this looks..... AMAZING!!!! ![]()
Can just imagine the ball flow once rubbery objects are introduced... so much control it makes me weak at the knees.
Cheers for sharing! ![]()
Posted 20 September 2013 - 03:09 PM
Apparently the old version of timeshock had drop catches. That is crazy! That is something that is missing from vp and tpa that I miss very much. Flipper control is nil with both of those sim...
Yes you can indeed do some flipper tricks with VP and I would most certainly not say, in these cases at least, that the control is "nil". Mainly with some scripting enhancments / sub routines implementation, the demo vidoes in the posts below show what is possible and have been incorporated into several current tables.
http://www.vpforums....hl=+drop +catch
http://www.vpforums....=+bmpr +flipper
The drop catch I am referring to is waiting for the ball to come at the flipper and hitting the button at the right time and having it stop on the flipper.
For what ever reason BMPR tables always made the ball feel super floaty on my set up...
Edited by Syco54645, 20 September 2013 - 03:10 PM.
Posted 21 September 2013 - 12:48 AM
Very impressive! Only the ball is too bouncy at the moment but I think as the physics appear very very realistic that could also be handled...
I can't agree more ! The ball is indeed too bouncy, when this problem is solved then the physics are very realistic!
(GREAT work so far, looking forward to the first release)
Edited by Guus, 21 September 2013 - 12:49 AM.
Posted 24 September 2013 - 08:37 PM
Have you guys seen this youtube video of another persons pinball game
http://www.youtube.c...h?v=xlaWhQ1hr68
Posted 24 September 2013 - 10:26 PM
Have you guys seen this youtube video of another persons pinball game
http://www.youtube.c...h?v=xlaWhQ1hr68
Posted 25 September 2013 - 02:23 PM
Posted 25 September 2013 - 03:22 PM
Calm boy ... I received Louizou files when the project was still at the beginning. Not seen the results they achieved so far? If you are unaware of what is to transform a program in another, guess you really should not be as excited as I am. They are doing a great great job, keep it up.
Posted 25 September 2013 - 03:43 PM
Okay, here is an actual state of flippers simulation. I give you the raw session, no tricks there
:
This is a raw flippers behaviour test session to see how my new more complex flippers behaviour worked. I used my "Debug Shot" functionnality (drag and drop with mouse). When I pressed space, the last recorded shot was replayed, that's why the ball disapear and reapear elsewhere.I tried to make dead passes, flipper passes (left to right and right to left), drop and catch, drop/catch/shot and, in the beginning, death saves...You can also ear some of the sound simulation recently implented. Pay attention to the rolling ball sound.More video to come, including one about flipper response curves tuning tool...
For flippers is more realistic if you apply forces to a cylinder and this cylinder is joint with the flipper, Ball Weight is more realistic, mass, and shoots.
Edited by requlem, 25 September 2013 - 03:45 PM.
Posted 25 September 2013 - 04:11 PM
really this is going nowhere.no demo no tutorial nothing after so long!!