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Dev thread: Road to DX9


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#1141 kiwi

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Posted 08 March 2014 - 01:33 PM

Primitive objects : The "Sphere Map 3D Mesh" is not working properly,
in test8a worked.

 

Thanks

 

Max



#1142 mukuste

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Posted 08 March 2014 - 01:44 PM

Primitive objects : The "Sphere Map 3D Mesh" is not working properly,
in test8a worked.

 

Thanks

 

Max

 

Do you have a table where I can test this? I probably broke it during the primitive optimizations.



#1143 andyco40

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Posted 08 March 2014 - 01:44 PM

ok thanks for the heads up i have remove sweetfx from my system now. 

 

the simsons pinball party is still messed up with latest test.



#1144 unclewilly

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Posted 08 March 2014 - 01:49 PM

Monster bash. The wire ramps and many other primitives are sphere mapped



Primitive objects : The "Sphere Map 3D Mesh" is not working properly,
in test8a worked.
 
Thanks
 
Max

 
Do you have a table where I can test this? I probably broke it during the primitive optimizations.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1145 krille81

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Posted 08 March 2014 - 01:50 PM

Thank you for all your hard work!


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#1146 BananaBoat

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Posted 08 March 2014 - 02:10 PM

Also noticed that the wires on the MBAsh PC Killer Edn are a flay grey colour now, not crome.

Otherwise, speed issues all resolved, extremely happy!

 

Monster bash. The wire ramps and many other primitives are sphere mapped




 

Primitive objects : The "Sphere Map 3D Mesh" is not working properly,
in test8a worked.
 
Thanks
 
Max

 
Do you have a table where I can test this? I probably broke it during the primitive optimizations.

 



#1147 Sheltemke

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Posted 08 March 2014 - 03:49 PM

The newest CV(1.6) is looks this here with dx9 test9(with 8a it was perfect):

 

cv.png


Edited by Sheltemke, 08 March 2014 - 03:50 PM.


#1148 Horrible

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Posted 08 March 2014 - 04:03 PM

The newest CV(1.6) is looks this here with dx9 test9(with 8a it was perfect):
 
cv.png



I got this as well.

Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM

NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb

Crucial MX250Gb Primary' Samsung 840 128 Gb Backup

Corsair CX750 PINDMD3


#1149 Arcade4

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Posted 08 March 2014 - 04:21 PM

The newest CV(1.6) is looks this here with dx9 test9(with 8a it was perfect):

 

cv.png

Tommy edition I guess. ;)



#1150 unclewilly

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Posted 08 March 2014 - 04:24 PM

Looks like a black transparent issue. Check the apron texture

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1151 DJRobX

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Posted 08 March 2014 - 06:21 PM

About the CV black apron - it seems to be an issue at load time.    If you go into the transparency settings, it's already set to black.  If you pick black again, the table will be fixed temporarily - but even if you re-save, once you quit VP and reload the table, the black apron comes back.  



#1152 LoadedWeapon

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Posted 08 March 2014 - 06:45 PM

well im sure he can fix it.. but it is also a easy table fix.. just export the image then turn it to png and delete the black and re import it back in..



#1153 mukuste

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Posted 08 March 2014 - 07:27 PM

Don't make any changes, I'll look into it, probably a simple bug.

EDIT: Wait, can someone link the table? I have the Platinum edition and it seems to work fine.  Ok found it, so I guess the FOM version without version number is 1.6, a bit confusing...

EDIT: Ok, fixed it. Strange that this didn't surface before, it was a legacy bug.

 

I also fixed the sphere mapping.


Edited by mukuste, 08 March 2014 - 08:06 PM.


#1154 mikey284

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Posted 08 March 2014 - 09:13 PM

Having problems using the dx9test9. I unzip file to my vp folder. When I load a table and try to render it I get a (Machine terminated before initialized,check the rom path or rom file!) Any ideas. Are there any other files I need?

 

I am using xp 32bit

 

 

Thanks inadvance.


Edited by mikey284, 08 March 2014 - 09:17 PM.


#1155 mukuste

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Posted 08 March 2014 - 09:22 PM

Are you using windowed fullscreen? Are you running as administrator? (sorry, XP)


Edited by mukuste, 08 March 2014 - 09:24 PM.


#1156 mikey284

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Posted 08 March 2014 - 09:42 PM

Hi, thanks for the quick response. I right click on vp icon and select maximized. Is that what you mean by full screen?

 

thanks.



#1157 unclewilly

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Posted 08 March 2014 - 09:44 PM

Open vo. Go to preferences video options. Set it for windowed and select windowed fullscreen

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1158 mikey284

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Posted 08 March 2014 - 10:03 PM

Thanks for you help guys. Got it working.



#1159 jimmyfingers

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Posted 08 March 2014 - 10:20 PM

Thanks for the latest test build and the acknowledgements :)

 

There's a problem though with this test9 revision where balls aren't colliding and will overlap during multi-ball.  It's easy to reproduce with just the basic default / template table by replacing the lines:

Sub Plunger_Init()
	PlaySound "Plunger",0,0.5,0.5,0.25
	Plunger.CreateBall
End Sub

with

Sub Plunger_Init()
	PlaySound "Plunger",0,0.5,0.5,0.25
	Plunger.CreateBall:Plunger.CreateBall
End Sub

This will simply create a second ball to be plunged and banging them both around the table (trapping in the flippers) can demonstrate the issue easily.

 

Here is a screenshot of the nuance in action:

 

Attached File  Capture of default table to show ball overlap issue (vp9_dx9_test9).png   254.41KB   17 downloads

 
 


#1160 mukuste

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Posted 08 March 2014 - 10:45 PM

 

Thanks for the latest test build and the acknowledgements :)

 

There's a problem though with this test9 revision where balls aren't colliding and will overlap during multi-ball.  It's easy to reproduce with just the basic default / template table by replacing the lines:


 

 

I wondered when someone would finally notice... knew that I could count on you for that :D

 

It's something that must have happened during toxie's octree changes. Unfortunately I also realized only after the test release.

 

What's your verdict on the stutter situation this time around?