Jump to content



Photo
- - - - -

Fish Tales WIP


  • Please log in to reply
246 replies to this topic

#101 Mudfinger

Mudfinger

    Enthusiast

  • Members
  • PipPipPip
  • 113 posts
  • Location:Wilmington, Delaware

  • Flag: United States of America

  • Favorite Pinball: Indiana Jones

Posted 20 January 2010 - 01:29 PM

THis table looks truly amazing.
Great Work!

Hope it plays as good as it looks cause this one
looks destined to be an instant classic if it does!
Monarch Of The Sea

#102 rdeejay

rdeejay

    Enthusiast

  • Members
  • PipPipPip
  • 162 posts
  • Location:New Zealand

  • Flag: New Zealand

  • Favorite Pinball: Fun House

Posted 21 January 2010 - 06:18 AM

QUOTE (Mr. Pacman @ Jan 20 2010, 09:51 PM) <{POST_SNAPBACK}>
rdeejay, the reflections on the table are very intense and distracting IMO...


Well hey i don't like the fact the other tables have no reflections at all like on a real playfield and reflections and shininess on a real table are pretty intense too given the right lighting tongue.gif But i know what you mean and I haven't finalized the shaders and lighting yet for each object I'll do that once everything is placed so i know what's got a shadow and where and what is reflecting etc.
But at the end of the day i'll do what looks good to me and won't be able to please everybody unfortunately, but will try to find a balance.

#103 Sandro

Sandro

    Enthusiast

  • Members
  • PipPipPip
  • 337 posts
  • Location:Canada

  • Flag: ---------

  • Favorite Pinball: Medieval Madness

Posted 21 January 2010 - 08:35 AM

QUOTE (rdeejay @ Jan 21 2010, 07:18 AM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Jan 20 2010, 09:51 PM) <{POST_SNAPBACK}>
rdeejay, the reflections on the table are very intense and distracting IMO...


Well hey i don't like the fact the other tables have no reflections at all like on a real playfield and reflections and shininess on a real table are pretty intense too given the right lighting tongue.gif But i know what you mean and I haven't finalized the shaders and lighting yet for each object I'll do that once everything is placed so i know what's got a shadow and where and what is reflecting etc.
But at the end of the day i'll do what looks good to me and won't be able to please everybody unfortunately, but will try to find a balance.


I love the reflections. IMO it really does add to the realism of a table not to mention adding to the depth of the table giving the table a true look of elevated surfaces etc... I loved it when Hirise addes reflections to his EATPM table and when JP added shadows under the wire ramps in his original AFM table. I think it's a great way to add more realism and most importantly like I said depth too. The table looks absolutely stunning BTW! smile.gif

#104 Mr. Pacman

Mr. Pacman

    Pinball Fan

  • Members
  • PipPipPipPip
  • 597 posts

  • Flag: Greece

  • Favorite Pinball: Attack from Mars

Posted 21 January 2010 - 01:13 PM

QUOTE (rdeejay @ Jan 21 2010, 07:18 AM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Jan 20 2010, 09:51 PM) <{POST_SNAPBACK}>
rdeejay, the reflections on the table are very intense and distracting IMO...


Well hey i don't like the fact the other tables have no reflections at all like on a real playfield and reflections and shininess on a real table are pretty intense too given the right lighting tongue.gif But i know what you mean and I haven't finalized the shaders and lighting yet for each object I'll do that once everything is placed so i know what's got a shadow and where and what is reflecting etc.
But at the end of the day i'll do what looks good to me and won't be able to please everybody unfortunately, but will try to find a balance.


I mentioned this because they were very intense...of course reflections and shadows give a more realistic view to a table! Personally I would blur the reflections on the table a little bit and i would add 5-10% more transparency...but thats my opinion of course....do whatever you think its right...you already have a great looking table there!

#105 rdeejay

rdeejay

    Enthusiast

  • Members
  • PipPipPip
  • 162 posts
  • Location:New Zealand

  • Flag: New Zealand

  • Favorite Pinball: Fun House

Posted 26 January 2010 - 05:30 PM

Here's "hopefully" the final render for the wire ramps. Took some time to get right, i turned off everything else so it wouldn't get washed out by the scene lighting which i ramped up to get the look of the wires. Hope you like and they look as good on your screen as they do on mine. Everything else is complete bar the apron decals so i'll start on Vp adding basic objects for collision. If you think i should change the light intensity or the wire color let me know your opinions.



#106 Noah Fentz

Noah Fentz

    'Rasslin' Fan

  • VPF Administrator
  • 12,274 posts
  • Location:South Lyon, MI

  • Flag: United States of America

  • Favorite Pinball: Whitewater

  • PS3 Gamer Tag: noahfentz


Contributor

Posted 26 January 2010 - 05:39 PM

The light intensity of your ramps relies completely on your ambient lighting. I'm not sure if you can have lighting effects hitting the ramps during play, so as long as it fits the rest of the table's off state, you're just fine.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#107 rdeejay

rdeejay

    Enthusiast

  • Members
  • PipPipPip
  • 162 posts
  • Location:New Zealand

  • Flag: New Zealand

  • Favorite Pinball: Fun House

Posted 26 January 2010 - 05:51 PM

I overlayed it on the full render and it fits in well with the other lighting, i can render an off state too. the trouble i had is that if i rendered the ramps on the playfield it just looked all wrong and didn't look very shiny metallic. The latest render shows what it would be like if say i had an overhead light with a dimmer control and can do different renders as i see fit effectively changing the dimmer on the ceiling light but without effecting my playfield image which i want darker and all my other lighting brighter.

