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#1021 PhotoRay

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Posted 07 January 2020 - 06:49 AM

Just upgraded to version 18 and whenever I record a table (new or updated) PinballY freezes at the very end of the video capture. The weird thing is the videos on the BG and PF still run but the "Exiting Game..." and wheel image just get stuck and I have to force the program closed from the desktop/taskbar. Normal browsing and playing of tables is working and everything was working just fine in the previous version. Hope this makes sense. Any help is greatly appreciated! Running 64 bit.


Edited by PhotoRay, 07 January 2020 - 06:50 AM.


#1022 Thalamus

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Posted 07 January 2020 - 01:27 PM

Does not freeze for me, but, haven't recorded more than maybe 2-3 with that version.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#1023 mjr

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Posted 07 January 2020 - 07:11 PM

Just upgraded to version 18 and whenever I record a table (new or updated) PinballY freezes at the very end of the video capture. The weird thing is the videos on the BG and PF still run but the "Exiting Game..." and wheel image just get stuck and I have to force the program closed from the desktop/taskbar. Normal browsing and playing of tables is working and everything was working just fine in the previous version. Hope this makes sense. Any help is greatly appreciated! Running 64 bit.

 

I just gave it a quick test, and it seems to be working for me.

 

Things to try:

 

- Is PinballY responding to any mouse input?  Try right-clicking in the main window to bring up the context menu, for example.

 

- Try going to Task Manager and looking at the running process list.  See if the game and/or FFMPEG are stlil running.  It's possible that VP (or whatever you're recording) is actually the thing that's getting stuck, and PinballY is only stuck because it's waiting for it to finish.


- You might also try pressing the Exit Game button (usually Escape) a couple of times - that might help if the game is stuck trying to exit, since it should make PinballY try again to terminate the process (assuming PinballY is still responsive under the covers)



#1024 rlewis19

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Posted 08 January 2020 - 12:00 AM

 


 

Here's how you can put this together to create the custom filter:

gameList.createFilter({
    id: "missingGameFiles",
    title: "Games without .vpt/.vpx files",
    menuTitle: "Missing Table Files",
    select: game => !game.resolveGameFile().exists,
    group: "[Op]"  // this is an operator menu filter!
});

As always, drop that into a text file called main.js in your PinballY Scripts folder.

 

Note that the new filter will appear in the Operator Menu, which you can access by pressing the 0 (digit ZERO) key, assuming you're using the default key assignments.  You can move it to the main menu if you prefer by changing the group to "[Top]".  You can also set up other ways to access it if you prefer, such as custom menus or custom key assignments.  And many other such filters are possible!  The Javascript help has details on all of that.

 

That worked great!  I don' t know if I could have figured it out on my own so thanks for providing the code.



#1025 PhotoRay

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Posted 08 January 2020 - 07:37 AM

 

Just upgraded to version 18 and whenever I record a table (new or updated) PinballY freezes at the very end of the video capture. The weird thing is the videos on the BG and PF still run but the "Exiting Game..." and wheel image just get stuck and I have to force the program closed from the desktop/taskbar. Normal browsing and playing of tables is working and everything was working just fine in the previous version. Hope this makes sense. Any help is greatly appreciated! Running 64 bit.

 

I just gave it a quick test, and it seems to be working for me.

 

Things to try:

 

- Is PinballY responding to any mouse input?  Try right-clicking in the main window to bring up the context menu, for example.  • I can toggle full screen and "show" windows but when I try to access "Options..." I get this flag - "This operation can't be performed while a game is running. Please exit the current game first."

 

- Try going to Task Manager and looking at the running process list.  See if the game and/or FFMPEG are stlil running.  It's possible that VP (or whatever you're recording) is actually the thing that's getting stuck, and PinballY is only stuck because it's waiting for it to finish.  • Task manager only shows PinballY open. 


- You might also try pressing the Exit Game button (usually Escape) a couple of times - that might help if the game is stuck trying to exit, since it should make PinballY try again to terminate the process (assuming PinballY is still responsive under the covers)  • No response from the exit button or any other buttons.   :-(   flippers sounds still work though   :-)  Lol!

 

• I noticed that it only happens when recording both the BG & PF during the same process. When I record them individually, it exits out just fine.

 


Edited by PhotoRay, 08 January 2020 - 07:56 AM.


#1026 mjr

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Posted 08 January 2020 - 05:39 PM

PhotoRay - I'm not sure what else to try.  It's pretty clear from the symptoms that PinballY is just waiting for the game to exit, but you said that you confirmed in task manager that no other processes are running, so I'm not sure what's going on.  Did you check the process list in Task Manager ("Details" tab), as opposed to just the task list?  Maybe one of the processes is still going without any windows.  And have you tried looking at the PinballY log?  (Be sure to turn on logging for media capture and table launch.)

 

EDIT: Thinking about this more, it's got to be FFMPEG that's stuck.  Check for that in the Task Manager process list.   It's a faceless process, so you won't see it in the running applications list - you've got to go to the Details tab.  If you do find an FFMPEG process, try killing it.  That should hopefully make PinballY come back to normal interaction status.  Exit out of the PinballY and examine the log.  Check in particular for messages from FFMPEG.  FFMPEG might be getting itself into an error state where it stops and waits for you to type something on the DOS console, which will never happen since it's running invisibly in the background.


Edited by mjr, 09 January 2020 - 12:56 AM.


#1027 atarian

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Posted 08 January 2020 - 10:09 PM

 

Hi mjr - thanks for the quick response and for trying that. I am using Windows 7 64-bit. I use the latest nVidia drivers for a GTX 970. Thanks

P.S. Not sure if it's relevant but in PBY as a test I used two standard alphabetical keys for the pause button and exit button, just in case there was a conflict in the way VPX implements ESC. But I got the same behaviour.

 

The choice of keys shouldn't make any difference to PinballY, but it was a good test to try different keys just in case it was a conflict on the VP side or somewhere else.

 

So, the way that Windows 8 handles task switching from full-screen applications is to minimize the full-screen window.  That seems to be something that the OS does automatically as soon as you switch to another program.  But program switching is controlled by Windows itself, and it doesn't always allow a background task to take control - the rules for that are complex and aren't documented precisely; they're kind of vague and hand-wavy about it in the API docs, like the Microsoft tech writers aren't sure about it.  So I wouldn't be surprised if there's some variation on Win 7 vs Win 8 vs Win 10, and full-screen might be one of the differences.

5Anyway, one thing we could try is to explicitly minimize the VP window when you try to switch away from it.  Here's some Javascript code that you 5can try out: this will intercept the Pause Game command, minimize the current foreground window, and then let PinballY do its normal task switch attempt.  It also intercepts Resume so that it can restore the old window.  Drop this into a text file called Main.js in your PinballY Scripts folder.

Script

I should add that if this works, I can add do something like that in the main program, so that you won't need the javascript.  But we can try the javascript version to see if it actually  helps, to see if it's worth making the change in the program itself.

 

 

Hi mjr

I just got back and tested the script you provided.  It is doing something, but not working 100%.  I think it's just an issue with which window is taking focus and maybe VP not pausing.

 

As a reminder I am in Win7 64-bit running VPX 1.6 with 2 screens and a real DMD.  My playfield is set to Exclusive Full Screen.

I used the M key for the Pause, just using the keyboard on the Pincab for testing purposes.

 

1/ I load a table and wait for everything to initialise - the DMD attract mode starts.

2/ I hit the pause key:

   a) the playfield disappears, the PinballY playfield screen shows which says 'Running...', but NO menu

   b) The Backglass still shows

   c) the DMD is still running

3/ I hit pause again:

   a) the B2S backglass (running as an EXE) disappears

   b) the PinballY menu appears

   c) the DMD still runs

4a/ If I click Resume, the B2S backglass comes back, but the PinballY 'Running' screen is all that shows on the playfield

4b/ If I click Terminate, it exits back to PinballY.  The Playfield Image and Wheel shows, but No Backglass shows (I need to right-click Show Backglass again).

 

If I repeat the above test but also insert coins and start a game in step 1, I can hear the table is still playing in the background throughout the whole of the above test.

 

ONE OTHER OBSERVATION.  When I load a table the B2S appears sometime AFTER the VP player window, so maybe this is the 'main window' with focus at the end of the load cycle?

 

I am home tomorrow day, so I can try and adapt your script trying different things unless something is obvious to you right away from my description above.  Thanks!


Edited by atarian, 08 January 2020 - 10:15 PM.


#1028 mjr

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Posted 09 January 2020 - 12:53 AM

Atarian - it sounds like this is getting closer, but not quite there yet.  Focus going to the B2S window means that you're at least getting the game window out of full-screen mode successfully, so that's a start, but apparently PinballY is still unable to wrest focus away from the overall process.  Windows apparently isn't allowing the SetForegroundWindow() operation to switch focus at the process level from VP to PinballY.  This is always a bit tricky because Windows intentionally tries to make it difficult for one process to steal focus from another process.  It's desirable to switch focus in this case, but imagine if applications were doing this all the time whenever they wanted to.  Microsoft had good intentions in making it difficult, but unfortunately they made it a little too difficult for this case where we want it, apparently.

