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3d modeler needed for monster bash update.
Started By
unclewilly
, Oct 15 2013 09:03 PM
353 replies to this topic
#103
Posted 29 October 2013 - 01:08 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#105
Posted 29 October 2013 - 01:26 AM
No in the pics I saw it was on, you see it through the transparent plastics. It will look better when I add the wires coming from the bottom of it
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#107
Posted 29 October 2013 - 02:13 AM
I have to say, watching you guys build this table is almost as much fun as playing them!
You guys are going to blow peoples minds with this table when your done!
Just make sure randr as a free moment to crank out a "Champion Pub" 3D boxer image somewhere along the way, hint hint! ![]()
#109
Posted 29 October 2013 - 02:27 AM
For the mummy, I'd need just the mummy modeled.
Then I would need a seperate model for the casket top,
I have to animate the casket top
For knowing nothing about it. You make some awesome models
Then I would need a seperate model for the casket top,
I have to animate the casket top
For knowing nothing about it. You make some awesome models
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#111
Posted 29 October 2013 - 02:50 AM
#114
Posted 29 October 2013 - 04:21 AM
Shadowclassic you are confusing me with someone that knows what they are doing!
i had a Champion Pub years ago but no longer own it...BUT i could go pay it a visit i am sure. I miss that game!
If you "knew what they were doing" any more, people will end up with fang marks on their neck playing this game!
#116
Posted 29 October 2013 - 10:07 PM
Does phantom flip NOT work? I know the few times I got phantom flip in a game I was playing, it was about 50-50 on hitting the target. My buddy who has the game, said it has to learn. Every time he moves his game, or re-levels it, it has to re-learn. So my guess is, every time the ball pass through the channel leading to the flipper, it remembers the timing of the flipper YOU initiate, and what ramp/target it hit, then it gets better and better at hitting that same target when phantom flip is enabled. In order for this to work VPinMAME has to support writing this information to a persistent store. I presume all that works, as VPinMAME keeps track of high scores doesn't it? Or is it Visual Pinball that tracks that?
#119
Posted 01 November 2013 - 01:01 PM
Sweet dance.
I got the scientist in last night. Also have the bride in place.
Started adding the peg models and am now looking at modeling the complete wire ramps and all the rubbers with a neat blender fp plugin.
Gonna look at the fp drac coffen model on Saturday also
I got the scientist in last night. Also have the bride in place.
Started adding the peg models and am now looking at modeling the complete wire ramps and all the rubbers with a neat blender fp plugin.
Gonna look at the fp drac coffen model on Saturday also
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx











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