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WOOLY - From VP to Reality

wrath olympus wooly

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#101 Themer

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Posted 20 May 2013 - 10:04 PM

Are you going to use a DMD or an alpha-numeric display as you did in the VP version?



#102 T-800

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Posted 21 May 2013 - 01:41 AM

Are you going to use a DMD or an alpha-numeric display as you did in the VP version?

Definitely a DMD.

#103 ICPjuggla

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Posted 21 May 2013 - 01:53 AM

Wow, awesome man!

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#104 Themer

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Posted 21 May 2013 - 04:21 AM

Cool, will you make the ROMs available and update the VP version? :)



#105 russdx

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Posted 21 May 2013 - 07:19 AM

ah yes p-roc I have come across this before, really cool little system. Plus it has the DMD controller built in :)



#106 T-800

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Posted 29 May 2013 - 03:15 PM

Some more progress on the playfield.  Plastics are just roughed in right now, will eventually be making them using a higher quailty printer and not on paper that tears/shreds near the edges...

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#107 luvthatapex

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Posted 29 May 2013 - 04:33 PM

This is incredible, seriously. I see a magna save in the upper right, are you even going to have magnets?



#108 T-800

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Posted 29 May 2013 - 06:03 PM

This is incredible, seriously. I see a magna save in the upper right, are you even going to have magnets?

TBD - I'm going to see how hard the right upper flipper shots are without one.  The VP version was very difficult without the magna save, so we'll just have to see how the real thing plays out (pun intended).  Also, the plan is for another magnet in the center top of the upper orbit that will be a hurry up shot - the magnet will grab the ball, release it, it will roll into a drop and subway over to a VUK that will kick it up to the upper playfield as a reward for hitting the hurry up.



#109 Joe

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Posted 30 May 2013 - 12:38 AM

nice!



#110 Themer

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Posted 30 May 2013 - 07:25 AM

Nice progress, will you make the ROMs available and update the VP version? :)



#111 russdx

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Posted 30 May 2013 - 08:50 AM

Will it even have roms? I thought it was going to be running on the P-ROC system which is all written in python running on a host pc? Not some thing you can emulate in VP.



#112 Joe

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Posted 30 May 2013 - 05:33 PM

Will it even have roms? I thought it was going to be running on the P-ROC system which is all written in python running on a host pc? Not some thing you can emulate in VP.

I think you can build pinmame to run P-ROC code. I want Cactus Canyon Continued on the pc.



#113 russdx

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Posted 30 May 2013 - 06:08 PM

Really? hehe

 

I know P-ROC can be connected to pinMame so real poinball machines running P-ROC can run off pinmame roms. But have never come across pinMame running P-ROC code hehe.

 

I thought pinMame just emulated pinball machine hardware.

 

Hope im wrong :)



#114 T-800

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Posted 30 May 2013 - 06:20 PM

I don't know a lot about it, but I've seen some a few threads talking about integrating VP code with the P-ROC system and vice/versa.  I think we're hoping to transfer over a good chunk of what has already been written for VP over to python for the P-ROC.  Makes sense that if we can do that, that'd we be able to port the CCC code from python back over to VP...

 

And yes, russdx answered correctly, no ROM's for this real, original build.



#115 kruge99

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Posted 30 May 2013 - 06:22 PM

isn't this the VP front-end to interface with P-ROC?

 

http://www.vpforums....s&showfile=5202

 

http://www.vpforums....s&showfile=5389


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#116 T-800

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Posted 30 May 2013 - 07:12 PM

isn't this the VP front-end to interface with P-ROC?

 

http://www.vpforums....s&showfile=5202

 

http://www.vpforums....s&showfile=5389

Looks pretty good to me...



#117 Themer

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Posted 30 May 2013 - 07:57 PM

That looks very good! It would be great to play an exact recreation in the future :)



#118 russdx

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Posted 30 May 2013 - 08:02 PM

Ah yes

 

But thats nothing to do with running emulated roms :)

 

Its pretty cool actually I only had a quick scan of the thread but it looks like a special version of pinMAME integrated with P-ROC. So your game gets written using the P-ROC framework but can be played in vp using pinMAME I guess it talks to pinMame and pinMame talks to vp. This way you can write all your code using P-ROC frame work and either play it on your real pinball with the P-ROC hardware or play it in vp on a virtual version of your hardware. No roms involved pinMame is just a middle man to pass the switch/lamp/solenoid/DMD events back and forth.

 

I think thats whats going on :)

If so some one can make a little vp table of your machine and we can all play it using the P-ROC framework lol :)



#119 s1500

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Posted 31 May 2013 - 02:43 AM

russdx: your idea would work better. I'm right now porting the WOOLY code from vb to PROC. What do they have in common? Almost nothing. The implementation of how things work are completely different. And of course there's the language differences, for VB and Python have very little in common. 

 

I have a document somewhere outlining my porting notes around here somewhere. Definitely not a 1:1 conversion.  It's not helping that I only recently took a crash course in object oriented programming. Never had a need for it before. 

 

And as of 20 minutes ago, I got sound working in PROCland. 



#120 Themer

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Posted 31 May 2013 - 08:09 AM

I've never looked into P-ROC, but I expect that you need a compiled ROM-set for the code to be executed in VPM? Does this mean that we'll be able to emulate the P³ software as well? :)







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