 

I'm not sure what to try.  There might be some timing variation needed, like a short delay (a few seconds) between the SC_MINIMIZE and the focus grab.  You might try adding this to the end of the "pause" script:

 

setTimeout(function() { User32.SetForegroundWindow(mainWindow.hwndFrame); }, 2500);

 

And if that doesn't work at first, maybe experimenting with the timing parameter (the 2500, which is the delay time in milliseconds - 2500ms == 2.5 seconds) to see if a longer timeout does the trick.


By the way, the reason it doesn't work properly on Resume when you hit Pause twice is that PinballY notes the window that has focus at the moment of the Pause command, so that it can send focus back to the same window on Resume.  When you press Pause a second time, PinballY is noticing on the second press that the B2S window is now in charge, so it remembers that as the Resume window.  Which obviously isn't what you want.  So we need to find a way to get focus to PinballY on the first press.



#1029 atarian

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Posted 09 January 2020 - 01:54 PM

Hi mjr - Thanks for the explanation and suggestion.  I tried the delay in a few different places and increased it in length, etc. but it didn't make a difference.

 

Another observation is this:

 

1/  If I play a table WITHOUT a b2s the PinballY screen saying 'Running...' is shown AND the menu does appear.  However the table is still playing in the background.  I am not sure if that is what you expect?  if so, then this scenario is working.    The Resume also works in that the VPlayer playfield appears and has focus.

 

I will continue to play around a bit and will report back if I get any further.  Thanks


Edited by atarian, 09 January 2020 - 01:55 PM.


#1030 atarian

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Posted 10 January 2020 - 06:47 AM

Hi mjr. I experimented but didn't get very far. The good thing with the script you provided is at least PinballY is usable in that I can exit a table (2 presseses, but that isn't the end of the world). Given the advantages PinballY gives me (including the awesome screen capturing, other stuff like DOF effects, open-source aspects, etc) I am switching to it permanently so many thanks for your massive amount of work writing it and providing superb documentation.

So I can continue to experiment I was about to ask you if there is a way from the JavaScript where I can write to a debug log or add some trace code. I then thought let's check the documentation first and there is an answer :).

For anyone else who needs info on debugging it is here (multiple options available):
http://mjrnet.org/pi...lp/JsDebug.html

I will use logfile.log() today.

#1031 atarian

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Posted 10 January 2020 - 04:01 PM

Hey mjr - kind of good news :).

 

You might recall when I first posted in these threads I had an issue of the missing menu text, and at that time you asked if I was using the 64-bit version of PinballY.  At that time I was switching between the two to see if it made any difference, and for that particular problem it didn't (the solution in the end was related to my Windows Performance settings - Font Smoothing, etc.).

 

Now back to my problem bringing up the pause menu whilst using Exclusive Full Screen in VPX.  So far I have been using the PinballY 64-bit version 100% whilst working with this issue.  As a test today, I re-installed PinballY but FIRST tried the 32-bit version and I also temporarily removed the Main.js.  Guess what?  I can activate the Pause menu no problem with the standard Beta 18 build (and like I said with no Main.js script)!

 

I then re-installed PinballY 64-bit (again with no Main.js) and I cannot activate any menus at all.  To be sure this wasn't a fluke I re-installed PinballY 32-bit and it works again for several tables in a row.  The resume still doesn't work but that is something I think you are aware of with Exclusive Full Screen.

 

I grabbed the PinballY logs (attached) and can see there are differences including:

> the 64-bit version launches the Dof3264Surrogate.exe

> Some messages about Hi-score retrieval and DLLs

 

I am of course now using the 32-bit version fine, however to maybe try and understand the problem I had with the 64-bit version (if you want to that is!) - it might be something screwy in my setup.  Maybe I have messed up somewhere with the VpinMame installations, etc.  To provide more info over Christmas I started upgrading my Pinball Cabinet to add PinballY and to also install a real lightbar - Whilst I was installing DOF, etc. I had a real headache and had to re-install VPinMame, and the drivers for my PinDMD2 as that stopped working as well.   I am pretty sure in the end I ended up installing the 32-bit of PinMame as the 64-bit didn't work for me.    I don't know if this would cause the 'pause menu not showing issue'' with the 64-bit version of PinballY or not,  but if there is anything you want me to check or to try so that you can understand the problem fully then I can of course try.

 

If this issue is due to a mistake on my part then I can only apologise in advance  :stunned: .

32-BIT LOG

10 January 2020, 15:40:45: Session started
PinballY 1.0.0 (Beta 18), build 9149 (x86, 20200101-2322)

DOF (DirectOutput): initializing DOF client

DOF: creating DOF COM object (a23bfdbc-9a8a-46c0-8672-60f23d54ffb6)
DOF: got table mapping file: D:\Pinball\DirectOutput\config\tablemappings.xml

Starting pinball player system setup
The main table database folder is d:\hyperpin\Databases
Pinball player system "Visual Pinball 9" is disabled; skipping
Pinball player system "Visual Pinball 9.2" is disabled; skipping

