Nice idea, but wouldn't it hide too much from the playfield of the current table? I could shrink the icons a little bit more, but depending on how detailed the icons are designed it could be hard to identify tables?!
Another way could be to completely remove the playfield images and just show icons... 
I would like to add more 'animation' to the wheel or implement some 'fly-by' style like HP has but all this isn't really working in GDI+ though
So the whole drawing is more or less limited to static images especially
if you want to have some smooth animation. PinSelect wasn't designed for those features. I just did some simple and fast frontend for selecting tables on my cab. Now the project is public I understand that there are
others who want to replace HP but have a lot of tables to manage.
Perhaps I have to redo PinSelect with a graphics framework based on DirectX/OpenGL but all frameworks I could find don't have multiple monitor support. So if someone has an idea here, please step in 