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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition

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#101 Sheltemke

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Posted 19 November 2013 - 05:23 AM

Wow!!!! :)



#102 kruge99

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Posted 19 November 2013 - 11:33 AM

Nice animation on the Ring Master!


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#103 thewool

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Posted 19 November 2013 - 11:44 AM

Hey Koadic this is looking ace!!  Love the wobbling of the RM's head... very realistic.

 

Is the top of the primitive now collidable? If so do you know if it is possible now to add the 'sneaky lock' characteristic? Where the ball is randomly released by the RM upwards, landing in the ball lock lane (cool DMD animation of a ball creeping across the screen).

 

Either way this is a real improvement, thanks for your effort!  :good:



#104 Dozer316

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Posted 19 November 2013 - 12:28 PM

Seeing as though this is my favorite table and to honor the wonderful work you guys are doing with primitives, I thought I'd start a WIP of a directb2s backglass for this table.

 

Rosve's original .exe backglass is awesome but I'd like some more GI, some flashier lighting and a smoother wheel image so I made a start tonight.

 

So far, it's turning out ok.   The wheel you see in the WIP is a placeholder and if anyone has some good images of the actual wheel or access to a machine and who could take some pictures, they would be very welcome.

 

Anyhow, not sure when I'll finish it but it's on the work list.

 



#105 LoadedWeapon

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Posted 19 November 2013 - 12:45 PM

Looking good Dozer I'm sure a lot of people will enjoy it.

Edited by LoadedWeapon, 19 November 2013 - 12:47 PM.


#106 koadic

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Posted 19 November 2013 - 01:34 PM

Hey Koadic this is looking ace!!  Love the wobbling of the RM's head... very realistic.
 
Is the top of the primitive now collidable? If so do you know if it is possible now to add the 'sneaky lock' characteristic? Where the ball is randomly released by the RM upwards, landing in the ball lock lane (cool DMD animation of a ball creeping across the screen).
 
Either way this is a real improvement, thanks for your effort!  :good:


If you can provide some additional information about this feature, I can see what I can do :) with a little scripting, anything is possible.

#107 fuzzel

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Posted 19 November 2013 - 01:45 PM

Koadic, take a look at TPA's version of CV. If the ball is on the top of the head right before it gets released the head wobbles and the ball is falling down because of the wobble in a somewhat random direction.

#108 thewool

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Posted 19 November 2013 - 02:06 PM

Koadic you are the man....  my understanding of how this works is:

 

- RM catches the ball and raises up...

- in the real pin he wobbles as he raises before releasing the ball

- on some occasions he's wobbling in a way that the ball is flung up and lands in the wire form 'highwire multiball' ramp. This is the wire ramp that comes off the small platform at the top of the left ramp

- as it's not an 'official' lock you get the sneaky lock info :)

 

my understanding is that lock is not lit for the above to happen. Technically this requires an air ball which I think is why it has never been implemented in VP.

 

I've seen this in Pinball Arcade a few times so will try and recreate it to confirm the above. It's mentioned in the official rulesheet.



#109 LoadedWeapon

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Posted 19 November 2013 - 02:07 PM

Go back a paige and watch the video Aaron posted if you could give it the wobble and random throw that would be iceing on the cake. :)

#110 toxie

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Posted 19 November 2013 - 02:10 PM


my understanding is that lock is not lit for the above to happen. Technically this requires an air ball which I think is why it has never been implemented in VP.

 

 

i cannot say on which versions this happened exactly, but there were definetly various CV versions in VP that did this (how exactly i also don't know though)..



#111 thewool

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Posted 19 November 2013 - 02:14 PM

Just played CV in Pinball Arcade, got a sneaky lock after the ball was thrown up without lock being lit.

 

That's interesting toxie, I've only really played JP's version and never had it. Maybe it was previously programmed as a random event with a hidden ramp leading towards the wireform?



#112 zany

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Posted 19 November 2013 - 02:22 PM

Wow...that wobbeling head is awesome!!!!!



#113 koadic

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Posted 19 November 2013 - 02:25 PM

Well, checked it out, and now that I know how it is supposed to behave, I can try to simulate this randomness with possibility of 'sneaky lock' :) Does the lock mainly happen by the ball landing in the wire ramp?

I can make the ball do just about anything, whether it be to simulate an airball at a given angle, or run the ball through a ferris wheel on the Hurricane table (which isn't collidable, so it's all done in script with some math). I just need to script the ringmaster to start twirling and the ball to follow the motion, then release at a random point continuing at the release angle for a set amount before the gravity of the table takes over...

#114 toxie

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Posted 19 November 2013 - 02:43 PM

Well, checked it out, and now that I know how it is supposed to behave, I can try to simulate this randomness with possibility of 'sneaky lock' :) Does the lock mainly happen by the ball landing in the wire ramp?

 

exactly.. i guess it would be like extremely rare if it would directly land in the lock.. ;)

but the wire ramp is the standard way on the real table..



#115 thewool

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Posted 19 November 2013 - 02:54 PM

Agreed, on the real table it lands anywhere on the wire then just runs down into the lock. 

 

Your idea sounds promising! :)

 

While we're on a roll dare I ask the likelihood of a primitive dropping BOOM balloon?  :shutup:



#116 koadic

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Posted 19 November 2013 - 03:17 PM

I think for the boom balloon, it might be more trouble than it is worth... depends on how many triangles there end up being in the model... although, if the model was an exact duplicate of the dropwall setup, I could just make it visible for the up/down portion of the animation then undrop the raised walls and make the primitive invisible... hmmmm.

#117 Dozer316

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Posted 19 November 2013 - 03:31 PM

You can get Sneaky Lock in VP version sometimes by shooting softly up the left ramp. The ball will reach the magnet platform and roll down into the lock. I've seen it happen a few times.

#118 koadic

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Posted 23 November 2013 - 07:32 AM

Good news, table is pretty much done. Got some nifty features added including the possibility of 'sneaky lock' from the top of the ringmaster's head... it's gonna be completely random, but Aaron had it happen in testing so we know for certain that it is possible :)

#119 thewool

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Posted 23 November 2013 - 08:12 AM

Brilliant progress Koadic! Really looking to playing this table full of crazy big top fun!! :)

#120 koadic

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Posted 23 November 2013 - 03:54 PM

Just as a note, you will need rev729 or greater to play this upcoming update... while there is no technical reason why it couldn't be played on lower revisions, the script would have to be modified slightly... :D

Anyone willing to put in that little bit of extra time for a desktop conversion? the table is completely angle independent.
cvdesktop_t.jpg





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