Configuring pinball player system "Visual Pinball"
+ database folder = d:\hyperpin\Databases\Visual Pinball
+ working path when launching player program is D:\Pinball\
+ full table path (folder containing this system's table files) is D:\Pinball\Tables
+ scanning for table files: D:\Pinball\Tables\*.vpx
++ found file:  AFM RTM 2.vpx
++ found file:  AFM_1.0.16.vpx
++ found file:  Agents777.vpx
++ found file:  Ali (Stern 1980).vpx
++ found file:  Aqualand.vpx
++ found file:  ARFM.vpx
++ found file:  Astro (Gottlieb 1971).vpx
++ found file:  Attack from Mars (Bally 1995) g5k 1.1.vpx
++ found file:  Attack from Mars - Groni.vpx
++ found file:  Avatar(Stern 2010)_SAMROM.vpx
++ found file:  Aztec (Williams 1976).vpx
++ found file:  Back_to_the_Future_vpx_beta.vpx
++ found file:  Batman (Data East 1991).vpx
++ found file:  Batman the Dark Knight (Stern 2008).vpx
++ found file:  Berzerk 2_0-Lodger, 2016.vpx
++ found file:  Big Bang Bar.vpx
++ found file:  Big Buck Hunter Pro (Stern 2009).vpx
++ found file:  Big Game v1.0.4.vpx
++ found file:  Big Guns Beta.vpx
++ found file:  Black Hole (Gottlieb 1981) vpx.vpx
++ found file:  Black Jack(Bally 1976).vpx
++ found file:  Black Knight 2000 1.1.vpx
++ found file:  BlackOut VectorSync Edition VPX Beta 1.1.vpx
++ found file:  BoneBusters.vpx
++ found file:  Buccaneer.vpx
++ found file:  BugsBunnyWIP2.vpx
++ found file:  Bumper (Bill Port - 1977).vpx
++ found file:  Cactus_Canyon_Dozer_RTM.vpx
++ found file:  Capt. Card (Gottlieb 1973).vpx
++ found file:  Card Whiz (Gottlieb 1976).vpx
++ found file:  Centaur Bally Beta.vpx
++ found file:  CirqusVoltaire (Bally1997).vpx
++ found file:  Cirqus_Voltaire.vpx
++ found file:  Cirqus_Voltaire_Redux_2.1.vpx
++ found file:  Cleopatra(Gottlieb 1977).vpx
++ found file:  Congo (Williams 1995).vpx
++ found file:  Congo VP10 Beta.vpx
++ found file:  Count-Down (Gottlieb 1979).vpx
++ found file:  Cross Town (Gottlieb 1966).vpx
++ found file:  Cueball Wizard (Premier 1992 ).vpx
++ found file:  CV_2.0_REDUX_FINAL.vpx
++ found file:  Dirty Harry (Williams 1995).vpx
++ found file:  Doctor Who (Bally 1992).vpx
++ found file:  Dolly Parton (Bally 1978).vpx
++ found file:  Double-Up (Bally 1970).vpx
++ found file:  Dracula (Stern 1979).vpx
++ found file:  Eight Ball Champ (Bally 1985).vpx
++ found file:  Eight Ball Champ (Bally 1985)2.vpx
++ found file:  Eight Ball Deluxe (Bally 1981).vpx
++ found file:  Elvis_VPX.vpx
++ found file:  El_Bueno_el_Feo_y_el_Malo.vpx
++ found file:  Evel Knievel (Bally 1977).vpx
++ found file:  Evel Knievel v3.1.vpx
++ found file:  F-14 Tomcat (Williams 1987).vpx
++ found file:  Fast Draw.vpx
++ found file:  Fathom (Bally 1981) Vintage Mod.vpx
++ found file:  Fire Queen (Gottlieb 1977).vpx
++ found file:  FJ (Hankin 1978).vpx
++ found file:  Flight 2000 (Stern 1980).vpx
++ found file:  Flying Carpet (Gottlieb 1972).vpx
++ found file:  Freedom (Bally 1976) V1.0.vpx
++ found file:  Funhouse (Williams 1990)_1.1.vpx
++ found file:  Funhouse.vpx
++ found file:  Gemini (Gottlieb 1977).vpx
++ found file:  Genesis (Gottlieb 1986) 1.0.vpx
++ found file:  Genesis (Gottlieb 1986) 1.1.vpx
++ found file:  Genesis (Premier 1986) v1.0.vpx
++ found file:  Genesis 1.11 beta_TRY_THIS.vpx
++ found file:  Golden Arrow (Gottlieb 1977).vpx
++ found file:  Gorgar (Williams 1979)_1.2.vpx
++ found file:  Harlem Globetrotters (Bally 1978).vpx
++ found file:  Hawkman (Taito do Brasil 1983).vpx
++ found file:  Hi-Score Pool (Chicago Coin 1971).vpx
++ found file:  Hook.vpx
++ found file:  Hot Tip (Williams 1977).vpx
++ found file:  Hustler (LTD do Brasil 1980).vpx
++ found file:  Incredible Hulk, The (Gottlieb 1979).vpx
++ found file:  Jacks Open (Gottlieb 1977) v1.2.vpx
++ found file:  Joker Poker EM (Gottlieb 1978).vpx
++ found file:  Judge Dredd(Bally 1993).vpx
++ found file:  Junk Yard_VPX_1_3.vpx
++ found file:  KISS (Bally 1979)1.3.vpx
++ found file:  Lady Luck (Recel 1976)_VPX.vpx
++ found file:  Lost World (Bally 1978).vpx
++ found file:  Machine Bride of Pinbot.vpx
++ found file:  Magic Castle (Zaccaria 1984).vpx
++ found file:  Mata Hari (Bally 1978).vpx
++ found file:  Medieval Madness Tom Tower 1.0 (dozer 1.7).vpx
++ found file:  Medieval Madness_Redux_2.2.vpx
++ found file:  Medusa (Bally 1981).vpx
++ found file:  Mississippi (Recreativos Franco 1973).vpx
++ found file:  Mr. & Mrs. PAC-MAN.vpx
++ found file:  M_Madness_10_4_RELEASE.vpx
++ found file:  M_Madness_10_4_RELEASE_better_physics.vpx
++ found file:  Nascar-Race.vpx
++ found file:  NBA-Fastbreak.vpx
++ found file:  Night Rider (Bally 1976) v1.0b.vpx
++ found file:  Nine Ball (Stern 1980).vpx
++ found file:  NitroGroundShaker.vpx
++ found file:  Nudge Test and Calibration.vpx
++ found file:  Old Coney Island.vpx
++ found file:  Papa_Smurf.vpx
++ found file:  Paul Bunyan (Gottlieb 1968).vpx
++ found file:  Pharaoh (Williams 1981).vpx
++ found file:  Pinball Pool (Gottlieb 1979).vpx
++ found file:  Pinball Pool Beta.vpx
++ found file:  PlayboyBally-1978.vpx
++ found file:  Pyramid (Gottlieb 1978).vpx
++ found file:  Rescue_911.vpx
++ found file:  Road Kings (Williams 1986).vpx
++ found file:  Robo War_VPX_RTM.vpx
++ found file:  Robo War_VPX_RTM_zoomed.vpx
++ found file:  Robocop(Data East 1989).vpx
++ found file:  Robocop(Data East 1989)1.3.vpx
++ found file:  Robocop(Data East 1989)_first_greatkeep.vpx
++ found file:  Rocky Beta.vpx
++ found file:  Roller Coaster (Gottlieb 1971).vpx
++ found file:  Royal Flush (Gottlieb 1976).vpx
++ found file:  Scared Stiff (Bally 1996) 1.0.vpx
++ found file:  seawitch.vpx
++ found file:  Silver Slugger (Gottlieb 1990).vpx
++ found file:  SilverBall Mania (Bally 1978).vpx
++ found file:  Sinbad.vpx
++ found file:  Sinbad1.vpx
++ found file:  Sinbad3.vpx
++ found file:  Six Million Dollar Man, The Beta.vpx
++ found file:  Smurfette.vpx
++ found file:  Space Shuttle (williams 1984).vpx
++ found file:  Space Shuttle (Williams 1984)_New.vpx
++ found file:  Space Station (Williams 1987).vpx
++ found file:  Space Time (Bally 1972).vpx
++ found file:  Space Walk (Gottlieb 1979).vpx
++ found file:  Spanish Eyes (Williams 1972).vpx
++ found file:  Spiderman (stern 2007).vpx
++ found file:  Star Gazer V1.00.vpx
++ found file:  Star Trek (Bally 1979) beta v3.vpx
++ found file:  Star Trek (Bally 1979) v1.4.2.vpx
++ found file:  Star Trek (Bally 1979)_ADD.vpx
++ found file:  Star Trek (Gottlieb 1971).vpx
++ found file:  Star Trek (Gottlieb 1971)2.vpx
++ found file:  Star Trek (Stern 2013)_SAMROM.vpx
++ found file:  Star Trek (Stern 2013)_SAMROMv2.vpx
++ found file:  Star Trek (Stern 2013)_SAMROM_works.vpx
++ found file:  Star Trek - The Next Generation (Williams 1993) 1.2.vpx
++ found file:  Star Trek - The Next Generation (Williams 1993).vpx
++ found file:  Star Trek Enterprise Limited Edition (Stern 2012).vpx
++ found file:  Star Wars Empire Strikes Back Beta.vpx
++ found file:  Star-Trek-LE-1.9_Hannibal.vpx
++ found file:  Stingray (Stern 1977).vpx
++ found file:  Surf'n Safari v1.0.1.vpx
++ found file:  Swords of Fury (Williams 1988) 1.3.vpx
++ found file:  TAF VPX.vpx
++ found file:  Target Alpha (Gottlieb 1976).vpx
++ found file:  Terminator 2 (Williams 1991) g5k v1.1a.vpx
++ found file:  Terminator 2 Red.vpx
++ found file:  Terminator 2-Chrome Edition.vpx
++ found file:  The Addams Family (Bally 1992).vpx
++ found file:  The Flintstones (Williams 1994) v1.25.vpx
++ found file:  The Machine - Bride Of Pinbot (Williams 1991)_rev1.1.vpx
++ found file:  The Rolling Stones (Stern 2011).vpx
++ found file:  The Six Million Dollar Man (Bally 1978) v1.0.vpx
++ found file:  Time Tunnel (Bally 1971).vpx
++ found file:  TitleFightBeta1.vpx
++ found file:  TKO (Gottlieb 1979).vpx
++ found file:  Toledo (Williams 1975).vpx
++ found file:  Tommy.vpx
++ found file:  Tommy_VP10_last_great.vpx
++ found file:  Torpedo Alley.vpx
++ found file:  Torpedo_Alley_Dozer_RTM.vpx
++ found file:  TOTAN.vpx
++ found file:  Triple Strike (Williams 1975).vpx
++ found file:  Tron FS_SAMROM.vpx
++ found file:  Twilight_Zone.vpx
++ found file:  TX-Sector (Premier 1988).vpx
++ found file:  Vulcan.vpx
++ found file:  Wheel of Fortune (Stern 2007).vpx
++ found file:  Whoa-Nellie (wizbang 2011)2.vpx
++ found file:  Xenon.vpx
++ found file:  Xs and Os (Bally 1984).vpx
+ media folder base name is Visual Pinball, full path is D:\Hyperpin\Media\Visual Pinball; this is default folder name, which is the same as the system name
+ searching folder d:\hyperpin\Databases\Visual Pinball for table database .XML files

