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#1081 rlewis19

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Posted 12 February 2020 - 01:24 AM

I absolutely love PinballY, tried the rest stuck with the best :-)

 

I'm just messing with the new underlay feature and I'd like to play with the size of the wheel images and placement of the text etc

 

could anyone give me a headsup of where I need to look to change things in the code, I know you can add js scripts in the scripts folder but I can't even find the main.js to see what code does what :-)

When I was looking to add a filter for tables that were missing their files, mjr gave me a snippet of javascript code.  I had to create the main.js myself and put it in the Scripts folder.  That snippet of code is probably a few pages back on this thread topic if you're curious.  There is also a good amount of background on the PinballY help site here: http://mjrnet.org/pi...Javascript.html

I hope that gets your farther along.



#1082 garybaldwin

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Posted 12 February 2020 - 04:14 PM

 

I absolutely love PinballY, tried the rest stuck with the best :-)

 

I'm just messing with the new underlay feature and I'd like to play with the size of the wheel images and placement of the text etc

 

could anyone give me a headsup of where I need to look to change things in the code, I know you can add js scripts in the scripts folder but I can't even find the main.js to see what code does what :-)

When I was looking to add a filter for tables that were missing their files, mjr gave me a snippet of javascript code.  I had to create the main.js myself and put it in the Scripts folder.  That snippet of code is probably a few pages back on this thread topic if you're curious.  There is also a good amount of background on the PinballY help site here: http://mjrnet.org/pi...Javascript.html

I hope that gets your farther along.

 

thanks for the reply, I'll definitely have a go later...



#1083 starwyvern

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Posted 13 February 2020 - 10:03 PM

mjr,

Is there any update on the audio issue I was having? I understand you might not get anything done with it being Valentine's Day coming up. I was just curious! Thanks!

#1084 mjr

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Posted 14 February 2020 - 04:36 AM

Is there any update on the audio issue I was having? I understand you might not get anything done with it being Valentine's Day coming up. I was just curious! Thanks!

 

Not yet - I saw you uploaded, but I haven't tested it out yet.



#1085 starwyvern

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Posted 26 February 2020 - 05:58 AM

mjr,

 

Just tested out the new beta. It worked perfectly. Thanks so much! Looking forward to what's next!



#1086 mjr

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Posted 26 February 2020 - 06:42 AM

Just tested out the new beta. It worked perfectly. Thanks so much! Looking forward to what's next!

 

Glad to hear it did the trick!



#1087 djlunchbox

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Posted 27 February 2020 - 05:30 AM

 

 

 

 

First when exiting a game that has pinup player files active (AFM and Avatar) when i close the table, pinup player stays active and running

 
I've heard from a couple of other people who ran into the same thing - it seems that PinUp Player is a bit buggy about detecting when VP has exited.  Fortunately, it's pretty easy to work around.  You just need to kill the pup processes directly from PinballY.  I've actually added this to the help already for the next update, but it's not in the public release yet, so here's the formula:
 
1. Create a file called ClosePinUp.bat in your PinballY folder, containing the following:
taskkill /f /m PinUpPlayer.exe
taskkill /im PinUpDisplay.exe
2. Go to your system settings for the VP version you're using with pup.  In the "Run After 1" box, enter [MINIMIZE] cmd /c C:\PinballY\ClosePinUp.bat
 
Replace the C:\PinballY path with the actual path you're using if it's different.

 

I was playing around with Harry Potter & the Goblet of Fire which uses pinup player.  I haven't been using pinup player much because it causes too much of a lag with some tables.  Probably pushing the limits of my video card with the 4K playfield.  I had to add the batch file to kill the pinup player processes because it would usually not close on game exist.  I noticed pinup player kept crashing upon exit which should not be happening because of the taskkill commands.  I think I traced it to a typo in the taskkill of PinUpPlayer.exe.  It should be taskkill /f /im PinUpPlayer.exe.

 


You probably need to update your B2S Server so that PinUp Player consistently gets the message to close out. I certainly found that, if it wasn't updated, then PinUp would pretty consistently NOT close when I'd close a table. The most current version is available here.

 

https://www.vpforums...&showfile=12553

 

I just checked and I'm on the latest version.  Fixing the /im appears to have resolved the problem.

 

I have a similar problem with pinball fx2 where when you hit exit, it sometimes doesn't get closed and stays running but I can hear pinbally running attract mode in the background.  Need to grab the mouse to exit.  I have a batch file for it as well so hopefully this fix will take care of that as well.

