Sindbad bringing the FIRE
I wouldn't be so harsh on everyone, half the VP9 tables are conversions too...it's just bound to happen. That being said I really agree
VP10 lighting is amazing, when doing a conversion, get rid of all the lighting you had previously and do it in VP10 - this is a huge visual improvement
Primitives, of course these aren't new, but these combined with new materials give you such amazing control of how your table looks. Plus they can move so fluidly if you need them to!
Rubbers - these are also great. I think I used walls on Sharkey's for collision because I had not yet found a good balance for physics
WALL FRICTION
Kickers! It's been a struggle adapting but they're great once you get them working.
The plunger is also amazing. Not much else can be said about it
more lights:
don't forget you can change the color of the lights on the fly
you can change intensity on the fly
mess with modulation! I found some cool lighting effects working on Sharkey's by messing with modulation and intensity. I think higher modulation and more intensity can look great, just depends on the effect you desire.
Folks,
I was wondering very long whether I should post my thoughts or not. But this is a communication platform, so I'll do.
First of all: I don't want to make stress, and I don't want to play the moralizer. I downloaded yesterday some of the VP10 test tables, and I was very surprised to find a lot of tables that don't make use of all the VP10 features or capabilities. I found tables still using walls as rubbers, still making use of the absolutely no longer necessary b2b routine with all the timer stuff, not making use of the new plunger capabilities or the kicker capabilities, not using the new controller selection script, misusing whatever can be misused even VP10 is providing perfect solutions. Please understand me right: Everybody can build tables as she / he wants, but does this really help here in this thread? If I was a VP dev, and nobody would use demanded enhancements, for me this would be a slap in the face. Why don't we use all the new features and capabilities in our so called "VP10 test tables"?
UW did a lot of work in providing templates with a primitives for a lot of objects. Why don't we use them? I still saw for example targets built with walls (no singular instance). There's a layout guideline giving recommendations on how to get good results with the backdrop settings. It's totally ignored on many tables. I'll go a step further: Some tables were converted by simply modifying the lights handling - that's all. Please understand me right: I'm full of respect for the effort and the enthusiasm of all involved. But does this really help us now and here?
For me it seems we are going to turn into a prize competition in speed conversion or mass conversion. Having only 20 tables which make full use of VP10 is a better choice than having 50 tables which don't. Maybe I'm wrong - yes, maybe ... Maybe you'll hate me now for this statement, but we always should keep in mind the original intend of this thread. A good base for being named "VP10 test table" is making use of VP10 features and capabilities.



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