Wow that's a good progress in a short period of time. ![]()
Agree with you Ben the ramp and drop of the ball at the end of the race is really well done.
Posted 10 October 2015 - 01:07 PM
With due respect, Kaan, why be so hard on Unit3d? Those guys have a great WIP platform. I'm not criticizing you personally. I've just seen so many creative people offer something up for free, only to bail out after receiving what they perceive as too much negativity. If Unit3d hangs in there, they'll develop into a really strong offering.
Sorry, it's mostly to do with my dislike against unity and love for unreal engine.
Posted 11 October 2015 - 09:23 AM
Improved Flipper Physics
Some of you may have noticed while playing the recent alpha builds that engaging the flipper when the ball was closer to the flipper axis would result in a weak shot. I've been focusing on fixing this over the past few days and after carefully going through many things step by step I believe it is now solved. Props to jimmyfingers for being the first to call me out on this inaccuracy.
This video below shows much improved shot strength when launching the ball from the middle of the flipper or closer to its axis (aiming up the middle of the playfield) compared to the last one I posted.
With that said, my overall flipper strength isn't dialed in quite right yet. What I'd like to do is get some data taken from a real world solid state era pinball machine. From an existing source if there is one or figure out a way to capture it if not. I recently posted the following on reddit's r/pinball ...
Any pinball owners have ability to measure angular velocity of the flippers? (self.pinball)
I'm continuing work on "Pinball Labs", my VR and virtual cabinet pinball simulator, editor and API. Realistic physic simulation is priority number one for me. My flipper physics are accurate but I'm wanting to dial in precise angular velocities taken form a real world machine. I understand these will vary across machines but I'm just looking for something from the solid state era (if I got to pick, Fish Tales would be perfect). Given that someone with a real pinball table likely has a lot of equipment and tools for electronics and mechanical tinkering I figured one of you might have a high speed camera, stroboscope or some other device that could be used to accurately capture the angular velocity of the flipper. I would need both the positive angular velocity when the flipper is engaged and the negative angular velocity when released.
Edited by tmek, 11 October 2015 - 10:17 AM.
Posted 11 October 2015 - 11:55 AM
I havent gotten around to trying this out yet- how do backhand shots feel with this engine? to me it was one of the big things that broke Pinball Arcade IMO
Posted 11 October 2015 - 01:06 PM
I havent gotten around to trying this out yet- how do backhand shots feel with this engine? to me it was one of the big things that broke Pinball Arcade IMO
Hi lodger, It's all still a work in progress but here's me doing some backhand shots and I was able to pull off a couple of post passes too.
Edited by tmek, 11 October 2015 - 01:06 PM.
Posted 11 October 2015 - 02:14 PM
Edited by atarian, 11 October 2015 - 02:15 PM.
Posted 11 October 2015 - 02:27 PM
I havent gotten around to trying this out yet- how do backhand shots feel with this engine? to me it was one of the big things that broke Pinball Arcade IMO
Posted 11 October 2015 - 05:03 PM
I have a fish tales table, but I replaced the lightning flippers with regular williams flippers. I will see what my photography friend can capture with his equipment. I want to help anyway I can with this awesome project. (I also have an oculus rift
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Edited by tmek, 11 October 2015 - 05:05 PM.
Posted 11 October 2015 - 06:27 PM
Improved Flipper Physics
Some of you may have noticed while playing the recent alpha builds that engaging the flipper when the ball was closer to the flipper axis would result in a weak shot. I've been focusing on fixing this over the past few days and after carefully going through many things step by step I believe it is now solved. Props to jimmyfingers for being the first to call me out on this inaccuracy.
This video below shows much improved shot strength when launching the ball from the middle of the flipper or closer to its axis (aiming up the middle of the playfield) compared to the last one I posted.
With that said, my overall flipper strength isn't dialed in quite right yet. What I'd like to do is get some data taken from a real world solid state era pinball machine. From an existing source if there is one or figure out a way to capture it if not. I recently posted the following on reddit's r/pinball ...
Any pinball owners have ability to measure angular velocity of the flippers? (self.pinball)
I'm continuing work on "Pinball Labs", my VR and virtual cabinet pinball simulator, editor and API. Realistic physic simulation is priority number one for me. My flipper physics are accurate but I'm wanting to dial in precise angular velocities taken form a real world machine. I understand these will vary across machines but I'm just looking for something from the solid state era (if I got to pick, Fish Tales would be perfect). Given that someone with a real pinball table likely has a lot of equipment and tools for electronics and mechanical tinkering I figured one of you might have a high speed camera, stroboscope or some other device that could be used to accurately capture the angular velocity of the flipper. I would need both the positive angular velocity when the flipper is engaged and the negative angular velocity when released.
Edited by javier1515, 11 October 2015 - 06:28 PM.
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Posted 11 October 2015 - 09:24 PM
Edited by Ben Logan, 11 October 2015 - 09:25 PM.
Posted 12 October 2015 - 03:38 AM
Edited by ScottyVH, 12 October 2015 - 03:39 AM.
Posted 12 October 2015 - 10:08 PM
Just tried it out on my cab and I'm really impressed! Can't wait to see where this goes! Thanks
Posted 13 October 2015 - 12:58 AM
This was a really cool proof of concept- I look forward to seeing what the engine can do with a bit of tuning! I'd love to develop on this platform!