- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Fish Tales WIP
Started By
rdeejay
, Dec 09 2009 03:44 PM
246 replies to this topic
#102
Posted 21 January 2010 - 06:18 AM
QUOTE (Mr. Pacman @ Jan 20 2010, 09:51 PM) <{POST_SNAPBACK}>
rdeejay, the reflections on the table are very intense and distracting IMO...
Well hey i don't like the fact the other tables have no reflections at all like on a real playfield and reflections and shininess on a real table are pretty intense too given the right lighting
But at the end of the day i'll do what looks good to me and won't be able to please everybody unfortunately, but will try to find a balance.
#103
Posted 21 January 2010 - 08:35 AM
QUOTE (rdeejay @ Jan 21 2010, 07:18 AM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Jan 20 2010, 09:51 PM) <{POST_SNAPBACK}>
rdeejay, the reflections on the table are very intense and distracting IMO...
Well hey i don't like the fact the other tables have no reflections at all like on a real playfield and reflections and shininess on a real table are pretty intense too given the right lighting
But at the end of the day i'll do what looks good to me and won't be able to please everybody unfortunately, but will try to find a balance.
I love the reflections. IMO it really does add to the realism of a table not to mention adding to the depth of the table giving the table a true look of elevated surfaces etc... I loved it when Hirise addes reflections to his EATPM table and when JP added shadows under the wire ramps in his original AFM table. I think it's a great way to add more realism and most importantly like I said depth too. The table looks absolutely stunning BTW!
#104
Posted 21 January 2010 - 01:13 PM
QUOTE (rdeejay @ Jan 21 2010, 07:18 AM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Jan 20 2010, 09:51 PM) <{POST_SNAPBACK}>
rdeejay, the reflections on the table are very intense and distracting IMO...
Well hey i don't like the fact the other tables have no reflections at all like on a real playfield and reflections and shininess on a real table are pretty intense too given the right lighting
But at the end of the day i'll do what looks good to me and won't be able to please everybody unfortunately, but will try to find a balance.
I mentioned this because they were very intense...of course reflections and shadows give a more realistic view to a table! Personally I would blur the reflections on the table a little bit and i would add 5-10% more transparency...but thats my opinion of course....do whatever you think its right...you already have a great looking table there!
#105
Posted 26 January 2010 - 05:30 PM
Here's "hopefully" the final render for the wire ramps. Took some time to get right, i turned off everything else so it wouldn't get washed out by the scene lighting which i ramped up to get the look of the wires. Hope you like and they look as good on your screen as they do on mine. Everything else is complete bar the apron decals so i'll start on Vp adding basic objects for collision. If you think i should change the light intensity or the wire color let me know your opinions.
#106
Posted 26 January 2010 - 05:39 PM
The light intensity of your ramps relies completely on your ambient lighting. I'm not sure if you can have lighting effects hitting the ramps during play, so as long as it fits the rest of the table's off state, you're just fine.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#107
Posted 26 January 2010 - 05:51 PM
I overlayed it on the full render and it fits in well with the other lighting, i can render an off state too. the trouble i had is that if i rendered the ramps on the playfield it just looked all wrong and didn't look very shiny metallic. The latest render shows what it would be like if say i had an overhead light with a dimmer control and can do different renders as i see fit effectively changing the dimmer on the ceiling light but without effecting my playfield image which i want darker and all my other lighting brighter.
#108
Posted 26 January 2010 - 05:54 PM
Yeah, it's tough to call without seeing it rendered with the rest of the table and lighting. I'd say it looks great from what I can see now.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#109
Posted 26 January 2010 - 06:03 PM
And when i have to wait around 15 mins for a full high quality render for each change i want to test it certainly chews up time. And this is all new for me so it's experiment, experiment, experiment..render, render, render lol
Actually at another glance i just realised that the brighter points of the ramps coincide with the points where the lit plastics are even though they weren't rendered in the scene.
Actually at another glance i just realised that the brighter points of the ramps coincide with the points where the lit plastics are even though they weren't rendered in the scene.
#110
Posted 26 January 2010 - 07:00 PM
One of the things that make these wip threads so cool is getting to see the various stages these builds go through, as well as the meticulous efforts authors go through to get authenticity. This is still my all time favorite table, and its awesome to see so much attention being given to it for vp. Great job and thanks for all of the updates. I can't wait to try it out.
"Pinball is the absolute pinnacle of human achievement, the perfect union of art and science, the purpose of mankind's creation and the answer to its greatest mystery, the very meaning of life its self."



Top



Contributor




















are all trademarks of VPFORUMS.