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Unity 3D and VPinMAME!


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#981 thewool

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Posted 19 September 2013 - 10:17 AM

this looks..... AMAZING!!!!   :lusty:

 

Can just imagine the ball flow once rubbery objects are introduced... so much control it makes me weak at the knees.

 

Cheers for sharing!  :drinks:



#982 Slydog43

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Posted 19 September 2013 - 01:39 PM

wow, really nice flipper demo. I say once the ball leave the surface of the table, that great!!!



#983 zoltar420

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Posted 19 September 2013 - 06:14 PM

Amazing!  Keep up the great work you guys!  :love39:

 

Zoltar :drinks:



#984 ClarkKent

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Posted 20 September 2013 - 08:02 AM

Very impressive! Only the ball is too bouncy at the moment but I think as the physics appear very very realistic that could also be handled...



#985 Syco54645

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Posted 20 September 2013 - 03:09 PM

 

Apparently the old version of timeshock had drop catches. That is crazy! That is something that is missing from vp and tpa that I miss very much. Flipper control is nil with both of those sim...

Yes you can indeed do some flipper tricks with VP and I would most certainly not say, in these cases at least, that the control is "nil". Mainly with some scripting enhancments / sub routines implementation, the demo vidoes in the posts below show what is possible and have been incorporated into several current tables.

 

http://www.vpforums....hl=+drop +catch

 

http://www.vpforums....=+bmpr +flipper

 

 

The drop catch I am referring to is waiting for the ball to come at the flipper and hitting the button at the right time and having it stop on the flipper.

For what ever reason BMPR tables always made the ball feel super floaty on my set up...


Edited by Syco54645, 20 September 2013 - 03:10 PM.


#986 Guus

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Posted 21 September 2013 - 12:48 AM

Very impressive! Only the ball is too bouncy at the moment but I think as the physics appear very very realistic that could also be handled...

 

I can't agree more ! The ball is indeed too bouncy, when this problem is solved then the physics are very realistic!

 

(GREAT work so far, looking forward to the first release)


Edited by Guus, 21 September 2013 - 12:49 AM.


#987 ArcadiusMaximus

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Posted 24 September 2013 - 03:21 PM

Fantastic work so far ! Everything seems to be coming along nicely.


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#988 Slydog43

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Posted 24 September 2013 - 08:37 PM

Have you guys seen this youtube video of another persons pinball game

 

http://www.youtube.c...h?v=xlaWhQ1hr68



#989 gear323

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Posted 24 September 2013 - 10:26 PM

Have you guys seen this youtube video of another persons pinball game
 
http://www.youtube.c...h?v=xlaWhQ1hr68


You have me confused on that one. This YouTube video is from 2011? Is this the future pinball road girls table converted to unity3d?

#990 Slydog43

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Posted 24 September 2013 - 10:34 PM

That is why I posted it, very strange.  Someone else also working on a Unity Pinball engine for FP tables?   



#991 BilboX

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Posted 25 September 2013 - 08:14 AM

Have to check with Louizou, but I think this is the "Ricardo" with whom he shared early state of PU3D...


UP2


#992 RSOU

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Posted 25 September 2013 - 02:23 PM

Yes, this is mine. But I could not help Louizou with your project, because he is writing in C # and I write in Javascript and I found the code very difficult to understand for me because it takes something from VP and because I'm Brazilian, he French and our conversations in English ... see the problem? hehehe
Now, I'm writing another project. I found the community a plugin that converts a table.fpt to table.obj and my code in Unity, converts this table to "playable" ... is at an early stage, but I have some good results. And it works on Android Tablet's ... :)
see:


#993 shinobisan

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Posted 25 September 2013 - 02:44 PM

really this is going nowhere.no demo no tutorial nothing after so long!!



#994 Syco54645

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Posted 25 September 2013 - 03:03 PM

really this is going nowhere.no demo no tutorial nothing after so long!!

What?



#995 RSOU

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Posted 25 September 2013 - 03:22 PM

Calm boy ... I received Louizou files when the project was still at the beginning. Not seen the results they achieved so far? If you are unaware of what is to transform a program in another, guess you really should not be as excited as I am. They are doing a great great job, keep it up.



#996 requlem

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Posted 25 September 2013 - 03:43 PM

 

Okay, here is an actual state of flippers simulation. I give you the raw session, no tricks there ;):

 

 

This is a raw flippers behaviour test session to see how my new more complex flippers behaviour worked. I used my "Debug Shot" functionnality (drag and drop with mouse). When I pressed space, the last recorded shot was replayed, that's why the ball disapear and reapear elsewhere.
 
I tried to make dead passes, flipper passes (left to right and right to left), drop and catch, drop/catch/shot and, in the beginning, death saves...
 
You can also ear some of the sound simulation recently implented. Pay attention to the rolling ball sound.
 
More video to come, including one about flipper response curves tuning tool...

 

For flippers is more realistic if you apply forces to a cylinder and this cylinder is joint with the flipper, Ball Weight is more realistic, mass, and shoots.


Edited by requlem, 25 September 2013 - 03:45 PM.

If someone wants help to the cause or are grateful with my creations. You can donate without compromises to https://www.paypal.me/Zedonius

#997 DStruct

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Posted 25 September 2013 - 04:11 PM

You obviously have no concept of what it takes to do something of this magnitude.

really this is going nowhere.no demo no tutorial nothing after so long!!



#998 BilboX

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Posted 25 September 2013 - 04:27 PM

Please be patient, it's a lot of work and we work as fast as we can (cab video coming soon).

 

Thanks Ricardo, and good luck for your project.


UP2


#999 hotdp

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Posted 25 September 2013 - 04:58 PM

really this is going nowhere.no demo no tutorial nothing after so long!!

 

I hope this was a joke and if so, it was a very bad/lame one!

 

BilboX and Louizou, keep up the good work :-)


Edited by hotdp, 25 September 2013 - 04:58 PM.


#1000 Zeiram

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Posted 25 September 2013 - 05:17 PM

This looks really great so far.  Can't wait to see how it progresses!