DAMN...i want to play it NOW! ![]()
AWESOME work Dark!!!!!!!
Edited by zany, 08 July 2014 - 08:42 PM.
Posted 09 July 2014 - 01:05 AM
Alrighty then, well I compared the model and texture map with real photos and noticed the dimensions weren't really the same and that the image for pinbot was fairly warped. The warping maybe helped with some of the layback distortion but it wasn't accurate to the real thing and once my eye notices a discrepancy like this, it's hard for me to ignore. I mentioned this to Zany since I was chatting with him at the time and he was able to find a great image of the original artwork which also included the outline of the plastic. With this I re-adjusted the current plastic to fit exactly the dimensions of the real thing (it wasn't too far off, mostly just the height was off). Zany was kind enough to photoshop the image to give it transparency and it worked out great. So here's BOP with all new plastics including the upper playfield with new pinbot graphic, compare with the old one and you'll see it's much more accurate to the real thing in dimensions,proportion,colour and accurate transparency. The old one was all partially transparent because it was part of the same plastic which was also transparent, I used 2 models 1 for the plastic and 1 for the image to get better control over this, pinbot had some areas that should of been completely transparent before which were not and many areas which should of been solid which are now. These are all small details that I doubt many will even notice but I take a certain degree of pride in knowing I'm helping to deliver a more accurate recreation!
MORBO APPROVES!.... ![]()
Posted 09 July 2014 - 02:04 AM
Here the new BoP 2.0 with DMD
Those are some impressive animations - besting what Stern is doing. The sound effects are quite terrible, though. The generic music reminds me of Pro Pinball and early Zen tables, and the woman lacks the personality of the original voice actress (though Pin*Bot sounds good, though perhaps it's all in the synthesizer). Maybe there were legal issues with recycling the original music and sound effects, but whatever the reason the new sounds are vastly inferior, and it sinks the whole enterprise.
Posted 10 July 2014 - 03:09 AM
New top ramp added:

Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 10 July 2014 - 10:57 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 10 July 2014 - 12:21 PM
Edited by unclewilly, 10 July 2014 - 12:22 PM.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 10 July 2014 - 12:55 PM
What about a subroutine which sends the head to the home position and writes it's position to the vpreg.stg file when an assignable exit key is pressed?
You could query for the appropriate per user exit key when the table first loads and store it alongside the head position.
Would that work?
Posted 10 July 2014 - 01:18 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 10 July 2014 - 01:42 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 10 July 2014 - 06:09 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 10 July 2014 - 09:43 PM
A little more. the flashers are there. all the pegs, targets.
really just need the score sign in the back, a bunch of rubber and a few gates.
I'm going to try and finish this all up by monday so i can get some playtesting going while i do the lighting
wip8.png 2.1MB
13 downloads
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 10 July 2014 - 10:28 PM
I'd 'like' that if I hadn't reached my quota for likes already today (first time for that lol...didn't realize there was a limit)
You got the ramp decals looking awesome, I like how the shuttle ramp decal is touched up, a nice improvement there. One thing I'd like to see I doubt many would notice, is just to have the top ramp overlap or be on top of the pinbot playfield but maybe that's too much trouble adjusting height for that at this point? Photos also show metal clips holding the top ramp against the back wall of the cabinet, plan to include those?
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 10 July 2014 - 10:54 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 10 July 2014 - 11:34 PM
All the clips and nuts and screws are all coming, still have ramp triggers to add also
I want to try and get it coded up first and playable be for I get to detail work
Right on ![]()
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104