 

 

 

 

For anyone having an issue it's the table. Add the below to the end of the script to any pup pack table. Then you can remove the bat file as it will close out as normal. I've always been able to exit pup tables fine with no extra commands

 

Sub table1_Exit Controller.stop End Sub



#1088 wpilot

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Posted 04 March 2020 - 04:40 PM

I mentioned in another post - If anyone is interested I designed a different PinballY Icon and also messed around with a logo. (Not sure where the logo would pop up >shrug<) Feel free to download and use as you wish.

 

ICON:
 https://www.dropbox....t_icon.ico?dl=0

PNG of ICON:
https://www.dropbox....t_icon.png?dl=0

Logo:
https://www.dropbox...._alpha.png?dl=0

Smaller size of the Logo:
https://www.dropbox....pha_sm.png?dl=0

DMD (Not completely happy with this and may revisit one day)
https://www.dropbox....lt DMD.png?dl=0

Carry on!


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#1089 mjr

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Posted 05 March 2020 - 12:54 AM

I mentioned in another post - If anyone is interested I designed a different PinballY Icon and also messed around with a logo. (Not sure where the logo would pop up >shrug<) Feel free to download and use as you wish.

 

Thanks for that!



#1090 wpilot

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Posted 05 March 2020 - 02:31 PM

You're welcome. Someone on the PinballY Facebook page made a good suggestion so here's the version 2 with an updated 'Y'

Large:
https://www.dropbox....pha_v2.png?dl=0

Small:
https://www.dropbox...._sm_v2.png?dl=0


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#1091 starwyvern

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Posted 07 March 2020 - 09:57 PM

It would be awesome if there was an official Pinball Y Intro Video. I'd love to have it as my startup video! What does everyone else use?

#1092 JLPicard001

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Posted 07 March 2020 - 11:15 PM

Prob most use pinballx. I switched awhile back to Y and very glad I did. MJ is very responsive to questions, media is simply drag and drop easy.

#1093 starwyvern

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Posted 08 March 2020 - 02:02 AM

JLPicard001,

I agree. Y is much easier and intuitive to setup and the help has been amazing. Just would love to see an official startup animation or something :)

#1094 d8thstar

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Posted 08 March 2020 - 04:10 PM

hi guys, new to the boards, my build is coming along nicely :)

now im up to trying out pinball y.

i keep my tables in sub folders by decade. when setting up VPX in pinball y, there is a spot to add the tables folder and if i add my top level folder, it doesnt scan any sub folders for tables.

anyone know how to add multiple table paths?

thanks!

#1095 mjr

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Posted 08 March 2020 - 07:34 PM

i keep my tables in sub folders by decade. when setting up VPX in pinball y, there is a spot to add the tables folder and if i add my top level folder, it doesnt scan any sub folders for tables.
anyone know how to add multiple table paths?

 

I'm afraid it'll only allow the one table path per system.  At some point I might make it do a recursive search or let you add more paths, but that's something for the future. 

 

I actually wanted to do exactly the same thing when I was first setting up my cab several years ago, because it would SO much nicer to use a sane organization instead of having one gigantic flat folder with 700 files.  But I ran into one problem after another trying to make that work - VP, B2S, and VPM all have their own assumptions about the folder layout.  So I decided it was going to be too much work and too much ongoing hassle to fight the system, and gave in and adopted the "standard" flat folder layout for my VP Tables folder.

 

For PinballY's part, I don't think there are any serious technical obstacles to making it more flexible, but since it doesn't work that way now, it would take some analysis and empirical testing to be sure.  I haven't been too motivated to do that, since it would add complexity (and more opportunities for bugs and setup problems), and probably wouldn't be useful to most people, since all of the extant systems more or less require the flat layout anyway.


Edited by mjr, 08 March 2020 - 07:37 PM.


#1096 BPICKINPAUGH

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Posted 16 March 2020 - 10:41 PM

Hello, my name is Brad and this is my first attempt to setting up a system, I chose pinbally and am currently running the 1.0.0 Beta 21 version.  I have almost all the System 11 .VPX tables withe the B2s backglasses installed and they all seem to be running fine.

 

This brings me to my question and I started to go through the post's but it would take me a few weeks and I just want to bring this old post up

 

"

Posted 02 August 2018 - 06:39 PM

hlr53, on 02 Aug 2018 - 4:17 PM, said:
Can you code to kill the real DMD while I am playing non DMD tables?
"
 
My question is has this been done? the reason I am asking is I was installing partyzone and I enabled the DMD in the third screen and it works fine by the way, but when I run the other System 11 tables the DMD also shows the display from that game as well as in the backglass and it would be nice to be able to have a game level setting that shuts off the DMD in the third screen and just have it say PINBALLY or go blank
 
Thanks

Edited by BPICKINPAUGH, 17 March 2020 - 03:37 PM.


#1097 mjr

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Posted 17 March 2020 - 11:42 PM

[Old request:] Can you code to kill the real DMD while I am playing non DMD tables?