+ System "Visual Pinball": loading table database file d:\hyperpin\Databases\Visual Pinball\Demo 2019 VPX.xml
++ This file defines category "Demo 2019 VPX" for the games it contains; the category name is based on the XML file name
++ adding game Doctor Who (Bally 1992)_FOM_FLUSH, table file Doctor Who (Bally 1992)_FOM_FLUSH, media file base name Doctor Who (Bally 1992)_FOM_FLUSH
++ adding game Back_to_the_Future_vpx_beta, table file Back_to_the_Future_vpx_beta, media file base name Back_to_the_Future_vpx_beta
++ adding game F-14 Tomcat, table file F-14 Tomcat (Williams 1987), media file base name F-14 Tomcat (Williams 1987)
++ adding game Fast Draw, table file Fast Draw, media file base name Fast Draw
++ adding game Fathom (Bally 1981) Vintage Mod, table file Fathom (Bally 1981) Vintage Mod, media file base name Fathom (Bally 1981) Vintage Mod
++ adding game NitroGroundShaker, table file NitroGroundShaker, media file base name NitroGroundShaker
++ adding game Pinball Pool, table file Pinball Pool (Gottlieb 1979), media file base name Pinball Pool (Gottlieb 1979)
++ adding game Robocop(Data East 1989)_first_greatkeep, table file Robocop(Data East 1989)_first_greatkeep, media file base name Robocop(Data East 1989)_first_greatkeep
++ adding game seawitch, table file seawitch, media file base name seawitch
++ adding game Star Trek Enterprise Limited Edition, table file Star Trek Enterprise Limited Edition (Stern 2012), media file base name Star Trek Enterprise Limited Edition (Stern 2012)
++ adding game Triple Strike, table file Triple Strike (Williams 1975), media file base name Triple Strike (Williams 1975)
++ adding game Tron FS_SAMROM, table file Tron FS_SAMROM, media file base name Tron FS_SAMROM
++ adding game Twilight_Zone, table file Twilight_Zone, media file base name Twilight_Zone
++ adding game Terminator 2 (Williams 1991) g5k v1.1a, table file Terminator 2 (Williams 1991) g5k v1.1a, media file base name Terminator 2 (Williams 1991) g5k v1.1a
++ adding game Robo War_VPX_RTM, table file Robo War_VPX_RTM, media file base name Robo War_VPX_RTM
++ adding game Bumper, table file Bumper (Bill Port - 1977), media file base name Bumper (Bill Port - 1977)
++ adding game CirqusVoltaire, table file CirqusVoltaire (Bally1997), media file base name CirqusVoltaire (Bally1997)
++ adding game Hustler, table file Hustler (LTD do Brasil 1980), media file base name Hustler (LTD do Brasil 1980)
++ adding game Mississippi, table file Mississippi (Recreativos Franco 1973), media file base name Mississippi (Recreativos Franco 1973)
++ adding game Attack from Mars (Bally 1995) g5k 1.1, table file Attack from Mars (Bally 1995) g5k 1.1, media file base name Attack from Mars (Bally 1995) g5k 1.1
++ adding game Batman the Dark Knight, table file Batman the Dark Knight (Stern 2008), media file base name Batman the Dark Knight (Stern 2008)
++ adding game Eight Ball Deluxe, table file Eight Ball Deluxe (Bally 1981), media file base name Eight Ball Deluxe (Bally 1981)
++ adding game Nine Ball, table file Nine Ball (Stern 1980), media file base name Nine Ball (Stern 1980)
++ adding game Space Time, table file Space Time (Bally 1972), media file base name Space Time (Bally 1972)
++ adding game Time Tunnel, table file Time Tunnel (Bally 1971), media file base name Time Tunnel (Bally 1971)
++ adding game Aztec, table file Aztec (Williams 1976), media file base name Aztec (Williams 1976)
++ adding game Buccaneer, table file Buccaneer, media file base name Buccaneer
++ adding game Capt. Card, table file Capt. Card (Gottlieb 1973), media file base name Capt. Card (Gottlieb 1973)
++ adding game Cross Town, table file Cross Town (Gottlieb 1966), media file base name Cross Town (Gottlieb 1966)
++ adding game Cueball Wizard, table file Cueball Wizard (Premier 1992 ), media file base name Cueball Wizard (Premier 1992 )
++ adding game Dolly Parton, table file Dolly Parton (Bally 1978), media file base name Dolly Parton (Bally 1978)
++ adding game Evel Knievel, table file Evel Knievel (Bally 1977), media file base name Evel Knievel (Bally 1977)
++ adding game Hook, table file Hook, media file base name Hook
++ adding game Medusa, table file Medusa (Bally 1981), media file base name Medusa (Bally 1981)
++ adding game Nudge Test and Calibration, table file Nudge Test and Calibration, media file base name Nudge Test and Calibration
++ adding game Space Shuttle (Williams 1984)_New, table file Space Shuttle (Williams 1984)_New, media file base name Space Shuttle (Williams 1984)_New
++ adding game Space Station, table file Space Station (Williams 1987), media file base name Space Station (Williams 1987)
++ adding game Star Trek - The Next Generation, table file Star Trek - The Next Generation (Williams 1993), media file base name Star Trek - The Next Generation (Williams 1993)
++ adding game Stingray, table file Stingray (Stern 1977), media file base name Stingray (Stern 1977)
++ adding game The Flintstones (Williams 1994) v1.25, table file The Flintstones (Williams 1994) v1.25, media file base name The Flintstones (Williams 1994) v1.25
++ adding game Wheel of Fortune, table file Wheel of Fortune (Stern 2007), media file base name Wheel of Fortune (Stern 2007)

+ System "Visual Pinball": loading table database file d:\hyperpin\Databases\Visual Pinball\Visual Pinball.xml
++ This is the main file for this system (it doesn't define a category)
++ adding game Elvis, table file Elvis_VPX, media file base name Elvis (Stern 2004)
++ adding game El Bueno el Feo y el Malo, table file El_Bueno_el_Feo_y_el_Malo, media file base name El Bueno el Feo y el Malo (Bally 1990)
++ adding game Fire Queen, table file Fire Queen (Gottlieb 1977), media file base name Fire Queen (Gottlieb 1977)
++ adding game Flight 2000, table file Flight 2000 (Stern 1980), media file base name Flight 2000 (Stern 1980)
++ adding game Flying Carpet, table file Flying Carpet (Gottlieb 1972), media file base name Flying Carpet (Gottlieb 1972)
++ adding game Freedom, table file Freedom (Bally 1976) V1.0, media file base name Freedom (Bally 1976)
++ adding game Funhouse, table file Funhouse (Williams 1990)_1.1, media file base name Funhouse (Williams 1990)
++ adding game Genesis, table file Genesis (Gottlieb 1986) 1.1, media file base name Genesis (Premier 1986)
++ adding game Golden Arrow, table file Golden Arrow (Gottlieb 1977), media file base name Golden Arrow (Gottlieb 1977)
++ adding game Lady Luck, table file Lady Luck (Recel 1976)_VPX, media file base name Lady Luck (Recel S. A. 1976)
Pinball player system "Future Pinball" is disabled; skipping
Pinball player system "Pinball Arcade" is disabled; skipping

Configuring pinball player system "Pinball FX3"
+ database folder = d:\hyperpin\Databases\Pinball FX3
Error: system Pinball FX3 uses the [Program EXE] substitution variable in its STEAM setting, but Steam wasn't found in the Windows registry
Pinball player system "Pinball FX2" is disabled; skipping

Checking for Javascript main script file D:\HyperPin\scripts\main.js

Searching for real DMD device DLL
+ No DLL found in the PinballY folder; checking for a VPinMAME folder
High score retrieval (init): VPinMAME NVRAM path is d:\Pinball\Pinmame\nvram
High score retrieval (init): PinEMHi .ini file path is D:\HyperPin\PINemHi\PINemHi.ini
+ VPinMAME COM object registration found at D:\Pinball\pinmame\vpinmame.dll
High score retrieval (init): PinEMHi ini data loaded successfully
+ Found the DLL in the VPinMAME folder: D:\Pinball\pinmame\DmdDevice.dll

Detecting and configuring real DMD device
+ Searching for dmddevice.dll
+ found DMD interface DLL: D:\Pinball\pinmame\DmdDevice.dll
+ retrieving file version info for DLL, to check for special handling
++ DLL version info not available; we must assume this is an old version with known bugs, so some
   features will be disabled.  Please update your DmdDevice.dll to a current version.

High score retrieval (init): path for VP is D:\Per\VisualPinball\VPinMame\nvram\
High score retrieval (init): path for FP is D:\Games\Future Pinball\fpRAM\
+ dmddevice.dll successfully loaded
PinEMHi command line: "D:\HyperPin\PINemHi\PINemHi.exe"  -v
Searching for Startup Video in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (bg) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (bg) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (dmd) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (dmd) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (instcard) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (instcard) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (topper) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (topper) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (realdmd) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (realdmd) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (realdmd color) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (realdmd color) in D:\HyperPin\Assets\Startup Videos.*
Searching for Visual Pinball in D:\HyperPin\Media\System Underlays.*
Searching for Visual Pinball in D:\HyperPin\Assets\System Underlays.*
Searching for underlay in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Assets\Images.*
Searching for Startup Audio in D:\HyperPin\Media\Startup Sounds.*
Searching for Startup Audio in D:\HyperPin\Assets\Startup Sounds.*
PinEMHi completed successfully; results:
>>>

                   Version 1.3.1

Supports all Future Pinball-Games Top 10 Hiscores
        Supports 425 Visual Pinball-Games
              Supports 1240 Roms
   *** Compatible with Visual pinmame 3.0 ***

            Written by Dna Disturber

>>>
Searching for Default Real DMD in D:\HyperPin\Media\Images.*
Searching for Default Real DMD in D:\HyperPin\Assets\Images.*
High score retrieval: determining NVRAM path for Terminator 2 (Williams 1991) g5k v1.1a
+ Game is VP/VPX
+ No explicit NVRAM setting in game; using VPinMAME NVRAM path = d:\Pinball\Pinmame\nvram
+ No ROM file found that way; looking in DOF config
+ Guessing based on DOF ROM name = t2; scanning for matching files
++ Zero matches found, keeping t2
+ Still no match; trying a fuzzy match on the friendly ROM names
+ The name so far doesn't end in .nv, so we're adding that -> t2.nv
Searching for Next in D:\HyperPin\Media\Button Sounds.*
Searching for Next in D:\HyperPin\Assets\Button Sounds.*
Searching for Select in D:\HyperPin\Media\Button Sounds.*
Searching for Select in D:\HyperPin\Assets\Button Sounds.*

Table launch: Terminator 2 (Williams 1991) g5k v1.1a, table file Terminator 2 (Williams 1991) g5k v1.1a, system Visual Pinball

