Some people want to use the editor but can't. If more people can use the editor now with different games they've created, more games, more bug , easier\faster to solve, no?
The alpha not much different in way of editor but still no one really used it in between that time either? and I'm going to guess because it looked too tricky and too much of an undertaking?
That was a year ago, I think it would be pushing it to say I was on their case.
Yea it's great to play but I have no idea how to actually make anything here...
Yep I and I know exactly what position you're in with it and probably others. I am putting out there because I've seen posts ignored. I don't mind trying to figure out bits of the API but you'd save a lot of time if they were commented on.
I'd love to tell you to go for it and try and learn your way through it but it may just be too much work right now without help, You will get stuck at some point, where you will just use up even more time trying to figure it out. I wouldn't advise it to anyone without docs if no experience with c# but it's up to you if you really want to stick time into it. In a lot of ways though it can be easier than a VP script and building from scratch is a lot less work than VP.
No point shooting me down when I'm trying to get support for other people. You have to make comments like that to these two, that's when they listen and get the hump and pull fingers.
I have one working game now but she's full of hack, it's the only way I can get it to play like pinball. Flipper speed up around 3000-3500 for any base flipper shot to work how it should, curves make no difference when ball is static resting on inlane and base of flipper, very much like FP, but no way near as bad. Speed limiting 60-80, zero friction on most objects. I think they must be obscure values but works best without a doubt on this.
Edit: it's not all doom & gloom. The airball is really good.
Edited by chepas, 04 July 2015 - 07:57 PM.