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Funhouse VP91x 2.1.1


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#101 Decidetto

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Posted 12 April 2011 - 04:03 PM

QUOTE
Yeah that's happened to me a couple times too. I've been tempted to just leave the game playing and go to bed, just to see what kind of ludicrously high score I can rack up that way. Not that it would count for anything.

Haha, that would be a cool experiment. tongue.gif

Edited by Decidetto, 12 April 2011 - 04:04 PM.

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#102 alessio

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Posted 13 April 2011 - 06:14 AM

LLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL !!!!!!!!!!!!!!!!

#103 jpsalas

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Posted 13 April 2011 - 09:35 AM

Update 2.1.1: tried to fix the ball loop between the bumpers smile.gif Let's see how it works now smile.gif

Edited by jpsalas, 13 April 2011 - 09:35 AM.

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#104 alessio

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Posted 13 April 2011 - 11:36 AM

Magic JP, thank's friend!!!!!!!!

#105 bolt

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Posted 13 April 2011 - 12:20 PM

Thanks for the quick update.
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#106 Slydog43

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Posted 13 April 2011 - 01:57 PM

Thanks for the update, Funhouse being 1 of my 2 favorite games (Addams Family being the other). Finishing up my second Visual pinball cab, because playing these games in a cab is just so awesome and realistic. Thanks again for all your hard work, you are the man JP!

I have run into a problem with 2.1.1. The ball disappears under the ramp on the left side. This makes hitting rudy much harder since you cant time the hit with the upper flipper. Im running nvidia with 1920x1080 playfield and 1280x1024 backglass and 1024x768 DMD. 2 Nvidia 450cards with latest drivers and windows xp.

Thanks

Edited by Slydog43, 14 April 2011 - 10:58 PM.


#107 grinch11

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Posted 04 May 2011 - 08:18 PM

I'm having a similar problem. The table is really great otherwise. When the ball comes around before the upper flipper everything gets discolored in that area.
Any suggestions on what I can do?
Thanks


#108 numiah

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Posted 09 August 2011 - 07:16 AM

QUOTE (grinch11 @ May 4 2011, 10:18 PM) <{POST_SNAPBACK}>
I'm having a similar problem. The table is really great otherwise. When the ball comes around before the upper flipper everything gets discolored in that area.
Any suggestions on what I can do?
Thanks


Perhaps a little late, but for he who has the same glitches, change x-offset to -365.
Solved all my glitch issues.

**Each pinball machine is a tiny universe... that we control.**


#109 Thomas Ruggiero

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Posted 29 October 2011 - 07:39 PM

Cool table smile.gif

One thing I found on the internet is that the latest update to the machine (9.05H), is that rudy blinks periodically during gameplay coffee1.gif

Will that be included (on the table) anytime soon?

EDIT: It's on pinmame tongue.gif
EDIT II: NOT on this table. I'm going to see if other tables (Road show, for example) have a blink feature for their heads laugh.gif
EDIT III: Darn! not on Road Show...

I wonder how to code the blink on the eyes...eh, I'm not good with coding anyways...

Edited by Thomas Ruggiero, 29 October 2011 - 08:07 PM.


#110 jpsalas

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Posted 30 October 2011 - 01:55 AM

I changed the rom in the script, this is changing the line 44:

Const cGameName = "fh_905h"

and then I did the rom test and it worked very fine with all the Rudy's tests. If Rudy blinks during the game then it should work, since it didn't have any more movements than the ones that are already scripted.

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#111 Thomas Ruggiero

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Posted 30 October 2011 - 06:34 AM

It blinks (thankfully) biggrin.gif

Nice feature, too.

Should have been keeping an eye on rudy...time for some coffee coffee1.gif

Edited by Thomas Ruggiero, 30 October 2011 - 06:34 AM.