DOF: shutting down DOF client
+ launch: full table path D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a
+ table launch: table file D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a doesn't exist; try adding extension -> D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a.vpx
+ table launch: file + extension (D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a.vpx) exists, using it
Searching for Launch in D:\HyperPin\Media\Button Sounds.*
Searching for Launch in D:\HyperPin\Assets\Button Sounds.*
+ table launch: executable: D:\Pinball\VPinballX1.6.exe
+ table launch: applying command line variable substitutions:
+ Original> /minimized /play -"[TABLEPATH]\[TABLEFILE]"
+ Final   > /minimized /play -"D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a.vpx"
+ table launch: process launch succeeded

Re-scanning for all systems' table files due to application activation
+ scanning for table files: D:\Pinball\Tables\*.vpx
Searching for Next in D:\HyperPin\Media\Button Sounds.*
Searching for Next in D:\HyperPin\Assets\Button Sounds.*
Searching for Select in D:\HyperPin\Media\Button Sounds.*
Searching for Select in D:\HyperPin\Assets\Button Sounds.*
+ table launch: Close Game command received
+ table launch: trying to close the game process

Re-scanning for all systems' table files due to application activation
+ scanning for table files: D:\Pinball\Tables\*.vpx
+ table launch: game exited normally
+ table launch finished successfully
Searching for Visual Pinball in D:\HyperPin\Media\System Underlays.*
Searching for Visual Pinball in D:\HyperPin\Assets\System Underlays.*
Searching for underlay in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Assets\Images.*
High score retrieval: determining NVRAM path for Terminator 2 (Williams 1991) g5k v1.1a
+ Game is VP/VPX
+ No explicit NVRAM setting in game; using VPinMAME NVRAM path = d:\Pinball\Pinmame\nvram
+ Still no match; trying a fuzzy match on the friendly ROM names

Detecting and configuring real DMD device
+ Searching for dmddevice.dll
+ found DMD interface DLL: D:\Pinball\pinmame\DmdDevice.dll
+ retrieving file version info for DLL, to check for special handling

DOF (DirectOutput): initializing DOF client

DOF: creating DOF COM object (a23bfdbc-9a8a-46c0-8672-60f23d54ffb6)
++ DLL version info not available; we must assume this is an old version with known bugs, so some
   features will be disabled.  Please update your DmdDevice.dll to a current version.

+ dmddevice.dll successfully loaded
High score retrieval: determining NVRAM path for Terminator 2 (Williams 1991) g5k v1.1a
+ Game is VP/VPX
+ No explicit NVRAM setting in game; using VPinMAME NVRAM path = d:\Pinball\Pinmame\nvram
+ Still no match; trying a fuzzy match on the friendly ROM names
Searching for Default Real DMD in D:\HyperPin\Media\Images.*
Searching for Default Real DMD in D:\HyperPin\Assets\Images.*
DOF: got table mapping file: D:\Pinball\DirectOutput\config\tablemappings.xml
Searching for Select in D:\HyperPin\Media\Button Sounds.*
Searching for Select in D:\HyperPin\Assets\Button Sounds.*
Searching for Next in D:\HyperPin\Media\Button Sounds.*
Searching for Next in D:\HyperPin\Assets\Button Sounds.*
Searching for Select in D:\HyperPin\Media\Button Sounds.*
Searching for Select in D:\HyperPin\Assets\Button Sounds.*

DOF: shutting down DOF client

10 January 2020, 15:41:15: PinballY session ending


64-bit Log

10 January 2020, 15:21:48: Session started
PinballY 1.0.0 (Beta 18), build 9149 (x64, 20200101-2322)

DOF (DirectOutput): initializing DOF client
+ Launching DOF surrogate process.  This is required because PinballY is running
  in 64-bit, and DOF is a 32-bit COM object.  Surrogate command line:
  >"D:\HyperPin\Dof3264Surrogate.exe"  -parent_pid=636 -clsid=cd758839-38dd-4831-83be-5c8c94d97b31

DOF: creating DOF COM object (a23bfdbc-9a8a-46c0-8672-60f23d54ffb6)
DOF: got table mapping file: D:\Pinball\DirectOutput\config\tablemappings.xml

Starting pinball player system setup
The main table database folder is d:\hyperpin\Databases
Pinball player system "Visual Pinball 9" is disabled; skipping
Pinball player system "Visual Pinball 9.2" is disabled; skipping

