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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1001 Milos

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Posted 01 October 2023 - 05:53 PM

 

I just stepped into VR world and I have strange issue - not sure if this is related to my setup or with Visual Pinball itself.
 
My setup - gaming laptop, Windows 11, Visual Pinball 64bit (GL) latest build. freezy, flexDMD, vpinmame - latest versions.
 
Normally, everything runs very smooth and VR experience is great. However, whenever external DMD (flexdmd or ultradmd) is utilized (e.g. VPW Game of Thrones), DMD is not shown in VR but only on desktop screen.
 
I tried enabling Capture external DMD in VR Settings but I get strange popup:
 
Visual Pinball Error: Failed to create duplication output
 
Same happens when I enable external DMD in VPinMAME settings.
 
What could be the reason for this?

Are you the same from discord IgaBiva ? He has the same issue as. I will do a test on my laptop today. It has 2 video cards as well. Not sure if have an extra link cable

 

 

Hi - yes, it is me :)

 

Like I wrote, I have issues only with external DMDs - freezy or flexdmd. In 95% of other tables, everything is OK, including Bally Game Show that you have posted.

 

I also tried some tables which should work with puppacks (e. Total Nuclear Annihilation by VPW) and similar thing here - pup is shown only on a desktop



#1002 Mike DA Spike

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Posted 02 October 2023 - 12:18 PM

I just stepped into VR world and I have strange issue - not sure if this is related to my setup or with Visual Pinball itself.
 
My setup - gaming laptop, Windows 11, Visual Pinball 64bit (GL) latest build. freezy, flexDMD, vpinmame - latest versions.
 
Normally, everything runs very smooth and VR experience is great. However, whenever external DMD (flexdmd or ultradmd) is utilized (e.g. VPW Game of Thrones), DMD is not shown in VR but only on desktop screen.
 
I tried enabling Capture external DMD in VR Settings but I get strange popup:
 
Visual Pinball Error: Failed to create duplication output
 
Same happens when I enable external DMD in VPinMAME settings.
 
What could be the reason for this?

Are you the same from discord IgaBiva ? He has the same issue as. I will do a test on my laptop today. It has 2 video cards as well. Not sure if have an extra link cable
 
Hi - yes, it is me :)
 
Like I wrote, I have issues only with external DMDs - freezy or flexdmd. In 95% of other tables, everything is OK, including Bally Game Show that you have posted.
 
I also tried some tables which should work with puppacks (e. Total Nuclear Annihilation by VPW) and similar thing here - pup is shown only on a desktop
Ha! You are everywhere
Well,i'm not an expert in tnis, but you want a virtual dmd (flex?) And pup, from a single screen get in vr.
As I understand, vpinball vr mirrors externall dmd, backglass and pup player to the vr environment.
In the begin period of 10.8 it was recommended to put it on the 2nd screen (and no overlapping with vpinball screen or any other window). Not sure if this is still the case.

I could launch a game on my laptop with a single dmd correctly, but when using a virtual dmd to copy, I have the same.
Maybe it is wise to create a new github issue and descripe your issue in detail.
I don't think it is caused by the dual gpu in your laptop, but be ause it has too many 'mirrored' screens to VR (or something)

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#1003 Falcon68

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Posted 03 October 2023 - 04:38 PM

Seems that if you rename the exe file then all sound stops working. I havn't had any sounds at all when I started a table with 10.8 and I have had my vpinballx64.exe renamed to vpinballx64-10.8.exe to so it would be easy too see that it was V10.8 beta. When I renamed to its original name again the sound started working. Just a tip if you have problem with no sound at all. 



#1004 Drybonz

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Posted 03 October 2023 - 05:06 PM

You can rename the .exe and still have sound.  I rename all mine to vpinballx.exe.  It sounds like you have something that is looking for the old .exe name though.



#1005 Urko

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Posted 03 October 2023 - 10:24 PM

Everything was smooth with 10.7, but im finding definate ball lag with the new 10.8 tables. If i run 10.8 with an old table there is no issue.

