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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1141 wiesshund

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Posted 20 October 2023 - 01:07 AM

as 10.8 only saves it's settings in an INI file, that 10.7 does not even read, not to mention

10.8 would really have no bearing on ROM audio levels, which will be most of your FX/Callouts, you may need to look at what else you may have changed ?


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#1142 fripounet

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Posted 20 October 2023 - 10:56 AM

how to close dmd ext 2.2 by closing a table?
how to close dmd ext 2.2 individually (keyboard shortcut?)

 

vpx 1622


Edited by fripounet, 20 October 2023 - 10:57 AM.


#1143 giotta

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Posted 20 October 2023 - 02:36 PM

sorry for the question guys, is there any difference in performance between the directx and opengl version? Are there advantages of one over the other? Thank you



#1144 Drybonz

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Posted 20 October 2023 - 03:34 PM

sorry for the question guys, is there any difference in performance between the directx and opengl version? Are there advantages of one over the other? Thank you

 

You want the DX version, generally, unless you are using VR, then you want the GL version.



#1145 Tiki

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Posted 20 October 2023 - 03:52 PM

 Are there advantages of one over the other? Thank you

In theory open gl is faster than dx. but, thats in theory. It depends mainly on your hardware and settings and your personal taste, I think. Nobody can say that one of them is better on all systems users have at the moment.
At the end you have to decide two things: - 1. does it work on my specific system? 2. Do I like what I see? Some prefer to stay with DX, because everthing works on the cab. Some are using GL because they think, grafic is better. If you use VR, you must use GL.On the other side: DX is proved....
If you are using 3D anaglyph glasses, you will also like to use GL. So try it - and decide on your own. and remember: GL is mostly still in alpha stadium.  There are still bugs and lots of changes every week.


Edited by Tiki, 20 October 2023 - 03:55 PM.

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#1146 unclewilly

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Posted 20 October 2023 - 07:26 PM

Has anyone experienced differences in physics based upon synchronization settings.
I only as as I am work8ng on pinball magic and the working corkscrew ramp seems to change its collision when frame pasing is enabled. I also had an issue with with a kicker not registering a hit while frame pacing was enabled. I'll do more testing as I'm trying to rework the corkscrew ramp.

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#1147 Mike DA Spike

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Posted 21 October 2023 - 02:29 AM


Here you can read more about the new ball in 10.8:
 
vpinball/Upgrading Table 10.8.md at master · vpinball/vpinball (github.com)

 
They should of added that the sound is much lower on all tables for FX like calls outs and sound!
I just updated to 10.8 Beta 5.
Anyone know how to fix?
I replaced the files from my 10.74 backup and still very low sound from my mains on all tables with volume maxed.
This proves as I have been saying that just launching 10.8 makes changes elsewhere no matter the naming convention.
Even going back to 10.74 and things are not the same.
 
Kind of freaking out here.
TIA
Did you changed/updated vpinmame as well ?

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#1148 Emre

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Posted 21 October 2023 - 06:28 AM

From a performance perspective, is it better to configure antialiasing and texture filtering in the game settings or through the Nvidia control panel?



#1149 Urko

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Posted 21 October 2023 - 07:23 PM

 

sorry for the question guys, is there any difference in performance between the directx and opengl version? Are there advantages of one over the other? Thank you

 

You want the DX version, generally, unless you are using VR, then you want the GL version.

 

I found lots of issues with the GL using for cabinet/desktop, yet some claim they dont have any.



#1150 wiesshund

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Posted 21 October 2023 - 07:45 PM

 

 

sorry for the question guys, is there any difference in performance between the directx and opengl version? Are there advantages of one over the other? Thank you

 

You want the DX version, generally, unless you are using VR, then you want the GL version.

 

I found lots of issues with the GL using for cabinet/desktop, yet some claim they dont have any.

 

A lot will have to do with with the GL support your GPU drivers have.


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#1151 tipoto

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Posted 23 October 2023 - 01:07 AM

I was testing the latest release 1631 and, unless I missed something, it seems the POV system is currently broken. I only use the Window mode, so I don't know about the other modes, but here is what I noticed:

- Currently, Global Player XYZ values, are exclusively global, they affect all the tables, there is no option to set these values per table. Without being able to set these values independently on each table, it's impossible to get a good POV. 

- Since version 1629, it seems POV files have been removed in favor of INI files, so we can only export ini files now, but the import function and menu have not been updated and we can only import POV files (I didn't test if it works).

- Saving ini files from a running table doesn't work properly, The ini files are incomplete. The only way to export them with all the info, is from the VPX file/export menu.

- "Global application settings" or "Specific table overrides" don't seem to do anything, but maybe I didn't understand what it's supposed to do. VPX sometimes crashes when saving with "Specific table overrides" checked.


Edited by tipoto, 23 October 2023 - 01:08 AM.


