Primitive objects : The "Sphere Map 3D Mesh" is not working properly,
in test8a worked.
Thanks
Max
Posted 08 March 2014 - 01:49 PM
Primitive objects : The "Sphere Map 3D Mesh" is not working properly,
in test8a worked.
Thanks
Max
Do you have a table where I can test this? I probably broke it during the primitive optimizations.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 08 March 2014 - 01:50 PM
Posted 08 March 2014 - 02:10 PM
Also noticed that the wires on the MBAsh PC Killer Edn are a flay grey colour now, not crome.
Otherwise, speed issues all resolved, extremely happy!
Monster bash. The wire ramps and many other primitives are sphere mapped
Primitive objects : The "Sphere Map 3D Mesh" is not working properly,
in test8a worked.
Thanks
Max
Do you have a table where I can test this? I probably broke it during the primitive optimizations.
Posted 08 March 2014 - 04:03 PM
The newest CV(1.6) is looks this here with dx9 test9(with 8a it was perfect):
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
Posted 08 March 2014 - 04:24 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 08 March 2014 - 06:21 PM
About the CV black apron - it seems to be an issue at load time. If you go into the transparency settings, it's already set to black. If you pick black again, the table will be fixed temporarily - but even if you re-save, once you quit VP and reload the table, the black apron comes back.
Posted 08 March 2014 - 07:27 PM
Don't make any changes, I'll look into it, probably a simple bug.
EDIT: Wait, can someone link the table? I have the Platinum edition and it seems to work fine. Ok found it, so I guess the FOM version without version number is 1.6, a bit confusing...
EDIT: Ok, fixed it. Strange that this didn't surface before, it was a legacy bug.
I also fixed the sphere mapping.
Edited by mukuste, 08 March 2014 - 08:06 PM.
Posted 08 March 2014 - 09:13 PM
Having problems using the dx9test9. I unzip file to my vp folder. When I load a table and try to render it I get a (Machine terminated before initialized,check the rom path or rom file!) Any ideas. Are there any other files I need?
I am using xp 32bit
Thanks inadvance.
Edited by mikey284, 08 March 2014 - 09:17 PM.
Posted 08 March 2014 - 09:44 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 08 March 2014 - 10:20 PM
Thanks for the latest test build and the acknowledgements ![]()
There's a problem though with this test9 revision where balls aren't colliding and will overlap during multi-ball. It's easy to reproduce with just the basic default / template table by replacing the lines:
Sub Plunger_Init() PlaySound "Plunger",0,0.5,0.5,0.25 Plunger.CreateBall End Sub
with
Sub Plunger_Init() PlaySound "Plunger",0,0.5,0.5,0.25 Plunger.CreateBall:Plunger.CreateBall End Sub
This will simply create a second ball to be plunged and banging them both around the table (trapping in the flippers) can demonstrate the issue easily.
Here is a screenshot of the nuance in action:
Capture of default table to show ball overlap issue (vp9_dx9_test9).png 254.41KB
17 downloads
Posted 08 March 2014 - 10:45 PM
Thanks for the latest test build and the acknowledgements
There's a problem though with this test9 revision where balls aren't colliding and will overlap during multi-ball. It's easy to reproduce with just the basic default / template table by replacing the lines:
I wondered when someone would finally notice... knew that I could count on you for that ![]()
It's something that must have happened during toxie's octree changes. Unfortunately I also realized only after the test release.
What's your verdict on the stutter situation this time around?