 
My question is has this been done? the reason I am asking is I was installing partyzone and I enabled the DMD in the third screen and it works fine by the way, but when I run the other System 11 tables the DMD also shows the display from that game as well as in the backglass and it would be nice to be able to have a game level setting that shuts off the DMD in the third screen and just have it say PINBALLY or go blank

 

I think you're talking about two separate things, if I understand correctly.  That old request was about "real" DMD, which is a term of art around here that's talking about physical DMD devices, where you install a whole separate LED or Plasma display like in the real machines of yesteryear.

 

It sounds like you're talking about the "virtual" or on-screen DMD, the one that shows up in the video monitor, is that right?  Because you mentioned that it shows up in the backglass area, which I'm assuming is one of your video screens.

 

So if I'm reading this correctly, what you're after is a way to get rid of the on-screen "third screen" video DMD that's displayed for games with alphanumeric displays.

 

And the answer is yes, you can do that, but it's not a PinballY thing.  It's just something you set up in the game player.

Do you happen to know where the virtual DMD display is coming from?  There are three possible sources for it (that I can think of, anyway):

 

- VPinMAME (basically part of VP) displays one

 

- DirectB2S (the backglass software, also kind of part of VP) displays another one, IF you're using a three-screen .directb2s backglass file

 

- Freezy's dmd-ext (DMD Extensions) DLL displays a third one, if you're using that

 

The way you turn it off depends on which of those systems you're using to show the DMD in the first place.  If you haven't specifically set up Freezy, and it's an alphanumeric game, my guess would be that we're talking about the VPinMAME one.  For that one, the way I get rid of it is pretty simple - just resize it so that it's really small and move it somewhere out of the way where you can't see it.  If you right-click on the window and select SHOW SIZING BORDER it'll let you resize it, and you can move it around by dragging anywhere in the middle of the window.



#1098 BPICKINPAUGH

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Posted 18 March 2020 - 02:28 PM

Thanks for the reply,

 

I have Visual Pinball and PinballY initially with a two screen setup I.E. playfield (Currently all .VPX) and DirectB2S

 

 

The way you turn it off depends on which of those systems you're using to show the DMD in the first place.  If you haven't specifically set up Freezy, and it's an alphanumeric game, my guess would be that we're talking about the VPinMAME one.  For that one, the way I get rid of it is pretty simple - just resize it so that it's really small and move it somewhere out of the way where you can't see it.  If you right-click on the window and select SHOW SIZING BORDER it'll let you resize it, and you can move it around by dragging anywhere in the middle of the window.

 

 

 

Yes, with about half the tables I had this problem so in Visual Pinball I did what you suggested made the alpha display real small and moved it off the screen, then setup the table in PinballY (Full Screen Playfield and Backglass, with hide DMD) and everything is 100%

 

So here is why I though this was a PinballY option, I downloaded the PartyZone .VPX and a DirectB2S started them up in Visual Pinball and Almost everything was working, the DirectB2S was not showing the DMD animation but I went ahead and set it up in PinballY anyhow.

Then what I did was setup a third monitor and in PInballY (Options) I did the show DMD moved it to monitor 3 and it initially says “PinballY” that is why I figured this was a controllable “attribute” in PinballY.  

 

I had to remove the third monitor because I am working from home this week but I did re-create this using two monitors I just am not running it full screen mode but in the end I probably just need to keep reading on how this stuff works and get a better understanding.  I also tried to upload some pictures for Visuals but not sure if it worked.

 

 

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#1099 Thalamus

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Posted 18 March 2020 - 03:22 PM

@bpickinpaugh : Doesn't sound like you've still grasped how these programs plays together. And that is quite normal to be honest. I don't think your problem is related to PinballY at all, so you should focus on getting your two or three screen setup working outside of PinballY before you put the frontend into the mix. That goes for all this software to be honest. The best is to just setup two screens, get the db2s working, then add freezy and frontends afterwards. I suggest you take a small video of you problem and then attach your b2sserversettings file to the post.

 

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#1100 BPICKINPAUGH

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Posted 18 March 2020 - 09:54 PM

 

@bpickinpaugh : Doesn't sound like you've still grasped how these programs plays together. And that is quite normal to be honest. 

 

 

That is for sure, but after some more research today I figured out how to get the DMD to display so I can reposition it in the backglass window.  What I did in Virtual Pinball when the table was running was right click on the backglass and set the options to Grill Hidden, DMD Visible and B2S DMD hidden, then I pressed F1 and checked the Show DMD/Display Window.  After doing that it showed the DMD and I could move it around and resize/reposition.  So as of now I have a two monitor system running for about twenty system 11 games and two Williams DMD with PinballY as the interface and it is working very well.