Unfortunately there is nothing i can tweak for AMD anymore. :/
With depth buffer reads its all about whacky behavior with DirectX9 :/
Apart from that, here a new build https://github.com/v...runs/1512137120
with flipped modes (e.g. cyan/red instead of red/cyan), the desaturation option, and a contrast option.
Hmm, i wonder how other apps pull it off then?
Of course, i am only assuming BAM uses DX9, perhaps it does not?
Shame that changing the renderer to DX11 (Cause win7 does not have DX12), or OpenGL, or Vulkan is about as fun as pulling teeth from a fully conscious polar bear
Maybe i could look at how reshade does things? Cause there its using DX9 for DX9 apps AFAIR.. But i may be wrong..
Also: I screwed up contrast for the non-deghosting path, so i need to retweak that part.. :/
I wish i was better at coding (Read as I wish i had a bloody clue what the hell i am even doing)
cause i am no help at all.
I am guessing that reshade is able to tap into the alt depth buffer as it works in VPX with it enabled
and the 3D depth is good, but aside from a decent increase in CPU load, it also is kind of generic.
It does VPX knows what it is drawing reshade does not exactly, the inbuilt anaglyph you put in VPX gives a nicer sharper image
reshade to me is fuzzy.
Right now, i just ignore the pinking shear edges that disabling alt depth buffer does, because aside from that, it looks super good, and i used your desaturator in reverse
to amp up the colors, it does not make the colors correct (It is anaglyph, there is NO color correct regardless of glasses used because you are getting 3d by filtering out COLOR)
but it does make the colors stand out more.
I used like -7 desaturation 
And yes, Reshade is using DX9