I built that one and I'd love to see exactly how you tweaked it in unity
What do you mean with "part of pinball unit3D"? We will provide the custom version of vpinmame's dll, but the rest is compatible.Amazing progress on this project. Seeing as how this is looking to be the future of virtual pinball I got a few questions.
Is vpinmame still going to be part of united pinball?
When building tables, will the table building editor be the same as future pinball?
How hard will it be to convert future pinball tables to united pinball?
Thanks for all your hard work!
Zoltar
Yes, for now, we only import from FP. The script need to be rewritten though.
The conversion difficulty depends on many factors. The easiest way is to make a "mix" between FP script (for elements movments, etc...) and VP scritps of corresponding table, specially for tables using VPM (major part of tables...). Of course, if you want to rewrit ethe full FP script in C#, it will be far longer... but possible!
The release will come with some exemples and instructions for some table conversions (Addams familly, Scared Stiff, Bad Cats, Black Night, Doctor Dude and terminator 2).
This should give you a cleaner vison of work to convert tables.
And there is always ways to improve tables!
Thank you for encouragments...


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