I'd like to come back to one of my previous posts. Presently I have no idea how to place a reflection of a light on a wall. The problem is that the brightness of all objects depends on the position of the day/night slider. Only light objects and flasher objects are excluded from the slider. That means, that the light itself will always stay bright, but the reflection depends on the slider. So we can use a flasher to simulate the reflection on a wall. That works on non-curved objects. But I have the problem, that I need reflections at curved walls.

So the only way to simulate a reflection on a curved wall is to divide the reflection into several flasher pieces and place them correct to get in sum a curved flasher. This is very difficult, because when we rotate flashers in the editor, we don't see the result (the rotation) in the editor, we only see the result when hitting the Play button.
So what's the intend of my post? Is it possible to add a feature (check-box) to elements (walls and primitives), so they can be excluded from the ambient lightning (day/night slider)? This would make it much easier for me (and I beleive also for other devs) to simulate realistic reflections.
Edited by Sindbad, 27 February 2015 - 09:31 AM.