Works like charm. Thanks, hmueck. Oder soll Ich Danke schön sagen?
Edited by Pin-Pete, 17 June 2015 - 07:41 PM.
Posted 18 June 2015 - 02:51 AM
Do the Humpty...... lolhump. gosh!1
1.6 of what? All your tables? Be specific man!
Edited by ICPjuggla, 18 June 2015 - 02:55 AM.
Posted 18 June 2015 - 06:11 PM
With all these recent tables like the latest fastdraw, truck stop, kingpin or buck rogers when it loads it gives me an error "could not uncompress primitive vertex data" and refuses to load. Something I missed? I'm running a 750ti sc on windows 8.1
did you mix different VP versions at some point?
cause the later VP10s use primitive compression (as a lot of people simply put .vpx for download, i thought this would be a good idea to make the dload faster).
try re-downloading the tables in question and loading them with the very latest VP10 build.
if that still fails, please get back to me.
Still not loading same problem. It's just the 4 tables, latest version that's not loading. I've used both Rev2066 and Rev2069 now. Same stuff happens. I had it initially on the desktop but not in the directory. Thought this was the problem. I put it in the directory now and it's still the same. Truck stop almost wants to load, but gives me the hresult fatal error like my card is old, but it's new. (750ti sc on a 3.8 ghz with 8 GB ram)
Posted 18 June 2015 - 09:38 PM
Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/
Posted 18 June 2015 - 10:16 PM
thanks for the new Humpty Dumpty 1.6a, but I experience ball stutter badly when in the plunger lane. 1.6a does play a little different than 1.5. Once ball is in play it plays without stutter, but seems a little slow and floaty, but I have never played a real one. I don't have any stutter on any other table, weird. I will try adjusting things and see if anything changes. Thanks (still really like mopar madness)
Posted 19 June 2015 - 09:03 AM
With all these recent tables like the latest fastdraw, truck stop, kingpin or buck rogers when it loads it gives me an error "could not uncompress primitive vertex data" and refuses to load. Something I missed? I'm running a 750ti sc on windows 8.1
did you mix different VP versions at some point?
cause the later VP10s use primitive compression (as a lot of people simply put .vpx for download, i thought this would be a good idea to make the dload faster).
try re-downloading the tables in question and loading them with the very latest VP10 build.
if that still fails, please get back to me.
Still not loading same problem. It's just the 4 tables, latest version that's not loading. I've used both Rev2066 and Rev2069 now. Same stuff happens. I had it initially on the desktop but not in the directory. Thought this was the problem. I put it in the directory now and it's still the same. Truck stop almost wants to load, but gives me the hresult fatal error like my card is old, but it's new. (750ti sc on a 3.8 ghz with 8 GB ram)
Truck Stop and Buck Rogers are both rev 2044. I'll upload them later as rev 2069. Maybe this will fix the problem. But it's weird ...
Posted 19 June 2015 - 09:16 AM
So here are the links to the rev2069 versions of TS and BR. I had no problems at all to load and play the rev2044 version in a rev2069 environment. But give them a try and report if the something has changed.
Buck Rogers version 20150619 (rev2069) -> https://drive.google...xVXc&authuser=0
Truck Stop version 20150619 (rev2069) -> https://drive.google...5U0U&authuser=0
Posted 19 June 2015 - 09:22 PM
Here is a MOD of JP's AFM beta. All of the wizardry is his, all credit goes to him and the others that worked on the original table.
I did this for myself and thought I'd share so other could play it.
heres what I did
I updated the lights/GI/flashers to the vp10 versions. I added in primitives here and there from the default table. I also made new targets and the center target cage. I tried making the left black ball capture thing. (I've been practicing my 3d modeling :-) ) I added a black light skin for the saucer models :-), check the top of the script to enable. I modeled the gates on the ramps. The gate covers were ones Dark had uploaded to the site. I added in the ball rolling/rubber/metal hit sounds from the default table also... Not sure if they are correct though? They are hard to hear while playing.
There was some code around the flippers that gave errors, I commented it out and seems to still play ok? I also had to comment code that had this in it.... TriggerSingleUPdate Not sure what it did, but again the table still seems to play ok. I also put in an option to disable the rotation of the little saucers. I was getting quite quite a bit of performance issues with them enabled.
https://www.dropbox....M beta.vpx?dl=0