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Whitewater VP91x 1.0FS


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#101 JohnnyDoe

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Posted 22 August 2012 - 09:09 AM

QUOTE (Aaron James @ Aug 22 2012, 02:31 AM) <{POST_SNAPBACK}>
Sounds awesome jp!

Great news, this table is almost perfect, but it needs some flipper changes.
gStav helped me with the left flipper so I'm satisfied for now, but looking forward to the next version.
Thanks alot guys.

#102 thewool

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Posted 22 August 2012 - 09:18 AM

QUOTE (jpsalas @ Aug 22 2012, 03:22 AM) <{POST_SNAPBACK}>
... I have also plans to fix the top flipper too smile.gif


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#103 jpsalas

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Posted 15 September 2012 - 11:23 AM

New version 1.1.0 Updated 15 September 2012
- Updated some graphics & sounds
- Changed some settings and VP ramps
- Updated the script with a faster fading light system for the lights made with alpha ramps. This one uses the "alpha" statement for easy updating.
- Updated the ball collision with destruk's vpm changes.

I think I have taken care of all the small bugs. Just tell me if you still have any problems with the table.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#104 JohnnyDoe

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Posted 15 September 2012 - 11:44 AM

Thank you so much JP, my saturday evening is set. Beer and Pin.

#105 thewool

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Posted 15 September 2012 - 12:58 PM

Ace JP!!!! Love this table... thanks for taking the time to update it and share! :drinks:

#106 kiwi

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Posted 15 September 2012 - 04:51 PM

Thanks JP

Sometimes the ball falls from the ramp directly into the kicker (sw61).
The decal of the upper part of the ramp are 1 unit higher than the ramp, the lower decals, are at the same level of the ramps, take a look the following image.

Posted Image

Max

#107 jpsalas

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Posted 15 September 2012 - 05:51 PM

Thanks JP

Sometimes the ball falls from the ramp directly into the kicker (sw61).
The decal of the upper part of the ramp are 1 unit higher than the ramp, the lower decals, are at the same level of the ramps, take a look the following image.

Posted Image

Max


Yes, it has happened to me too. But it didn't happen before. I thought it was because I use Koadic's VP build7. I designed those ramps, and I know they worked before so why is the ball falling down now though them? Also the plunger ramp has trouble at the top, and the ball can fall down from there too. The ramps are stitched perfectly so it shouldn't happen. Is this win7 64 bits and the newer Nvidia drivers? I'll do some more testing.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#108 kiwi

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Posted 15 September 2012 - 06:07 PM

The operating system I do not think is the cause , I use XP and ATI drivers.
Rarely happens also with the VP912 the ball falls below between a ramp and the other.

Max

#109 Aaron James

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Posted 16 September 2012 - 01:27 AM

wow , thanks JP. Will load tonight for sure!

vpsig.jpg


#110 Arcade4

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Posted 16 September 2012 - 02:56 AM

Look forward to trying this tomorrow.

#111 g00se

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Posted 16 September 2012 - 02:57 AM

Thanks JP!!!!

#112 jpsalas

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Posted 16 September 2012 - 05:43 PM

1.1.1 Updated 16 September 2012
- adjusted the flippers a little more :)
- fixed the ball falling from the left ramp.

I adjusted the flippers a little more so they shoot a little more to the center. The good thing in VP: you can always change them :)

The ball falling from the left ramp wasn't easy to track. But one of the changes I made was to change the "Contact Scatter Angle" on the backdrop settings. That had an impact on the ball on the ramp, since there is a kicker there to help the ball make the ramp, and that contact scatter changed a little the ball movement so the ball didn't make always and it stopped between ramp segments and it felt through. The ball should never fall out of the ramp unless you bump the table or there are two balls at the same time (rarely though).

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#113 oldskoolgamer

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Posted 16 September 2012 - 06:56 PM

Thank you JP very much! :D
 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#114 tttttwii

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Posted 16 September 2012 - 07:12 PM

Well done!

#115 thewool

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Posted 16 September 2012 - 10:06 PM

I've just been playing this and it's a worthy update JP :good:

Loads of little tweaks - nice new sounds, physics tweaked, new flasher under whirlpool?, whirlpool looks better, cool new left flasher effect, new ramp gfx, new flipper logos and that top flipper is a lot better thank you. I played two different WW machine last month and I could make that top whirlpool shot 'most' of the time but not all the time, sometimes the ball didn't make it so this is pretty accurate.

The only thing that doesn't look right is the logo on the top flipper, it looks like the dropped and normal version are both on at once so it appears broken, not sure why...

Cheera again!!! :drinks:

#116 jpsalas

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Posted 17 September 2012 - 03:56 AM

I forgot that logo on the top flipper when I changed the script :(

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#117 kiwi

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Posted 17 September 2012 - 02:28 PM

The Ramp304 ends at 261 in height , and the Ramp305 begins at 260 in height.
if you look the picture, you see a line between the two ramps.

Posted Image

Thanks

Max

#118 Aaron James

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Posted 17 September 2012 - 04:36 PM

These flipper settings are awesome jp!
.25 and .5
I've transferred all these new settings and dampening settings and slope and scatter angle settings(.5) to your other tables and it just makes them better. Dampening speed is a lil different on each game...but that template on white water is awesome....even for the plunger

vpsig.jpg


#119 Grizz

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Posted 17 September 2012 - 05:37 PM

Thank you kind sir for the update!
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Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

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Posted Image

#120 JohnnyDoe

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Posted 08 November 2012 - 09:37 AM

Even with the 1.1.1 update, I just can't seem to get the upper flipper to make it up the whirlpool-ramp.
Any ideas on what flippersettings would make this easier. I know I didn'nt have this much trouble on the real one.
Thanks for an otherwise great table JP.