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#1121 whynotpizza

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Posted 12 April 2020 - 01:45 AM

The table audio continues to play during the "loading..." sequence when launching a game.

 

It keeps playing, even when the table is fully loaded, thus colliding with the game's initial audio sounds.

 

Is there an option or setting to fix this?

 

Beta 16 works OK

Beta 20 (and 22) do not and collide as described above

 

Any ideas?



#1122 Thalamus

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Posted 12 April 2020 - 08:22 AM

Beta 20 is working for me. I can even have an launch audio that is played when the table starts to load. But, I've got issues with 21 and beyond. Kind of the opposite problem as you though. Table sound isn't playing "correctly" while browsing. I'm curious, are you also using PBX as the main database ?


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#1123 whynotpizza

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Posted 12 April 2020 - 01:54 PM

Weird, I hear audio fine while browsing in any of these versions.

 

Originally I was using PBX and the database/media started in that front-end, but have since stopped using PBX and am only using PinballY. 

 

That said, I did copy my database (XML) and Media directories and use them with PinballY which only sees the folders/databases I put in the settings file.


Edited by whynotpizza, 12 April 2020 - 01:55 PM.


#1124 Thalamus

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Posted 12 April 2020 - 02:10 PM

Hmm. Ok, yes, it is very strange that we experience this so differently. I've got still my database files in the vpx install folder and update them there. I've got some custom script that updates these files and media. I just wonder if this can be related somehow. Thanks for the reply/feedback.


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#1125 BPICKINPAUGH

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Posted 12 April 2020 - 03:18 PM

Does anyone have problems loading some Stern directb2s, one that comes to mind with me is Shrek it works fine in vpx but pinbally will not load it. I have compared the pinbally.log to a table/backglass that does load and there seems to be no difference.  The only thing that I can see is when a table/backglass do load there is a (2) next to the virtual pinball job in the task manager something like this "Virtual Pinball (2)"  and when it only loads the table there is no (2) just "Virtual Pinball" I am still running beta 21



#1126 mjr

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Posted 12 April 2020 - 08:33 PM

The table audio continues to play during the "loading..." sequence when launching a game.

 

Just to clarify, are we talking about...

 

1.  The normal background Table Audio track, being the one that's in the Media\Table Audio folder, or...

2.  The Launch Audio track for the table?

 

And, are we talking about...

 

3.  It continues to play until the track finishes, then stops, but you'd really like it to cut off immediately as soon as the table has finished loading, or...

4.  It loops forever and just won't ever ever ever shut off.



#1127 whynotpizza

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Posted 12 April 2020 - 11:35 PM

#1 - Yes, Table Audio track only

#2 - No, what plays is the Table Audio track over the top of the table when the table finally loads

#3 - No, it does not finish the Table Audio track, it seems to kit it around 10 seconds (basically shortly after the table starts playing)

#4 - No, this does not loop forever, just a timing thing of when to cut things off I believe

 

Here is how I have things configured that might help understand a bit more ...

 

Media and database are at a shared top level folder.

 

(Database)

C:\myarcade\PinballYDatabases\Visual Pinball VP10.6\Visual Pinball VP10.6.xml

 

(Media)

C:\myarcade\PinballMedia\Visual Pinball 10.6\Backglass Videos

C:\myarcade\PinballMedia\Visual Pinball 10.6\Table Audio

C:\myarcade\PinballMedia\Visual Pinball 10.6\Table Videos

 

I run multiple versions of PinballY and adjust each settings.txt file appropriately to reference the same shared media and database locations.

 

(settings.txt)

MediaPath = C:\myarcade\PinballYMedia

TableDatabasePath = C:\myarcade\PinballYDatabases
 
(Multiple versions)
C:\myarcade\PinballYbeta16
C:\myarcade\PinballYbeta20
C:\myarcade\PinballYbeta22
 
Basically when I run beta20 or beta22 I see this issue, not on beta16.
 
When I click to run a table from PinballY menu, and is says "loading..." ... the Backglass Video continues to run as well as the Table Audio. As soon as the table is loaded, the Backglass Video cuts immediately to the actual B2S (this is good), but the Table Audio is still playing in the background for a second or two, which overlaps with the VPX table sounds which are playing by that point in time.
 