#108 Noah Fentz

Noah Fentz

    'Rasslin' Fan

  • VPF Administrator
  • 12,274 posts
  • Location:South Lyon, MI

  • Flag: United States of America

  • Favorite Pinball: Whitewater

  • PS3 Gamer Tag: noahfentz


Contributor

Posted 26 January 2010 - 05:54 PM

Yeah, it's tough to call without seeing it rendered with the rest of the table and lighting. I'd say it looks great from what I can see now.

smile.gif

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#109 rdeejay

rdeejay

    Enthusiast

  • Members
  • PipPipPip
  • 162 posts
  • Location:New Zealand

  • Flag: New Zealand

  • Favorite Pinball: Fun House

Posted 26 January 2010 - 06:03 PM

And when i have to wait around 15 mins for a full high quality render for each change i want to test it certainly chews up time. And this is all new for me so it's experiment, experiment, experiment..render, render, render lol

Actually at another glance i just realised that the brighter points of the ramps coincide with the points where the lit plastics are even though they weren't rendered in the scene.

#110 smakx

smakx

    Enthusiast

  • Members
  • PipPipPip
  • 280 posts

  • Flag: United States of America

  • Favorite Pinball: Fish Tales

Posted 26 January 2010 - 07:00 PM

One of the things that make these wip threads so cool is getting to see the various stages these builds go through, as well as the meticulous efforts authors go through to get authenticity. This is still my all time favorite table, and its awesome to see so much attention being given to it for vp. Great job and thanks for all of the updates. I can't wait to try it out.
"Pinball is the absolute pinnacle of human achievement, the perfect union of art and science, the purpose of mankind's creation and the answer to its greatest mystery, the very meaning of life its self."

#111 rdeejay

rdeejay

    Enthusiast

  • Members
  • PipPipPip
  • 162 posts
  • Location:New Zealand

  • Flag: New Zealand

  • Favorite Pinball: Fun House

Posted 26 January 2010 - 07:17 PM

Yes it is very meticulous and time consuming also but it's worth it at the end of the day and knowing that many people get to enjoy the work put into it.

#112 Mr. Pacman

Mr. Pacman

    Pinball Fan

  • Members
  • PipPipPipPip
  • 597 posts

  • Flag: Greece

  • Favorite Pinball: Attack from Mars

Posted 26 January 2010 - 11:56 PM

The ramps look like real rdeejay!!! Well Done!!!

#113 rdeejay

rdeejay

    Enthusiast

  • Members
  • PipPipPip
  • 162 posts
  • Location:New Zealand

  • Flag: New Zealand

  • Favorite Pinball: Fun House

Posted 31 January 2010 - 03:05 PM

Last render for a bit while i go on and do VP object placements the reels and the scripting. I'll do the apron and and backdrop later and then I'll finalise a couple of textures and shaders then i'll render out a 4096x4096 screenshot for you all.



#114 rossicomputers

rossicomputers

    Gustavo

  • Members
  • PipPipPipPip
  • 608 posts
  • Location:Boston MA USA

  • Flag: Brazil

  • Favorite Pinball: Black Knight 2000

Posted 31 January 2010 - 03:11 PM

Looks amazing

We gonna fish this week guys...


Rossi

#115 bolt

bolt

    VPF Veteran

  • VIP
  • 5,161 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: JP's Deadpool, Harlem Globetrotters, Spiderman and much more

Posted 31 January 2010 - 03:19 PM

Very good rdeejay, it's time to go fishing.
Posted Image

#116 rdeejay

rdeejay

    Enthusiast

  • Members
  • PipPipPip
  • 162 posts
  • Location:New Zealand

  • Flag: New Zealand

  • Favorite Pinball: Fun House

Posted 31 January 2010 - 03:26 PM

Well i'll be fishing but it won't be on fish tales just yet.

#117 vic viper

vic viper

    Pinball Fan

  • Silver Supporter
  • 516 posts
  • Location:Planet Gradius

  • Flag: ---------

  • Favorite Pinball: Xenon, Firepower, Elvis, Gradius (original), Zarza

Posted 31 January 2010 - 05:15 PM

here fishy, fishy
SHOOT THE CORE

#118 billyrjse

billyrjse

    Pinball Fan

  • Members
  • PipPipPipPip
  • 646 posts
  • Location:Brazil

  • Flag: Brazil

  • Favorite Pinball: Cavaleiro negro, Medieval Madness, AFM, Elvira Scared Stiff

Posted 31 January 2010 - 10:59 PM

Beautiful Rdeejay! Looks very nice! Congratulations!!! dblthumb.gif

Big Thanks to my friend Hassanchop for this very nice dmd.

#119 Debbus

Debbus

    Enthusiast

  • Members
  • PipPipPip
  • 187 posts
  • Location:Gelderland, Nijkerk

  • Flag: Netherlands

  • Favorite Pinball: fish tales

Posted 31 January 2010 - 11:35 PM

I'm speechless...what a table!

wink.gif

#120 vic viper

vic viper

    Pinball Fan

  • Silver Supporter
  • 516 posts
  • Location:Planet Gradius

  • Flag: ---------

  • Favorite Pinball: Xenon, Firepower, Elvis, Gradius (original), Zarza

Posted 01 February 2010 - 02:18 AM

I just hope that my dinosaur of a computer can run this gem of a table
SHOOT THE CORE