#1152 Drybonz

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Posted 23 October 2023 - 02:22 AM

I was testing the latest release 1631 and, unless I missed something, it seems the POV system is currently broken.

 

Yeah, it's going through some massive changes for sure.  If you look at the most recent action on github (2155 at the time), it is actually "Remove pov in favor of ini"... so I haven't taken a look at it yet, but it sounds like the work is in progress.  I'm waiting for a few builds before I dive back in.



#1153 wiesshund

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Posted 23 October 2023 - 03:56 AM

It seems to abide by currently existing POV's

 

I have not tried making a POV in it yet, dont want to botch anything i am working on and have already set the POV on


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#1154 tipoto

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Posted 23 October 2023 - 04:07 AM

I'm waiting for a few builds before I dive back in.

 

 

Cool!
Yes, I was just reporting the issues I saw, that way you guys know where to look at when debugging. ;)



#1155 russkinguk

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Posted 23 October 2023 - 06:52 PM

I just wanted to thank the developers for the new "Window Projection" POV system. It is utterly amazing!

For years I struggled with the trinity of settings in my cab (inc, fov & layback), trying to get a convincing perspective from my screen which runs at about 15 degrees from horizontal and parallel to the playfield glass. I could get close but it was never quite what I was hoping to achieve with the screen mounted that way. Now however with the new Window Projection system it finally makes it much, much easier to achieve what I envisaged. Now I'll have to get the Kinect 2 back out the loft and see if the improvements carry through to the head tracking as well!

So I did indeed get the Kinect out of the loft this weekend and it was much better than I remember! Really quite exciting progress. I do love VR pinball but it's not so great for social gatherings. The pincab with head tracking could be the ultimate for group sessions.

The head tracking, while incredibly impressive, did seem a little off still. The pivot point of the table didn't seem quite right and I haven't quite worked out how much of the BAM config influences things in Visual Pinball. Does anybody know of any recent guides for setting this and what settings can influence the view?

#1156 russkinguk

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Posted 24 October 2023 - 09:00 AM

Some more experimentation and it would seem the BAM Z Translation value was the cause of my pivoting problem. Without careful setting off this value, the perspective of the table would quickly become distorted whenever I crouched down and table objects would stretch out of the screen. In my scenario I needed to set it to 60. Now whenever I crouch down (and presumably when my kids play at the table) the table objects stay where they are, at the correct height and my perspective just rotates round the objects instead, as it should.

I'm really, really excited by BAM head tracking again now using the Kinect V2. Closing one eye and walking around the room is just like looking into a table. The illusion is incredible! If this could also work with 3d anaglyph glasses as well then that may just be my ultimate configuration for group sessions. Well done VP team and community. Really excellent stuff!

#1157 Crrispy

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Posted 24 October 2023 - 12:23 PM

Well, I really have to try this. Kinect is sitting there since I bought it for this 2 months ago :pinnochio:



#1158 LoadedWeapon

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Posted 24 October 2023 - 07:56 PM

I was testing the latest release 1631 and, unless I missed something, it seems the POV system is currently broken. I only use the Window mode, so I don't know about the other modes, but here is what I noticed:

- Currently, Global Player XYZ values, are exclusively global, they affect all the tables, there is no option to set these values per table. Without being able to set these values independently on each table, it's impossible to get a good POV. 

- Since version 1629, it seems POV files have been removed in favor of INI files, so we can only export ini files now, but the import function and menu have not been updated and we can only import POV files (I didn't test if it works).

- Saving ini files from a running table doesn't work properly, The ini files are incomplete. The only way to export them with all the info, is from the VPX file/export menu.

- "Global application settings" or "Specific table overrides" don't seem to do anything, but maybe I didn't understand what it's supposed to do. VPX sometimes crashes when saving with "Specific table overrides" checked.

Yes I noticed this issue also and the only way to fix it was remove the cabinet layout numbers then I could size all my tables manually which I prefer anyway but the vertical adjustment moves like a snail and takes forever to adjust some tables.



#1159 unclewilly

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Posted 24 October 2023 - 10:44 PM

Does anyone know what the refraction probe in vpx8 does?
I noticed it used in the newer vpw tables but didn't see what it was applied to

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1160 tipoto

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Posted 24 October 2023 - 11:23 PM

Yes I noticed this issue also and the only way to fix it was remove the cabinet layout numbers then I could size all my tables manually which I prefer anyway but the vertical adjustment moves like a snail and takes forever to adjust some tables.

 

 

 

Yes, I had the same experience when I loaded a table for the first time after updating VPX, the vertical adjustment was suuuuuper slow, but I immediately closed it and added my cabinet numbers since there was the warning message advising me to do so. I'm going to clear all the cabinet layout fields and try again. Thanks for the tip! 







Also tagged with one or more of these keywords: VP, VPX, 10.8, beta, Visual Pinball