Configuring pinball player system "Visual Pinball"
+ database folder = d:\hyperpin\Databases\Visual Pinball
+ working path when launching player program is D:\Pinball\
+ full table path (folder containing this system's table files) is D:\Pinball\Tables
+ scanning for table files: D:\Pinball\Tables\*.vpx
++ found file:  AFM RTM 2.vpx
++ found file:  AFM_1.0.16.vpx
++ found file:  Agents777.vpx
++ found file:  Ali (Stern 1980).vpx
++ found file:  Aqualand.vpx
++ found file:  ARFM.vpx
++ found file:  Astro (Gottlieb 1971).vpx
++ found file:  Attack from Mars (Bally 1995) g5k 1.1.vpx
++ found file:  Attack from Mars - Groni.vpx
++ found file:  Avatar(Stern 2010)_SAMROM.vpx
++ found file:  Aztec (Williams 1976).vpx
++ found file:  Back_to_the_Future_vpx_beta.vpx
++ found file:  Batman (Data East 1991).vpx
++ found file:  Batman the Dark Knight (Stern 2008).vpx
++ found file:  Berzerk 2_0-Lodger, 2016.vpx
++ found file:  Big Bang Bar.vpx
++ found file:  Big Buck Hunter Pro (Stern 2009).vpx
++ found file:  Big Game v1.0.4.vpx
++ found file:  Big Guns Beta.vpx
++ found file:  Black Hole (Gottlieb 1981) vpx.vpx
++ found file:  Black Jack(Bally 1976).vpx
++ found file:  Black Knight 2000 1.1.vpx
++ found file:  BlackOut VectorSync Edition VPX Beta 1.1.vpx
++ found file:  BoneBusters.vpx
++ found file:  Buccaneer.vpx
++ found file:  BugsBunnyWIP2.vpx
++ found file:  Bumper (Bill Port - 1977).vpx
++ found file:  Cactus_Canyon_Dozer_RTM.vpx
++ found file:  Capt. Card (Gottlieb 1973).vpx
++ found file:  Card Whiz (Gottlieb 1976).vpx
++ found file:  Centaur Bally Beta.vpx
++ found file:  CirqusVoltaire (Bally1997).vpx
++ found file:  Cirqus_Voltaire.vpx
++ found file:  Cirqus_Voltaire_Redux_2.1.vpx
++ found file:  Cleopatra(Gottlieb 1977).vpx
++ found file:  Congo (Williams 1995).vpx
++ found file:  Congo VP10 Beta.vpx
++ found file:  Count-Down (Gottlieb 1979).vpx
++ found file:  Cross Town (Gottlieb 1966).vpx
++ found file:  Cueball Wizard (Premier 1992 ).vpx
++ found file:  CV_2.0_REDUX_FINAL.vpx
++ found file:  Dirty Harry (Williams 1995).vpx
++ found file:  Doctor Who (Bally 1992).vpx
++ found file:  Dolly Parton (Bally 1978).vpx
++ found file:  Double-Up (Bally 1970).vpx
++ found file:  Dracula (Stern 1979).vpx
++ found file:  Eight Ball Champ (Bally 1985).vpx
++ found file:  Eight Ball Champ (Bally 1985)2.vpx
++ found file:  Eight Ball Deluxe (Bally 1981).vpx
++ found file:  Elvis_VPX.vpx
++ found file:  El_Bueno_el_Feo_y_el_Malo.vpx
++ found file:  Evel Knievel (Bally 1977).vpx
++ found file:  Evel Knievel v3.1.vpx
++ found file:  F-14 Tomcat (Williams 1987).vpx
++ found file:  Fast Draw.vpx
++ found file:  Fathom (Bally 1981) Vintage Mod.vpx
++ found file:  Fire Queen (Gottlieb 1977).vpx
++ found file:  FJ (Hankin 1978).vpx
++ found file:  Flight 2000 (Stern 1980).vpx
++ found file:  Flying Carpet (Gottlieb 1972).vpx
++ found file:  Freedom (Bally 1976) V1.0.vpx
++ found file:  Funhouse (Williams 1990)_1.1.vpx
++ found file:  Funhouse.vpx
++ found file:  Gemini (Gottlieb 1977).vpx
++ found file:  Genesis (Gottlieb 1986) 1.0.vpx
++ found file:  Genesis (Gottlieb 1986) 1.1.vpx
++ found file:  Genesis (Premier 1986) v1.0.vpx
++ found file:  Genesis 1.11 beta_TRY_THIS.vpx
++ found file:  Golden Arrow (Gottlieb 1977).vpx
++ found file:  Gorgar (Williams 1979)_1.2.vpx
++ found file:  Harlem Globetrotters (Bally 1978).vpx
++ found file:  Hawkman (Taito do Brasil 1983).vpx
++ found file:  Hi-Score Pool (Chicago Coin 1971).vpx
++ found file:  Hook.vpx
++ found file:  Hot Tip (Williams 1977).vpx
++ found file:  Hustler (LTD do Brasil 1980).vpx
++ found file:  Incredible Hulk, The (Gottlieb 1979).vpx
++ found file:  Jacks Open (Gottlieb 1977) v1.2.vpx
++ found file:  Joker Poker EM (Gottlieb 1978).vpx
++ found file:  Judge Dredd(Bally 1993).vpx
++ found file:  Junk Yard_VPX_1_3.vpx
++ found file:  KISS (Bally 1979)1.3.vpx
++ found file:  Lady Luck (Recel 1976)_VPX.vpx
++ found file:  Lost World (Bally 1978).vpx
++ found file:  Machine Bride of Pinbot.vpx
++ found file:  Magic Castle (Zaccaria 1984).vpx
++ found file:  Mata Hari (Bally 1978).vpx
++ found file:  Medieval Madness Tom Tower 1.0 (dozer 1.7).vpx
++ found file:  Medieval Madness_Redux_2.2.vpx
++ found file:  Medusa (Bally 1981).vpx
++ found file:  Mississippi (Recreativos Franco 1973).vpx
++ found file:  Mr. & Mrs. PAC-MAN.vpx
++ found file:  M_Madness_10_4_RELEASE.vpx
++ found file:  M_Madness_10_4_RELEASE_better_physics.vpx
++ found file:  Nascar-Race.vpx
++ found file:  NBA-Fastbreak.vpx
++ found file:  Night Rider (Bally 1976) v1.0b.vpx
++ found file:  Nine Ball (Stern 1980).vpx
++ found file:  NitroGroundShaker.vpx
++ found file:  Nudge Test and Calibration.vpx
++ found file:  Old Coney Island.vpx
++ found file:  Papa_Smurf.vpx
++ found file:  Paul Bunyan (Gottlieb 1968).vpx
++ found file:  Pharaoh (Williams 1981).vpx
++ found file:  Pinball Pool (Gottlieb 1979).vpx
++ found file:  Pinball Pool Beta.vpx
++ found file:  PlayboyBally-1978.vpx
++ found file:  Pyramid (Gottlieb 1978).vpx
++ found file:  Rescue_911.vpx
++ found file:  Road Kings (Williams 1986).vpx
++ found file:  Robo War_VPX_RTM.vpx
++ found file:  Robo War_VPX_RTM_zoomed.vpx
++ found file:  Robocop(Data East 1989).vpx
++ found file:  Robocop(Data East 1989)1.3.vpx
++ found file:  Robocop(Data East 1989)_first_greatkeep.vpx
++ found file:  Rocky Beta.vpx
++ found file:  Roller Coaster (Gottlieb 1971).vpx
++ found file:  Royal Flush (Gottlieb 1976).vpx
++ found file:  Scared Stiff (Bally 1996) 1.0.vpx
++ found file:  seawitch.vpx
++ found file:  Silver Slugger (Gottlieb 1990).vpx
++ found file:  SilverBall Mania (Bally 1978).vpx
++ found file:  Sinbad.vpx
++ found file:  Sinbad1.vpx
++ found file:  Sinbad3.vpx
++ found file:  Six Million Dollar Man, The Beta.vpx
++ found file:  Smurfette.vpx
++ found file:  Space Shuttle (williams 1984).vpx
++ found file:  Space Shuttle (Williams 1984)_New.vpx
++ found file:  Space Station (Williams 1987).vpx
++ found file:  Space Time (Bally 1972).vpx
++ found file:  Space Walk (Gottlieb 1979).vpx
++ found file:  Spanish Eyes (Williams 1972).vpx
++ found file:  Spiderman (stern 2007).vpx
++ found file:  Star Gazer V1.00.vpx
++ found file:  Star Trek (Bally 1979) beta v3.vpx
++ found file:  Star Trek (Bally 1979) v1.4.2.vpx
++ found file:  Star Trek (Bally 1979)_ADD.vpx
++ found file:  Star Trek (Gottlieb 1971).vpx
++ found file:  Star Trek (Gottlieb 1971)2.vpx
++ found file:  Star Trek (Stern 2013)_SAMROM.vpx
++ found file:  Star Trek (Stern 2013)_SAMROMv2.vpx
++ found file:  Star Trek (Stern 2013)_SAMROM_works.vpx
++ found file:  Star Trek - The Next Generation (Williams 1993) 1.2.vpx
++ found file:  Star Trek - The Next Generation (Williams 1993).vpx
++ found file:  Star Trek Enterprise Limited Edition (Stern 2012).vpx
++ found file:  Star Wars Empire Strikes Back Beta.vpx
++ found file:  Star-Trek-LE-1.9_Hannibal.vpx
++ found file:  Stingray (Stern 1977).vpx
++ found file:  Surf'n Safari v1.0.1.vpx
++ found file:  Swords of Fury (Williams 1988) 1.3.vpx
++ found file:  TAF VPX.vpx
++ found file:  Target Alpha (Gottlieb 1976).vpx
++ found file:  Terminator 2 (Williams 1991) g5k v1.1a.vpx
++ found file:  Terminator 2 Red.vpx
++ found file:  Terminator 2-Chrome Edition.vpx
++ found file:  The Addams Family (Bally 1992).vpx
++ found file:  The Flintstones (Williams 1994) v1.25.vpx
++ found file:  The Machine - Bride Of Pinbot (Williams 1991)_rev1.1.vpx
++ found file:  The Rolling Stones (Stern 2011).vpx
++ found file:  The Six Million Dollar Man (Bally 1978) v1.0.vpx
++ found file:  Time Tunnel (Bally 1971).vpx
++ found file:  TitleFightBeta1.vpx
++ found file:  TKO (Gottlieb 1979).vpx
++ found file:  Toledo (Williams 1975).vpx
++ found file:  Tommy.vpx
++ found file:  Tommy_VP10_last_great.vpx
++ found file:  Torpedo Alley.vpx
++ found file:  Torpedo_Alley_Dozer_RTM.vpx
++ found file:  TOTAN.vpx
++ found file:  Triple Strike (Williams 1975).vpx
++ found file:  Tron FS_SAMROM.vpx
++ found file:  Twilight_Zone.vpx
++ found file:  TX-Sector (Premier 1988).vpx
++ found file:  Vulcan.vpx
++ found file:  Wheel of Fortune (Stern 2007).vpx
++ found file:  Whoa-Nellie (wizbang 2011)2.vpx
++ found file:  Xenon.vpx
++ found file:  Xs and Os (Bally 1984).vpx
+ media folder base name is Visual Pinball, full path is D:\Hyperpin\Media\Visual Pinball; this is default folder name, which is the same as the system name
+ searching folder d:\hyperpin\Databases\Visual Pinball for table database .XML files

