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VP10 table testing - available right here!


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#1101 randr

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Posted 20 June 2015 - 02:01 AM

Super! Thanks for testing it. You were running 1.8a?

randr___pinball.png                         


#1102 noiseprisoner

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Posted 20 June 2015 - 08:54 AM

Super! Thanks for testing it. You were running 1.8a?

I loaded up Humpty 1.8 and it's working great so far. This is one of my favorite EM tables, it's so fun and unique. I think the only thing that would make it any better would be a high score tracker. :) My mind gets so confused with the backglass scoring...



#1103 noiseprisoner

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Posted 20 June 2015 - 10:20 AM

So here are the links to the rev2069 versions of TS and BR. I had no problems at all to load and play the rev2044 version in a rev2069 environment. But give them a try and report if the something has changed.

 

Buck Rogers version 20150619 (rev2069) -> https://drive.google...xVXc&authuser=0

Truck Stop version 20150619 (rev2069) -> https://drive.google...5U0U&authuser=0

Buck Rogers and Truck Stop seem to be working great for me. Buck is especially fantastic...super lighting!



#1104 randr

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Posted 20 June 2015 - 12:53 PM

Super! Thanks for testing it. You were running 1.8a?

I loaded up Humpty 1.8 and it's working great so far. This is one of my favorite EM tables, it's so fun and unique. I think the only thing that would make it any better would be a high score tracker. :) My mind gets so confused with the backglass scoring...

I will add sticky note! Can't believe I forgot that

randr___pinball.png                         


#1105 gigalula

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Posted 20 June 2015 - 07:33 PM

Nice table Randr :dblthumb:

 

Can I suggest to make a small change for those who have Magna Save buttons like me

 

Line 264:

 

if (keycode =3 or keycode =RightMagnaSave) and gameon = TRUE and BallsOut<= 5 and hold=0 then

 

 

Regards



#1106 randr

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Posted 20 June 2015 - 09:45 PM

gigalula  will add that along with hauntedfreaks new texture for trough. and sticky note high score


randr___pinball.png                         


#1107 randr

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Posted 22 June 2015 - 12:49 AM

ok Humpty 2.0 uploaded.

 

either button 2(buy in) or right magna save is ball lift.

high score sticky thanks to gtxjoe for the help!

new texture on trough thanks to hauntedfreak

 

NOW POST SOME HIGH SCORES DAMMIT! :)


randr___pinball.png                         


#1108 robertms

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Posted 22 June 2015 - 02:06 AM

So here are the links to the rev2069 versions of TS and BR. I had no problems at all to load and play the rev2044 version in a rev2069 environment. But give them a try and report if the something has changed.

 

Buck Rogers version 20150619 (rev2069) -> https://drive.google...xVXc&authuser=0

Truck Stop version 20150619 (rev2069) -> https://drive.google...5U0U&authuser=0

 

Sindbad, your Buck Rogers looks and feels super realistic! Brilliant execution, it's a lean mean VP10 machine :otvclap:  I turned down the lights, got the DOF going and got totally lost playing it. The lighting, flippers and ball behavior are superb. The ball saver post between the flippers could use a bit more bounce but that's all. I know it's been a bit of a roller coaster ride but thanks a million for being part of this community and all your contributions! 


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#1109 nodz509

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Posted 22 June 2015 - 02:33 AM

+1 kingpin frame rate drop even if I take off sweetfx whenever the ball gets to the right side of the screen fps drops massively for a moment,  I can usually run any vp table with xinputmapper, steam and usually chrome in the background with open windows + sweetfx settings plus record with shadowplay and maintain 120+ and still have gobs of cpu power left over, it has to be something with vpx as it doesn't happen with anything else.



#1110 noiseprisoner

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Posted 22 June 2015 - 05:47 AM

ok Humpty 2.0 uploaded.

 

either button 2(buy in) or right magna save is ball lift.

high score sticky thanks to gtxjoe for the help!

new texture on trough thanks to hauntedfreak

 

NOW POST SOME HIGH SCORES DAMMIT! :)

This is an amazing work of art, I absolutely love it. Just played 10 games in a row and my high score is 510,000. Love the high score tracker, thanks! The only hiccup I experienced at all was that once in awhile the ball would hang up a bit when I pushed the lifter (it would come about half way out)...a solid nudge always released it but something I thought I should mention.

 

I made a wheel image for my cabinet and uploaded it to the site in case others would like to use it.

http://www.vpforums....&showfile=11078



#1111 freneticamnesic

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Posted 22 June 2015 - 06:12 AM

I also had my balls getting stuck in the humpty hole.


also I grabbed your wheel noiseprisoner thanks for that!



#1112 gigalula

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Posted 22 June 2015 - 06:14 AM

Thanks Randr I will try to beat my own score now :)



#1113 Pinhead45

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Posted 22 June 2015 - 06:25 AM

So here are the links to the rev2069 versions of TS and BR. I had no problems at all to load and play the rev2044 version in a rev2069 environment. But give them a try and report if the something has changed.

 

Buck Rogers version 20150619 (rev2069) -> https://drive.google...xVXc&authuser=0

Truck Stop version 20150619 (rev2069) -> https://drive.google...5U0U&authuser=0

Yeah that fixed my problem. All is working. I'm just trying to figure out Kingpin, i got a 40 fps on a 750ti card. That's the lowest FPS so far.



#1114 freneticamnesic

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Posted 22 June 2015 - 06:57 AM

that's odd. i get 160+ on a 650gtx

how much fps do you get when you set lampshader to 0 at the top of the script?



#1115 Talantyyr

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Posted 22 June 2015 - 07:59 AM

i have ~90fps with extreme FSAA and every quality option set to max. With a GTX 760. 


Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/


#1116 ninuzzu

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Posted 22 June 2015 - 09:45 AM

That's pretty much the same average fps (90) I get with a 750ti ( fxaa extreme , 4xaa, max prerended frames 0, max details and unlimited text dimension) and b2s enabled


Edited by ninuzzu, 22 June 2015 - 09:51 AM.

Videotutorials: plastic ramps in blender------>part1     part2


#1117 toxie

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Posted 22 June 2015 - 09:48 AM

i think it might be CPU dependent, rather than GPU..

but i haven't looked that closely into it yet..

 

might be related to heavy usage of collidable primitives in that area maybe..



#1118 zany

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Posted 22 June 2015 - 10:24 AM

Awesome randr! :D
I also have this ball stuck issue as metioned before.
My best score so far is 710,000! :)



#1119 JAM0

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Posted 22 June 2015 - 10:29 AM

Awesome table (Humpty Dumpty) Randr!

 

I am getting a "tiltbox requires object" error message (line 374).



#1120 noiseprisoner

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Posted 22 June 2015 - 10:46 AM



I also had my balls getting stuck in the humpty hole.


Best sentence ever posted.

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