Also there is a slight increase in load time , but i guess thats because more to load now ?

 

Looks like it was some conflict with an app called Pinaffinity i was using that was causing it.


Edited by Urko, 04 October 2023 - 12:31 AM.


#1006 Drybonz

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Posted 04 October 2023 - 12:02 AM

Everything was smooth with 10.7, but im finding definate ball lag with the new 10.8 tables. If i run 10.8 with an old table there is no issue.

Also there is a slight increase in load time , but i guess thats because more to load now ?

 

Settings are slightly different.  Set your synchronization option to "frame pacing" and your supersampling to 100% or less.  If you still have problems post your specs and screenshot of your old and new settings.


Edited by Drybonz, 04 October 2023 - 12:03 AM.


#1007 htamas

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Posted 04 October 2023 - 12:22 AM

Regarding frame pacing as the preferred setting for best performance in 10.8, I suppose this is very dependent on the actual hardware. For example, I also experience slightly worse performance on the most demanding tables with the 10.8 beta 5 DX, as opposed to the 10.7 final. Selecting frame pacing instead of Vsync 1 exacerbates the problem, so for the time being, I'm sticking with the latter.

 

I'm pretty sure that my old GTX 1060 3GB is the problem, so I need to replace that - but when a table runs better with the older VPX on the same hardware, then there appears to be some room for improvement. The difference is not drastic though, so a better video card should help.



#1008 Urko

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Posted 04 October 2023 - 12:32 AM

 

Everything was smooth with 10.7, but im finding definate ball lag with the new 10.8 tables. If i run 10.8 with an old table there is no issue.

Also there is a slight increase in load time , but i guess thats because more to load now ?

 

Settings are slightly different.  Set your synchronization option to "frame pacing" and your supersampling to 100% or less.  If you still have problems post your specs and screenshot of your old and new settings.

 

Looks like it was some conflict with an app called Pinaffinity i was using that was causing it.

 

Wasnt that causing it , i dont know what it is but i must have the 64 bit setup right otherwise the tables wouldnt run , the new VPWorkshop Cirqus Voltaire the ball is choppy as hell and i have just tried with everything turned off in VPX graphics options, i have a 3060 card and only running 2k, 10.7.4 was fine.

Im not finding the performance on most of the new 10.8 tables that great here, and i have tried experimenting with loads of settings.

 

Ryzen 5 4500 cpu , RTX 3060 graphics and 16 gig ram , must be a conflict somewhere software wise , as i have said 10.7.4 smooth as silk.

DOF off makes no difference.

 

Playing a 2019 Cirqus Voltaire table with 10.8. and all smooth , so i am puzzled what the issue is.


Edited by Urko, 04 October 2023 - 01:44 AM.


#1009 Milos

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Posted 04 October 2023 - 07:22 AM

 

Ha! You are everywhere
Well,i'm not an expert in tnis, but you want a virtual dmd (flex?) And pup, from a single screen get in vr.
As I understand, vpinball vr mirrors externall dmd, backglass and pup player to the vr environment.
In the begin period of 10.8 it was recommended to put it on the 2nd screen (and no overlapping with vpinball screen or any other window). Not sure if this is still the case.

I could launch a game on my laptop with a single dmd correctly, but when using a virtual dmd to copy, I have the same.
Maybe it is wise to create a new github issue and descripe your issue in detail.
I don't think it is caused by the dual gpu in your laptop, but be ause it has too many 'mirrored' screens to VR (or something)

 

 

So are you - thank you for trying to help :)

 

I tried to add external monitor to my laptop and to move virtualdmd and pups to it so that I don't have overlapping with a main window. However, I have same situation - they are not shown in VR.

 

Interesting thing is that flexdmd demo table shows same error but dmd is visible and active in VR. It could be the case that I need some specific configuration in scripts for my setup. 

 

Thank you for an advice - I will open github issue for this. If it don't help, I will just give up. 95% of the tables working fine (although I cannot use colorized roms) and I already invested too much time in this.