+ System "Visual Pinball": loading table database file d:\hyperpin\Databases\Visual Pinball\Demo 2019 VPX.xml
++ This file defines category "Demo 2019 VPX" for the games it contains; the category name is based on the XML file name
++ adding game Doctor Who (Bally 1992)_FOM_FLUSH, table file Doctor Who (Bally 1992)_FOM_FLUSH, media file base name Doctor Who (Bally 1992)_FOM_FLUSH
++ adding game Back_to_the_Future_vpx_beta, table file Back_to_the_Future_vpx_beta, media file base name Back_to_the_Future_vpx_beta
++ adding game F-14 Tomcat, table file F-14 Tomcat (Williams 1987), media file base name F-14 Tomcat (Williams 1987)
++ adding game Fast Draw, table file Fast Draw, media file base name Fast Draw
++ adding game Fathom (Bally 1981) Vintage Mod, table file Fathom (Bally 1981) Vintage Mod, media file base name Fathom (Bally 1981) Vintage Mod
++ adding game NitroGroundShaker, table file NitroGroundShaker, media file base name NitroGroundShaker
++ adding game Pinball Pool, table file Pinball Pool (Gottlieb 1979), media file base name Pinball Pool (Gottlieb 1979)
++ adding game Robocop(Data East 1989)_first_greatkeep, table file Robocop(Data East 1989)_first_greatkeep, media file base name Robocop(Data East 1989)_first_greatkeep
++ adding game seawitch, table file seawitch, media file base name seawitch
++ adding game Star Trek Enterprise Limited Edition, table file Star Trek Enterprise Limited Edition (Stern 2012), media file base name Star Trek Enterprise Limited Edition (Stern 2012)
++ adding game Triple Strike, table file Triple Strike (Williams 1975), media file base name Triple Strike (Williams 1975)
++ adding game Tron FS_SAMROM, table file Tron FS_SAMROM, media file base name Tron FS_SAMROM
++ adding game Twilight_Zone, table file Twilight_Zone, media file base name Twilight_Zone
++ adding game Terminator 2 (Williams 1991) g5k v1.1a, table file Terminator 2 (Williams 1991) g5k v1.1a, media file base name Terminator 2 (Williams 1991) g5k v1.1a
++ adding game Robo War_VPX_RTM, table file Robo War_VPX_RTM, media file base name Robo War_VPX_RTM
++ adding game Bumper, table file Bumper (Bill Port - 1977), media file base name Bumper (Bill Port - 1977)
++ adding game CirqusVoltaire, table file CirqusVoltaire (Bally1997), media file base name CirqusVoltaire (Bally1997)
++ adding game Hustler, table file Hustler (LTD do Brasil 1980), media file base name Hustler (LTD do Brasil 1980)
++ adding game Mississippi, table file Mississippi (Recreativos Franco 1973), media file base name Mississippi (Recreativos Franco 1973)
++ adding game Attack from Mars (Bally 1995) g5k 1.1, table file Attack from Mars (Bally 1995) g5k 1.1, media file base name Attack from Mars (Bally 1995) g5k 1.1
++ adding game Batman the Dark Knight, table file Batman the Dark Knight (Stern 2008), media file base name Batman the Dark Knight (Stern 2008)
++ adding game Eight Ball Deluxe, table file Eight Ball Deluxe (Bally 1981), media file base name Eight Ball Deluxe (Bally 1981)
++ adding game Nine Ball, table file Nine Ball (Stern 1980), media file base name Nine Ball (Stern 1980)
++ adding game Space Time, table file Space Time (Bally 1972), media file base name Space Time (Bally 1972)
++ adding game Time Tunnel, table file Time Tunnel (Bally 1971), media file base name Time Tunnel (Bally 1971)
++ adding game Aztec, table file Aztec (Williams 1976), media file base name Aztec (Williams 1976)
++ adding game Buccaneer, table file Buccaneer, media file base name Buccaneer
++ adding game Capt. Card, table file Capt. Card (Gottlieb 1973), media file base name Capt. Card (Gottlieb 1973)
++ adding game Cross Town, table file Cross Town (Gottlieb 1966), media file base name Cross Town (Gottlieb 1966)
++ adding game Cueball Wizard, table file Cueball Wizard (Premier 1992 ), media file base name Cueball Wizard (Premier 1992 )
++ adding game Dolly Parton, table file Dolly Parton (Bally 1978), media file base name Dolly Parton (Bally 1978)
++ adding game Evel Knievel, table file Evel Knievel (Bally 1977), media file base name Evel Knievel (Bally 1977)
++ adding game Hook, table file Hook, media file base name Hook
++ adding game Medusa, table file Medusa (Bally 1981), media file base name Medusa (Bally 1981)
++ adding game Nudge Test and Calibration, table file Nudge Test and Calibration, media file base name Nudge Test and Calibration
++ adding game Space Shuttle (Williams 1984)_New, table file Space Shuttle (Williams 1984)_New, media file base name Space Shuttle (Williams 1984)_New
++ adding game Space Station, table file Space Station (Williams 1987), media file base name Space Station (Williams 1987)
++ adding game Star Trek - The Next Generation, table file Star Trek - The Next Generation (Williams 1993), media file base name Star Trek - The Next Generation (Williams 1993)
++ adding game Stingray, table file Stingray (Stern 1977), media file base name Stingray (Stern 1977)
++ adding game The Flintstones (Williams 1994) v1.25, table file The Flintstones (Williams 1994) v1.25, media file base name The Flintstones (Williams 1994) v1.25
++ adding game Wheel of Fortune, table file Wheel of Fortune (Stern 2007), media file base name Wheel of Fortune (Stern 2007)

+ System "Visual Pinball": loading table database file d:\hyperpin\Databases\Visual Pinball\Visual Pinball.xml
++ This is the main file for this system (it doesn't define a category)
++ adding game Elvis, table file Elvis_VPX, media file base name Elvis (Stern 2004)
++ adding game El Bueno el Feo y el Malo, table file El_Bueno_el_Feo_y_el_Malo, media file base name El Bueno el Feo y el Malo (Bally 1990)
++ adding game Fire Queen, table file Fire Queen (Gottlieb 1977), media file base name Fire Queen (Gottlieb 1977)
++ adding game Flight 2000, table file Flight 2000 (Stern 1980), media file base name Flight 2000 (Stern 1980)
++ adding game Flying Carpet, table file Flying Carpet (Gottlieb 1972), media file base name Flying Carpet (Gottlieb 1972)
++ adding game Freedom, table file Freedom (Bally 1976) V1.0, media file base name Freedom (Bally 1976)
++ adding game Funhouse, table file Funhouse (Williams 1990)_1.1, media file base name Funhouse (Williams 1990)
++ adding game Genesis, table file Genesis (Gottlieb 1986) 1.1, media file base name Genesis (Premier 1986)
++ adding game Golden Arrow, table file Golden Arrow (Gottlieb 1977), media file base name Golden Arrow (Gottlieb 1977)
++ adding game Lady Luck, table file Lady Luck (Recel 1976)_VPX, media file base name Lady Luck (Recel S. A. 1976)
Pinball player system "Future Pinball" is disabled; skipping
Pinball player system "Pinball Arcade" is disabled; skipping

Configuring pinball player system "Pinball FX3"
+ database folder = d:\hyperpin\Databases\Pinball FX3
Error: system Pinball FX3 uses the [Program EXE] substitution variable in its STEAM setting, but Steam wasn't found in the Windows registry
Pinball player system "Pinball FX2" is disabled; skipping

Checking for Javascript main script file D:\HyperPin\scripts\main.js

Searching for real DMD device DLL
High score retrieval (init): VPinMAME NVRAM path is d:\Pinball\Pinmame\nvram
High score retrieval (init): PinEMHi .ini file path is D:\HyperPin\PINemHi\PINemHi.ini
+ No DLL found in the PinballY folder; checking for a VPinMAME folder
High score retrieval (init): PinEMHi ini data loaded successfully
+ VPinMAME COM object registration found at D:\Pinball\pinmame\VPinMAME64.dll
+ Found the 64-bit DLL in the VPinMAME folder: D:\Pinball\pinmame\DmdDevice64.dll

Detecting and configuring real DMD device
+ Searching for dmddevice.dll
+ found DMD interface DLL: D:\Pinball\pinmame\DmdDevice64.dll
+ retrieving file version info for DLL, to check for special handling
High score retrieval (init): path for VP is d:\Pinball\Pinmame\nvram\
++ DLL version info not available; we must assume this is an old version with known bugs, so some
   features will be disabled.  Please update your DmdDevice.dll to a current version.

High score retrieval (init): path for FP is D:\Games\Future Pinball\fpRAM\
+ dmddevice.dll successfully loaded
PinEMHi command line: "D:\HyperPin\PINemHi\PINemHi.exe"  -v
Searching for Startup Video in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (bg) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (bg) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (dmd) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (dmd) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (instcard) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (instcard) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (topper) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (topper) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (realdmd) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (realdmd) in D:\HyperPin\Assets\Startup Videos.*
Searching for Startup Video (realdmd color) in D:\HyperPin\Media\Startup Videos.*
Searching for Startup Video (realdmd color) in D:\HyperPin\Assets\Startup Videos.*
Searching for Visual Pinball in D:\HyperPin\Media\System Underlays.*
Searching for Visual Pinball in D:\HyperPin\Assets\System Underlays.*
Searching for underlay in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Assets\Images.*
Searching for Startup Audio in D:\HyperPin\Media\Startup Sounds.*
Searching for Startup Audio in D:\HyperPin\Assets\Startup Sounds.*
PinEMHi completed successfully; results:
>>>

                   Version 1.3.1

Supports all Future Pinball-Games Top 10 Hiscores
        Supports 425 Visual Pinball-Games
              Supports 1240 Roms
   *** Compatible with Visual pinmame 3.0 ***

            Written by Dna Disturber

>>>
Searching for Default Real DMD in D:\HyperPin\Media\Images.*
Searching for Default Real DMD in D:\HyperPin\Assets\Images.*
Searching for Next in D:\HyperPin\Media\Button Sounds.*
Searching for Next in D:\HyperPin\Assets\Button Sounds.*
High score retrieval: determining NVRAM path for Terminator 2 (Williams 1991) g5k v1.1a
+ Game is VP/VPX
+ No explicit NVRAM setting in game; using VPinMAME NVRAM path = d:\Pinball\Pinmame\nvram
+ No ROM file found that way; looking in DOF config
+ Guessing based on DOF ROM name = t2; scanning for matching files
++ Zero matches found, keeping t2
+ Still no match; trying a fuzzy match on the friendly ROM names
+ The name so far doesn't end in .nv, so we're adding that -> t2.nv
Searching for Select in D:\HyperPin\Media\Button Sounds.*
Searching for Select in D:\HyperPin\Assets\Button Sounds.*

Table launch: Terminator 2 (Williams 1991) g5k v1.1a, table file Terminator 2 (Williams 1991) g5k v1.1a, system Visual Pinball

DOF: shutting down DOF client
+ launch: full table path D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a
+ table launch: table file D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a doesn't exist; try adding extension -> D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a.vpx
+ table launch: file + extension (D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a.vpx) exists, using it
Searching for Launch in D:\HyperPin\Media\Button Sounds.*
Searching for Launch in D:\HyperPin\Assets\Button Sounds.*
+ table launch: executable: D:\Pinball\VPinballX1.6.exe
+ table launch: applying command line variable substitutions:
+ Original> /minimized /play -"[TABLEPATH]\[TABLEFILE]"
+ Final   > /minimized /play -"D:\Pinball\Tables\Terminator 2 (Williams 1991) g5k v1.1a.vpx"
+ table launch: process launch succeeded

