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3d modeler needed for monster bash update.


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#101 ICPjuggla

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Posted 28 October 2013 - 11:14 PM

Looking great Scott, I'm exited to see this one one together.. :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#102 chinzman93

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Posted 28 October 2013 - 11:23 PM

The ramp ends do look pretty sweet. Can't wait.



#103 unclewilly

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Posted 29 October 2013 - 01:08 AM

randr  is fast

 

globe flashers

 

Attached File  mbFlashers.png   201.53KB   23 downloads


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#104 randr

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Posted 29 October 2013 - 01:12 AM

Holly crap! Your fast! You think I should mask the base of it off?

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#105 unclewilly

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Posted 29 October 2013 - 01:26 AM

No in the pics I saw it was on, you see it through the transparent plastics. It will look better when I add the wires coming from the bottom of it

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#106 randr

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Posted 29 October 2013 - 01:57 AM

gotcha. I will model mummy, igor and new bride head how about a little info on the mummy? Do you need just the mummy or casket thing and all?


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#107 Shadowsclassic

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Posted 29 October 2013 - 02:13 AM

I have to say, watching you guys build this table is almost as much fun as playing them! 

 

You guys are going to blow peoples minds with this table when your done!

 

Just make sure randr as a free moment to crank out a "Champion Pub" 3D boxer image somewhere along the way, hint hint! ;)



#108 randr

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Posted 29 October 2013 - 02:17 AM

Shadowclassic you are confusing me with someone that knows what they are doing! :) i had a Champion Pub years ago but no longer own it...BUT i could go pay it a visit i am sure. I miss that game! 


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#109 unclewilly

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Posted 29 October 2013 - 02:27 AM

For the mummy, I'd need just the mummy modeled.

Then I would need a seperate model for the casket top,

I have to animate the casket top
For knowing nothing about it. You make some awesome models

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#110 randr

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Posted 29 October 2013 - 02:36 AM

Got it. I'll have these done this week with better models of frank and bride also.

Thanks I'm learning that's for sure. :)

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#111 LoadedWeapon

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Posted 29 October 2013 - 02:50 AM

randr  is fast
 
globe flashers
 
attachicon.gifmbFlashers.png

Really looking great guys can't wait to play it! :)

#112 The Loafer

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Posted 29 October 2013 - 02:59 AM

Great job on the models, they looks fantastic in the WIP!  Well done Jason and Scott.  I have to admit, I can't wait to see Drac move smoothly. This is an area that was sooo missed on VP and this will just bring everything to another level.



#113 zoltar420

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Posted 29 October 2013 - 04:19 AM

So nice!  :dblthumb:



#114 Shadowsclassic

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Posted 29 October 2013 - 04:21 AM

Shadowclassic you are confusing me with someone that knows what they are doing! :) i had a Champion Pub years ago but no longer own it...BUT i could go pay it a visit i am sure. I miss that game! 

If you "knew what they were doing" any more, people will end up with fang marks on their neck playing this game!



#115 SpudSwings

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Posted 29 October 2013 - 09:49 PM

This looks great, guys.

 

One question: any thoughts on what it takes to do Phantom Flip? I recall there was an issue with the previous build of getting it to work.

 

Keep up the updates. Amazing.

 

- Spuds


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#116 UltraPeepi

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Posted 29 October 2013 - 10:07 PM

Does phantom flip NOT work?  I know the few times I got phantom flip in a game I was playing, it was about 50-50 on hitting the target.  My buddy who has the game, said it has to learn.  Every time he moves his game, or re-levels it, it has to re-learn.  So my guess is, every time the ball pass through the channel leading to the flipper, it remembers the timing of the flipper YOU initiate, and what ramp/target it hit, then it gets better and better at hitting that same target when phantom flip is enabled.  In order for this to work VPinMAME has to support writing this information to a persistent store.  I presume all that works, as VPinMAME keeps track of high scores doesn't it?  Or is it Visual Pinball that tracks that?


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#117 Slydog43

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Posted 29 October 2013 - 10:32 PM

Never really played MB that much in college and such, and never knew that MB has a machine controlled flip like Addams Family "Thing Flips" which also "learns" as games are played.  I really love watch and reading about these WIP,  Thanks



#118 randr

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Posted 01 November 2013 - 12:42 PM

small update..


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#119 unclewilly

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Posted 01 November 2013 - 01:01 PM

Sweet dance.

I got the scientist in last night. Also have the bride in place.

Started adding the peg models and am now looking at modeling the complete wire ramps and all the rubbers with a neat blender fp plugin.

Gonna look at the fp drac coffen model on Saturday also

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#120 Sheltemke

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Posted 01 November 2013 - 01:09 PM

Amazing job unclewilly/randr! I visit this topic every day, this table will be a blast!!


Edited by Sheltemke, 01 November 2013 - 01:13 PM.