 

Sorry for hijacking this topic as I believe it belong to VR part of the forum and it is not 10.8 related.



#1010 TallaNasty312

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Posted 04 October 2023 - 11:34 AM

 

 

Everything was smooth with 10.7, but im finding definate ball lag with the new 10.8 tables. If i run 10.8 with an old table there is no issue.

Also there is a slight increase in load time , but i guess thats because more to load now ?

 

Settings are slightly different.  Set your synchronization option to "frame pacing" and your supersampling to 100% or less.  If you still have problems post your specs and screenshot of your old and new settings.

 

Looks like it was some conflict with an app called Pinaffinity i was using that was causing it.

 

Wasnt that causing it , i dont know what it is but i must have the 64 bit setup right otherwise the tables wouldnt run , the new VPWorkshop Cirqus Voltaire the ball is choppy as hell and i have just tried with everything turned off in VPX graphics options, i have a 3060 card and only running 2k, 10.7.4 was fine.

Im not finding the performance on most of the new 10.8 tables that great here, and i have tried experimenting with loads of settings.

 

Ryzen 5 4500 cpu , RTX 3060 graphics and 16 gig ram , must be a conflict somewhere software wise , as i have said 10.7.4 smooth as silk.

DOF off makes no difference.

 

Playing a 2019 Cirqus Voltaire table with 10.8. and all smooth , so i am puzzled what the issue is.

 

 

I believe I referenced this in an Enhancement Request / Question on the vpinball Github. The choppiness (I speculated) came from single-core speed of the CPU, so this is not a frame rate issue (never went below 100 FPS). Choppiness was most prevalent amid high flasher / script / physics calculation activity. I experience the same choppiness with an RTX 3090 + Ryzen 7 3700X. After enabling the Precision Boost Overdrive auto-overclocking config, the choppiness was greatly reduced. 

 

Here's the Github post (make sure you're logged in): https://github.com/v...ball/issues/860


Edited by TallaNasty312, 04 October 2023 - 11:35 AM.

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#1011 Urko

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Posted 04 October 2023 - 12:22 PM

Cheers for that info and link TallyNasty312

Why are most generally not having issues though ?

Is it an issue with just us AMD users ?


Edited by Urko, 04 October 2023 - 12:26 PM.


#1012 Mike DA Spike

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Posted 04 October 2023 - 03:08 PM

Cheers for that info and link TallyNasty312
Why are most generally not having issues though ?
Is it an issue with just us AMD users ?

I have an amd as well, but I have no issues (ryzen 7 5700x with rtx 3080).
Latest vpw are using more cpu power and has highress images as well.

Edited by Mike DA Spike, 04 October 2023 - 03:09 PM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#1013 wiesshund

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Posted 04 October 2023 - 05:32 PM

Cheers for that info and link TallyNasty312

Why are most generally not having issues though ?

Is it an issue with just us AMD users ?

 

0 issues here

 

Ryzen 5 3600
Radeon RX 6600 XT


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#1014 Urko

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Posted 04 October 2023 - 06:14 PM

Anyone else find the ball slower animation slightly with 10.8 than with 10.7.4 ?


 

Cheers for that info and link TallyNasty312
Why are most generally not having issues though ?
Is it an issue with just us AMD users ?

I have an amd as well, but I have no issues (ryzen 7 5700x with rtx 3080).
Latest vpw are using more cpu power and has highress images as well.

 

That mean mine Ryzen 5 4500 might need upgrading ?

Wonder if thats why i see the ball slightly slower animation (not lag) on VPW tables.


Edited by Urko, 04 October 2023 - 06:15 PM.


#1015 wiesshund

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Posted 04 October 2023 - 06:15 PM

 

That mean mine Ryzen 5 4500 might need upgrading ?

 

 

Not unless it's broke


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#1016 Urko

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Posted 04 October 2023 - 07:18 PM

 

 

That mean mine Ryzen 5 4500 might need upgrading ?

 

 

Not unless it's broke

 

Mike DA Spike  has far more processing power there than mine.

