bad thing in this table, is that, on the upperleft corner, is full of toys.....and seem to messy.
Nevermind, your table will rocks!!!

Maybe, I suggest about the ramps. Seems a bit tall as the red flash. Try to make them a bit smaller, I think will be look more real as the original counterpart.
Take a look at this picture, the Violet domes are more higher than the upside rail of the ramp.



And check this one too.
See the right ramp, and see how high is the violet right dome.


I hope you don't get me wrong with my words. wink.gif

Keep the good job UW.

Cheers.

#116 unclewilly

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Posted 23 March 2010 - 01:12 AM

I know the ramps are to big, I just wanted to get the toys in place before I go back to them. the whole table is to bright and it will be darker once I get to the lighting. this is just all for placement at the moment. that area is really cluttered but I'm not sure if there is anything I can do about it.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#117 moogster66

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Posted 23 March 2010 - 01:40 AM

Looks awesome! I'm starting to drool! drool.gif
I don't mind being called a PINHEAD!
I'd rather have a bottle in front of me, than a frontal lobotomy!
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#118 glassmanipulator

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Posted 23 March 2010 - 02:49 AM

I don't think its too bright at all

*edit: well maybe the very middle of the play-field a little bit tongue.gif

Edited by glassmanipulator, 23 March 2010 - 02:51 AM.



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#119 destruk

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Posted 23 March 2010 - 03:23 AM

Depending on how you're doing it already, if you put Frank on a gate, then he can be smoothly animated between standing up and flat on his back using the same single image....um, the axis of rotation isn't at the end, so that won't work. nevermind. sad.gif Probably need a way to rotate him like a spinner from the script to get it to look accurate.

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#120 unclewilly

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Posted 23 March 2010 - 03:28 AM

QUOTE (destruk @ Mar 23 2010, 04:23 AM) <{POST_SNAPBACK}>
Depending on how you're doing it already, if you put Frank on a gate, then he can be smoothly animated between standing up and flat on his back using the same single image. Let me know if you want to try that method.


I'm definately interested in that method. i don't know how to do that. Would it still have the 3 dimensional look when he is on his back. that would be the only issue i could see with it. but i would definately like to know how that is done.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif