Vector and Victory haven't been updated for a while, so the the new kicker physics and settings are not implemented yet. Presently I'm very busy, so I don't find always time to update the test tables.
Regarding the high polygon models: I always draw the wires as curves in Blender, when converting them to meshes Blender produces massive polygons. Has anybody an idea how to reduce the amount of polygons when converting curves to meshes?
Edited by Sindbad, 24 June 2015 - 07:59 AM.




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