What is interesting here is when I compare this to beta16, and I click to run a table from PinballY menu, and is says "loading..." the Backglass Video and Table Audio immediatly both CUT OFF, and when the table in the background finally is loaded, everything pops in together nice and clean.
 
It is worth noting ...
 
Backglass Video files are all done as *.mp4 with NO AUDIO
Table Videos file are all done as *.mp4 with NO AUDIO
Table Audio files are all done using *.mp3 <-- this is where all sound files are for PinballY 

Edited by whynotpizza, 12 April 2020 - 11:36 PM.


#1128 mjr

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Posted 13 April 2020 - 05:40 PM

Oh, I think I know what's going on.  I changed it at some point in there so that table videos would continue playing a little longer into the launch process for the sake of seamless launching, for those who wanted it.  The audios would be affected by that as well.  I guess it might be better to cut off the audio part immediately.



#1129 BPICKINPAUGH

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Posted 13 April 2020 - 08:41 PM

Does anyone have problems loading some Stern directb2s, one that comes to mind with me is Shrek it works fine in vpx but pinbally will not load it. I have compared the pinbally.log to a table/backglass that does load and there seems to be no difference.  The only thing that I can see is when a table/backglass do load there is a (2) next to the virtual pinball job in the task manager something like this "Virtual Pinball (2)"  and when it only loads the table there is no (2) just "Virtual Pinball" I am still running beta 21

 

I am just going to follow up on my Stern b2s question, I was not planning on using freezy but after learning about it and that I can still just use it on my third monitor I figured I would give it a try.  So long story short all the Stern b2s files that I could not get to load in pinbally are working now I don't know if the .dll file or one of the other files in the freezy installation that I overrode in virtual pinball corrected the problem but they are all working.



#1130 whynotpizza

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Posted 15 April 2020 - 01:41 AM

Oh, I think I know what's going on.  I changed it at some point in there so that table videos would continue playing a little longer into the launch process for the sake of seamless launching, for those who wanted it.  The audios would be affected by that as well.  I guess it might be better to cut off the audio part immediately.

 

That sounds good if you can do that, or at the very least, add an option in the settings to allow people to switch between. TransitionAudioImmediate = True|False (default True) or something like that. Thanks for all the help, PinballY is really an awesome front-end, certainly has made this whole pinball machine come to life!  :)



#1131 djlunchbox

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Posted 17 April 2020 - 06:54 PM

@MJR could you assist in tweaking my JS? for the most part it works like I wanted however, i don't care for the fact that the exit image is "under" the table and it shows right before the table is fully loaded. I removed the OverlayMessage so that it wouldn't the text or wheel image wouldn't appear over the loading video, however I would want it to re-instate after I close the table. Is it possible? Her'es my JS again for reference

 

mainWindow.on("launchoverlaymessage", ev => {
ev.preventDefault();
});
mainWindow.on("launchoverlayshow", ev => {
mainWindow.showWheel(false);
mainWindow.setUnderlay("");
ev.preventDefault()
let animation = gameList.resolveMedia("Videos", "loading.mp4");
mainWindow.launchOverlay.bg.loadVideo(animation);
});
mainWindow.on("gamestarted", ev => {
mainWindow.showWheel(true);
let image = gameList.resolveMedia("Images", "exit.png");
mainWindow.launchOverlay.bg.clear(0xff40404);
mainWindow.launchOverlay.fg.loadImage(image)
}};



#1132 PhotoRay

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Posted 22 April 2020 - 05:42 AM

Can anyone help me setup Pinball Wicked in the PinballY launcher? I need the recipe please.



#1133 JLPicard001

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Posted 22 April 2020 - 03:04 PM

What can I do to fix button lag in PinballY?  While attempting to locate a game, and using the flipper buttons to navigate, after pressing either the left or right flipper it can often take up to five seconds to react, and if you have made multiple flipper button presses, it will perform all the 'stored' button pushes rapidly.  Where can I start to try and locate the culprit?  Windows 7 machine, not online.



#1134 mjr

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Posted 22 April 2020 - 05:52 PM

What can I do to fix button lag in PinballY?  While attempting to locate a game, and using the flipper buttons to navigate, after pressing either the left or right flipper it can often take up to five seconds to react, and if you have made multiple flipper button presses, it will perform all the 'stored' button pushes rapidly.  Where can I start to try and locate the culprit?  Windows 7 machine, not online.

