I would go Godot over Unity but that's just because of my bad experiences with Unity and Unity3D. I've barely scratched the surface in Godot3d though.
I do have a good prototype with a PROC, VP, COM, GODOT combo which I named PinGo to use on a real game.
With this, at least there would probably would be no need for COM?
im a big godot fan too!!! the harry potter mini game i did using godot 3.0 ![]()
but godot is still a bit too new for 3d, godot 4.0 should give it a huge performance bump. also, vr support and other platforms...godot is just not mature enough for real world. but i see hope in a year or two.
The design of VPE is always to be agnostic to as many parts as possible....




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