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EARTHSHAKER FS HRES LRES


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#101 CaptainNeo

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Posted 26 April 2012 - 10:33 PM

Table looks fantastic. Some bugs that seem to keep coming up.

The fault doesn't lock balls correctly. Seems that it closes when it should open. If I remember correctly, I thought the fault was always closed, and would open when balls were to be locked. This one, the fault is always open. So maybe it needs to be in a closed state, because it seems to be doing the opposite of what it should.

The right ramp has the ball fly up on the right side edge and get stuck. Happened to me, every game so far. Tried increasing the wall height to 100 and still didn't work, on the main wall and the curved part. Any other suggestions to try and keep that from happening?

Did a fantastic job on this one. Looks spectacular. Changed the flipper settings, and now feels like a williams system 11.
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#102 luvthatapex

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Posted 27 April 2012 - 12:00 AM

There was a script update in December 2011 (see post 90 in this thread). Perhaps that corrects the fault problem you're having.

QUOTE (CaptainNeo @ Apr 26 2012, 06:33 PM) <{POST_SNAPBACK}>
Table looks fantastic. Some bugs that seem to keep coming up.

The fault doesn't lock balls correctly. Seems that it closes when it should open. If I remember correctly, I thought the fault was always closed, and would open when balls were to be locked. This one, the fault is always open. So maybe it needs to be in a closed state, because it seems to be doing the opposite of what it should.

The right ramp has the ball fly up on the right side edge and get stuck. Happened to me, every game so far. Tried increasing the wall height to 100 and still didn't work, on the main wall and the curved part. Any other suggestions to try and keep that from happening?

Did a fantastic job on this one. Looks spectacular. Changed the flipper settings, and now feels like a williams system 11.

Edited by luvthatapex, 27 April 2012 - 12:00 AM.


#103 CaptainNeo

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Posted 28 April 2012 - 09:03 PM

QUOTE (luvthatapex @ Apr 26 2012, 07:00 PM) <{POST_SNAPBACK}>
There was a script update in December 2011 (see post 90 in this thread). Perhaps that corrects the fault problem you're having.

QUOTE (CaptainNeo @ Apr 26 2012, 06:33 PM) <{POST_SNAPBACK}>
Table looks fantastic. Some bugs that seem to keep coming up.

The fault doesn't lock balls correctly. Seems that it closes when it should open. If I remember correctly, I thought the fault was always closed, and would open when balls were to be locked. This one, the fault is always open. So maybe it needs to be in a closed state, because it seems to be doing the opposite of what it should.

The right ramp has the ball fly up on the right side edge and get stuck. Happened to me, every game so far. Tried increasing the wall height to 100 and still didn't work, on the main wall and the curved part. Any other suggestions to try and keep that from happening?

Did a fantastic job on this one. Looks spectacular. Changed the flipper settings, and now feels like a williams system 11.



So I just replace all the script with that new script and that solved the fault issue?

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#104 CaptainNeo

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Posted 29 April 2012 - 05:33 PM

QUOTE (bmiki75 @ Dec 8 2011, 05:22 AM) <{POST_SNAPBACK}>
QUOTE (glstar @ Dec 8 2011, 11:17 AM) <{POST_SNAPBACK}>
I manage to solve audio problems....
It was rom problems.
I redownload esha_la3.zip and now i hear the sound.
I also try your new script,but i always got error:
line 207
proprietà o metodo non supportati dall'oggetto: 'state'

Sorry glstar the script is only for 4/3 here the script for FS it is different plunger management.
Let me know if work for you


The new script in this Txt Fixed the fault ball lock issue. Great work. For newbs like me, just delete all the old text, and copy and paste this entire txt file into the script. Works fantastic now. Thanks for all the help.

EDIT: The text file didn't come along with my quote. It's on line 90 (as stated before). smile.gif

Edited by CaptainNeo, 29 April 2012 - 05:35 PM.

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#105 CaptainNeo

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Posted 30 April 2012 - 08:13 AM

Btw, the right ramp still has the ball stuck problem. Even during multiball, I managed to get all 3 stuck up on the right edge of the ramp. Anyone know of an easy way to adjust this from happening? I don't know much about the ramp physical traits and what to adjust, enough to fix it. Tried raising the wall edge to 100, but that didn't seem to do anything.
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