Oh i see though, the RX 6600 XT is equivalent to the RTX 3060 and you have a lower CPU speed and you say no issues.

 

You have no issues with VPWorkshops tables ?

Most 10.8 tables i havent an issue.


Edited by Urko, 04 October 2023 - 07:24 PM.


#1017 TallaNasty312

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Posted 04 October 2023 - 08:12 PM

Alrighty, so I have another update on my testing. Given the suspicions about VPX script being reliant on single-core performance, I tried disabling Simultaneous Multi Threading (SMT) in the BIOS before launching VPW's Rollercoaster Tycoon in 64-bit VPX 10.8 Beta 5. Choppiness was further reduced as a result (even during multiball), so I tried enabling 4x SSAA just for giggles; it was not as good but still better than without overclocking the CPU and having SMT enabled like previously.

 

Just to re-state it for the record, this is not about frame rate drops. I'm running a 1440p 144hz playfield monitor aiming for 144 FPS. Throughout all of my tests, my FPS remained at or around 144 (+/- 2 FPS) regardless of high/low choppiness.


Edited by TallaNasty312, 04 October 2023 - 08:14 PM.

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#1018 Urko

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Posted 04 October 2023 - 08:33 PM

Alrighty, so I have another update on my testing. Given the suspicions about VPX script being reliant on single-core performance, I tried disabling Simultaneous Multi Threading (SMT) in the BIOS before launching VPW's Rollercoaster Tycoon in 64-bit VPX 10.8 Beta 5. Choppiness was further reduced as a result (even during multiball), so I tried enabling 4x SSAA just for giggles; it was not as good but still better than without overclocking the CPU and having SMT enabled like previously.

 

Just to re-state it for the record, this is not about frame rate drops. I'm running a 1440p 144hz playfield monitor aiming for 144 FPS. Throughout all of my tests, my FPS remained at or around 144 (+/- 2 FPS) regardless of high/low choppiness.

Same monitor setup as me, it isnt the FPS that drops, as you say.

Almost tempted to get an Intel board and single core CPU to replace in my cabinet, if it looks like multi core going to be an issue as time progresses.


Edited by Urko, 04 October 2023 - 08:35 PM.


#1019 TallaNasty312

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Posted 04 October 2023 - 08:45 PM

 

Alrighty, so I have another update on my testing. Given the suspicions about VPX script being reliant on single-core performance, I tried disabling Simultaneous Multi Threading (SMT) in the BIOS before launching VPW's Rollercoaster Tycoon in 64-bit VPX 10.8 Beta 5. Choppiness was further reduced as a result (even during multiball), so I tried enabling 4x SSAA just for giggles; it was not as good but still better than without overclocking the CPU and having SMT enabled like previously.

 

Just to re-state it for the record, this is not about frame rate drops. I'm running a 1440p 144hz playfield monitor aiming for 144 FPS. Throughout all of my tests, my FPS remained at or around 144 (+/- 2 FPS) regardless of high/low choppiness.

Same monitor setup as me, it isnt the FPS that drops, as you say.

Almost tempted to get an Intel board and single core CPU to replace in my cabinet, if it looks like multi core going to be an issue as time progresses.

 

 

I'd actually go multi-core given how hard the VPX Development team works, so long as the individual cores in the CPU you pick can perform at a high frequency and "threading" can be disabled. It also seems that the hyper threading or Simultaneous Multi Threading caused the most trouble, which can be disabled in the BIOS in most cases.


Edited by TallaNasty312, 04 October 2023 - 08:48 PM.

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#1020 Urko

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Posted 04 October 2023 - 09:38 PM

OK one massive grovelling down on my knees apology here to all the community for me waffling about my issues with tables (not saying some people dont)

The issue was ME, i was using the DEBUG version of 10.8 beta 5 64 bit, i installed the RELEASE version and everything is perfect.

 

I feel such a plonker. :/

 

Cheers.


Edited by Urko, 04 October 2023 - 10:00 PM.






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