 

I'm afraid I have no idea.  All I can say is it shouldn't do that.  



#1135 Thalamus

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Posted 22 April 2020 - 07:08 PM

It scrolls super fast here too. Not timed it, but, can't be more than 0,2 seconds going from stand still looking at one table to the next. And, I'm on Win7 64bit. Has videos for playfield, videos for backglass, dmd videos, table audio, wheel and PBY information screen.


Edited by Thalamus, 22 April 2020 - 07:10 PM.

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#1136 mjr

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Posted 22 April 2020 - 07:48 PM

 

What can I do to fix button lag in PinballY?  While attempting to locate a game, and using the flipper buttons to navigate, after pressing either the left or right flipper it can often take up to five seconds to react, and if you have made multiple flipper button presses, it will perform all the 'stored' button pushes rapidly.  Where can I start to try and locate the culprit?  Windows 7 machine, not online.

 

I'm afraid I have no idea.  All I can say is it shouldn't do that.  

 

I should add that if you've observed any pattern to the slowdowns, that might be helpful.  E.g., do they always happen uniformly or sporadically?  Certain games or all games?  Games with videos only or all games?  Games with certain types of videos or all videos?  These aren't specific questions you have to answer, just random examples of patterns.  The best bet is if you can narrow down a single specific test case that I could try to reproduce on my machine - e.g., a particular video file that's slow to load, which you could send me to try out on my machine.  But it might also just be something about your machine.  Any chance it's just a generic Windows performance issue, like running up against memory limits or something like that?  Have you checked the performance meters in Task Manager to see if there's any sign of simple resource starvation?



#1137 JLPicard001

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Posted 22 April 2020 - 11:24 PM

 

 

What can I do to fix button lag in PinballY?  While attempting to locate a game, and using the flipper buttons to navigate, after pressing either the left or right flipper it can often take up to five seconds to react, and if you have made multiple flipper button presses, it will perform all the 'stored' button pushes rapidly.  Where can I start to try and locate the culprit?  Windows 7 machine, not online.

 

I'm afraid I have no idea.  All I can say is it shouldn't do that.  

 

I should add that if you've observed any pattern to the slowdowns, that might be helpful.  E.g., do they always happen uniformly or sporadically?  Certain games or all games?  Games with videos only or all games?  Games with certain types of videos or all videos?  These aren't specific questions you have to answer, just random examples of patterns.  The best bet is if you can narrow down a single specific test case that I could try to reproduce on my machine - e.g., a particular video file that's slow to load, which you could send me to try out on my machine.  But it might also just be something about your machine.  Any chance it's just a generic Windows performance issue, like running up against memory limits or something like that?  Have you checked the performance meters in Task Manager to see if there's any sign of simple resource starvation?

 

I can't establish any pattern, it seems to be more present after first opening PinballY.  All games in PinballY (only VP and FX games installed) seem to display the lag when cycling through.  There are zero videos, only static playfield and static Backglass images.  It could very well be a Windows issue, such as memory issues yes.  I will see what I can find out with the performance meters in Task Manager, is there a way to install and be able to monitor system performance while at the same time scrolling across the various games installed?



#1138 mjr

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Posted 23 April 2020 - 12:03 AM

Huh, static images should be really quick to load, even on a low-end system.  If you have multiple monitors, I'd move the Task Manager window into a free area where it'll stay in view.  You can always temporary shrink down one of the PinballY windows to make room.

 

You don't have any Javascript going that could be doing something lengthy on game switches, by chance?



#1139 JLPicard001

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Posted 23 April 2020 - 12:32 AM

Yeah have to investigate further with Task Manager visible, has an option to keep it on top and visible.  No JS going, all AntiVirus turned off, hell only MS stuff installed anyway.  Thanks MJ.



#1140 jaharr01

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Posted 28 April 2020 - 02:15 PM

Forgive me f this has been addressed MJR, but does pinball y support multiple page instruction cards? Some Pinballfx3 instruction cards are multiple pages I think. Just wondered if it is possible or there is a workaround? Edit
Also MJR is there way to put a manufacturers logo somewhere on the wheel or near it?
 
 
Jay

Edited by jaharr01, 29 April 2020 - 01:00 PM.