Call me crazy but I noticed that I yet still get slowdowns with highperformance=0 in Kingpin. But I think it's the same as with some other users: I tried to use 2048 textures max and it seem to have solved it. But I have to try this for some time to be sure.
And sometimes the kickers are not recognized immediately - not only at "Ramble and Gamble" (maybe that's really a VPM bug?) but also when starting the first mission at all. It could be up to 10 seconds to recognize the ball in the hole.
I still wonder why the lower captive ball is constantly spinning.
And another very very small note: The standard parking position for the plunger would be better with 0,01 (instead of 0,166667). Otherwise you get a unwanted shot when moving the plunger the first time (if you have an analogue plunger installed). I changed this at every table, that's the only solution to prevent this from happening.
I also still wonder if the weird behavior of the ball on the flippers will ever be solved, sudden stops or acceleration of the ball. I tried every VPX table and it's there on almost every one, one some it's very noticeable and some less - I've never seen it on NASCAR from JP. It seems to be a friction/elasticity thing. A friend of mine is also investigating in this matter as this never happened in PM5 and he told me that he gets better results with higher pf friction (like 0,3 to 1,0) but that's not the full solution.