Why you don't use a 3d mesh for that? For me the old primitive is more or less deprecated
sorry i know you don't want to hear that but you can do so much more with meshes than with those simple primitives that I would remove it in the next major release (VP10)
Please do not deprecate the basic primitives in the next release of VP as the performance of the 3D ones still is way more hard hitting than using the basic ones and it would be a shame to lose so much of the performance gains achieved in the last few months due to wanting to abolish the basic primitives from the program just because it seems that the 3D ones can do more or are superior in some contexts. There is still a lot of uses for the first generation / basic primitives (even with the side mapping glitch as Kiwi demonstrates and I have also enountered) and some very basic 4 sided models still have a wide use for various features.
The other important consideration about replacing the "old" primitive for only using 3D ones is that it will separate a large portion of VP users / authors and / or force them to learn complicated 3D modelling software programs as opposed to only having to work with more common graphics applications (PS, gimp, or even paint) when needing only something like a flipper logo or mainly top view item which can be easily accomplished using the basic 4 section grid for a basic primitive graphic mapping. The time needed to do quality work in VP is already quite high and pushing this further, by requiring authors to also learn additional 3D 3rd party tools by removing the more basic options, may dissuade some contributors.
What I wanted to say has already said Jimmyfingers, it's a shame to delete the primitive objects that are very practical and easy to use, but I understand that the 3D mesh are the best choice on which you want to concentrate for the development of VP.
@ Toxie : You thought about adding also the control Panning via script ?
Thanks
Max




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