Re-scanning for all systems' table files due to application activation
+ scanning for table files: D:\Pinball\Tables\*.vpx
+ table launch: child process exited normally
+ table launch finished successfully
Searching for Visual Pinball in D:\HyperPin\Media\System Underlays.*
Searching for Visual Pinball in D:\HyperPin\Assets\System Underlays.*
Searching for underlay in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Media\Images.*
Searching for Default Playfield in D:\HyperPin\Assets\Images.*
High score retrieval: determining NVRAM path for Terminator 2 (Williams 1991) g5k v1.1a
+ Game is VP/VPX
+ No explicit NVRAM setting in game; using VPinMAME NVRAM path = d:\Pinball\Pinmame\nvram
+ Still no match; trying a fuzzy match on the friendly ROM names


DOF (DirectOutput): initializing DOF client
Detecting and configuring real DMD device
+ Searching for dmddevice.dll
+ found DMD interface DLL: D:\Pinball\pinmame\DmdDevice64.dll

DOF: creating DOF COM object (a23bfdbc-9a8a-46c0-8672-60f23d54ffb6)
+ retrieving file version info for DLL, to check for special handling
++ DLL version info not available; we must assume this is an old version with known bugs, so some
   features will be disabled.  Please update your DmdDevice.dll to a current version.

+ dmddevice.dll successfully loaded
High score retrieval: determining NVRAM path for Terminator 2 (Williams 1991) g5k v1.1a
+ Game is VP/VPX
+ No explicit NVRAM setting in game; using VPinMAME NVRAM path = d:\Pinball\Pinmame\nvram
+ Still no match; trying a fuzzy match on the friendly ROM names
Searching for Default Real DMD in D:\HyperPin\Media\Images.*
Searching for Default Real DMD in D:\HyperPin\Assets\Images.*
DOF: got table mapping file: D:\Pinball\DirectOutput\config\tablemappings.xml
Searching for Next in D:\HyperPin\Media\Button Sounds.*
Searching for Next in D:\HyperPin\Assets\Button Sounds.*
Searching for Select in D:\HyperPin\Media\Button Sounds.*
Searching for Select in D:\HyperPin\Assets\Button Sounds.*
Searching for Select in D:\HyperPin\Media\Button Sounds.*
Searching for Select in D:\HyperPin\Assets\Button Sounds.*

DOF: shutting down DOF client

10 January 2020, 15:22:29: PinballY session ending



Edited by atarian, 10 January 2020 - 04:01 PM.


#1032 djlunchbox

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Posted 14 January 2020 - 05:25 AM

Does anyone else have an issue with FX3 and the videos not staying on when a table launches?

I have the option selected to keep the backglass on but it still shows the black screen.

#1033 djlunchbox

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Posted 14 January 2020 - 08:47 AM

Welp solved myself again. Backglass repositioning needs to be set to off. In FX3

#1034 atarian

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Posted 14 January 2020 - 09:07 AM

Just upgraded to version 18 and whenever I record a table (new or updated) PinballY freezes at the very end of the video capture. The weird thing is the videos on the BG and PF still run but the "Exiting Game..." and wheel image just get stuck and I have to force the program closed from the desktop/taskbar. Normal browsing and playing of tables is working and everything was working just fine in the previous version. Hope this makes sense. Any help is greatly appreciated! Running 64 bit.

I have had something similar when capturing screenshots but only some of the time.

Whilst capturing just the playfield and backglass images for a single table and using the flippers to manually trigger the two screenshot captures, I have had PinballY get stuck saying 'Exiting Table'. VPX and the Backglass exes are definitely closed in the process list, and the screenshots are successfully created. I had it happen maybe 5 times with Beta 18 which is the first version I have tried it with. Typically I tried to reproduce this last night and it worked everytime. I even did a 5 table batch capture successfully.

I have a feeling I may have caused the issue in the timing of me pressing the two flippers manually to trigger the screenshots. I know I once had the Exiting table message stuck when I terminated VPX manually by pressing Q twice on the keyboard. Of course that is not the normal way to exit a table from PinballY but it might give a clue what's going on. Hope this helps.

Edited by atarian, 14 January 2020 - 09:08 AM.


#1035 BoltBait

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Posted 15 January 2020 - 06:24 AM

I ran up against an odd one today.

 

I'm too lazy to read all 50+ pages of this thread to see if you've covered this one or not, so here it is...

 

PinballY can't run a table that has a single quote in the name.  It gives a Window's message box error. (At least it does on my cabinet... could be my setup?)

 

For example, something like this:  BoltBait's Favorite Table.vpx

 

Of course, I simply renamed the file. But, I thought you'd like to know about it in case it comes up again.


Edited by BoltBait, 15 January 2020 - 06:27 AM.

How I built my B2S Pinball Cabinet, step-by-step, with pictures!  Full-sized cabinet for ~$700. Believe me, if I can do it, so can you!

"Making anything with your hands goes wonderfully with whatever in your life you would consider your grind." ~Nick Offerman


#1036 rlewis19

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Posted 16 January 2020 - 01:09 AM

I ran up against an odd one today.

 

I'm too lazy to read all 50+ pages of this thread to see if you've covered this one or not, so here it is...

 

PinballY can't run a table that has a single quote in the name.  It gives a Window's message box error. (At least it does on my cabinet... could be my setup?)

 

For example, something like this:  BoltBait's Favorite Table.vpx

 

Of course, I simply renamed the file. But, I thought you'd like to know about it in case it comes up again.

I noticed something in the frontend itself for tables that have multiple apostrophies in the name.  I opened an issue about it in github.  https://github.com/m...allY/issues/108



#1037 mjr

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Posted 17 January 2020 - 02:04 AM

[Long story short: the PAUSE problem goes away in 32-bit mode, still happens in 64-bit mode]

 

Well, I guess that's a sort of solution if you're okay running the 32-bit version.  I don't know why that would make any difference, though.

 

 

I am pretty sure in the end I ended up installing the 32-bit of PinMame as the 64-bit didn't work for me.    I don't know if this would cause the 'pause menu not showing issue'' with the 64-bit version of PinballY or not [...]

 

I can't think of any way that would affect any of this.  Pretty much everyone uses the 32-bit PinMame, as that's the only thing that will work with 32-bit VP.

 


I know I once had the Exiting table message stuck when I terminated VPX manually by pressing Q twice on the keyboard.

 

That one, at least, is easily explained.  Pressing Q-Q doesn't terminate VP.  It only exits the "Play" mode and returns to the VP editor.  So when you pressed Q-Q, you left the VP process running, hence PinballY had no way of knowing you were trying to exit.  It was just happily sitting there waiting for you to exit the VP process, and the VP process was happily sitting there waiting for your instructions in the table editor.

 


Whilst capturing just the playfield and backglass images for a single table and using the flippers to manually trigger the two screenshot captures, I have had PinballY get stuck saying 'Exiting Table'. VPX and the Backglass exes are definitely closed in the process list [...]

 

Next time it happens, check to see if FFMPEG is still running, because that's the one that I think is getting stuck here.

 

Let me know if you identify any sort of pattern to when it happens or not.  It doesn't seem to happen at all for me, so I'm going to have to rely on you guys figuring out what's causing it.  Hopefully atarian's situation where it happens some of the time will be illuminating - if you can figure out what the pattern is that makes it happen or not, that might explain the source of the problem.


Edited by mjr, 17 January 2020 - 02:06 AM.


#1038 atarian

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Posted 17 January 2020 - 07:34 PM

Thanks mjr for the response.

I haven't had the screenshot issue for a while now so a possibility is it was when I was using the 64-bit version. I can't say that for sure but if I continue to generate screenshots over the next week or two without any issue with 32-bit I will flip to 64-bit to give that a go. If it does happen at all I will check ffmpeg as suggested.

I have flipped over to PinballY permanently now and it is working like a dream so thanks again for that. I also am using PinVol and PinAffinity now and they are excellent. I have always used an affinity tool for about 8 years now in the cab and it has always helped me eliminate stutter. Previously I had to manually maintain a list of non-Pinball programs but I really like the way PinAffinity does that automatically for any programs not categorised in the Pinball group. Very neat 👍.

Edited by atarian, 17 January 2020 - 07:35 PM.


#1039 mjr

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Posted 17 January 2020 - 11:54 PM

PinballY can't run a table that has a single quote in the name.  It gives a Window's message box error. (At least it does on my cabinet... could be my setup?)

 

I think it *is* something about your setup. I do this all the time - e.g., Aladdin's Castle.  What's in the error box you're getting?



#1040 BoltBait

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Posted 18 January 2020 - 08:23 AM

Sorry if I was misleading, I mean in the FILENAME not the table name.

 

I'll give you a screen shot later this weekend if you still need it.


How I built my B2S Pinball Cabinet, step-by-step, with pictures!  Full-sized cabinet for ~$700. Believe me, if I can do it, so can you!

"Making anything with your hands goes wonderfully with whatever in your life you would consider your grind." ~Nick Offerman