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Xenon vp9 FS/4:3 WIP


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#81 Shockman

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Posted 15 May 2010 - 03:14 AM

I've played a real one a few times but it did not look that good (new).

I couldn't test it though. I don't remember it well enough.




I think the ramp should be darker and a bit reflective. With the gradient it has it looks convex to me, almost tubular. And what is that at the top of the ramp? it looks like a loose piece of wire sitting on it.


I thought the tube looks long, or that the band is too close to the end. 4/3. Nothing to worry about. Nor the ramp. Make it as you see it right, that's the beauty of making them, and the beauty of collecting them, unless they are locked.

I just checked the IPDB to double check and it has pictures of two which have differences. I don't know if it's two revisions, or one or two mods, do you? I recall blue pops, and anodized ramp, but it looks like I may have played a real mod.

#82 Johanpsu

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Posted 15 May 2010 - 03:16 AM



Very nice!
The Tube though looks a bit to short and even a bit
to thick. But anyway seems nice.
I hope it will be as good as your
awesome Firepower.

#83 vic viper

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Posted 15 May 2010 - 07:08 AM

QUOTE (Johanpsu @ May 14 2010, 11:16 PM) <{POST_SNAPBACK}>
The Tube though looks a bit to short and even a bit
to thick.


I understand your opinion (can't hold a grudge against for that). But come' on man, this is Visual Pinball, pinball tables built in the VP world are not going to be as dimensionally perfect as the pinball tables and objects built in the real world.

I'm happy with how the tube looks even if it isn't on par dimensionally with the real machine.

Edited by vic viper, 15 May 2010 - 03:37 PM.

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#84 UncleReamus

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Posted 15 May 2010 - 08:24 AM

If one shows up at Pin A Go Go tomorrow, I'll be sure to play the hell out of it and take notes for testing... otherwise I've got very limited experience with this pin. Looking great so far UW!

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#85 kruge99

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Posted 15 May 2010 - 10:52 AM

I'm going to the Toronto Pinball and Gameroom show today. Hopefully someone will bring one so I can play it!


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#86 unclewilly

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Posted 15 May 2010 - 11:05 AM

yes shockman, from all the pics I have there are various mods for this table. some of the pics the ramp is almost black, some shiney chrome, the tube I've seen with the white holders on the end, in the middle, and some have 3. that loose wire is actually an animated ramp trigger, when the ball hits it it folds back like a real ramp trigger. as far as the length goes, it pretty much is how it fit on the table in the editor. it probably could be a little longer on the right, but I'm actually happy with it.
as shockman said, it will be unlocked and all my tables have a free nodding policy, so everyone can feel free to change it to their liking

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#87 bolt

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Posted 15 May 2010 - 12:23 PM

The tube looks awesome, thanks for the fantastic picture.
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#88 Shockman

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Posted 15 May 2010 - 10:38 PM

I would not go to the trouble of modding the tube decal, for just a slight change of the a detail on something as dynamic as the strap position. It looks great.

I think most of the real tables I have played in my adulthood have been mods to some degree. I can't remember the last Bally I have played that had Bally flipper mechanisms or even Bally Flippers. One arcade on the Oregon coast that houses vintage classics for play all have nothing but the same parts where anything is close to generic, like the flippers, which are all Williams of the same type. I think it works out well. The last Indy Jones I played had not a single toy, The last No Good Gophers did not work, the last Taxi did not work, and the last White Water had a right flipper with no power, All were accepting coins. It's getting bad out there. 3,000 inch manga fighters get an out of order sign, a pinball that needs a little tlc gets out.

#89 unclewilly

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Posted 18 May 2010 - 03:43 AM

Almost done. All lights on, just a little more to do and it will be complete


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#90 Noah Fentz

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Posted 18 May 2010 - 03:50 AM

DUDE!

This is testament to your dedication! You're really putting together some GREAT stuff, Scott!

KUDOS to you and all involved!

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#91 UncleReamus

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Posted 18 May 2010 - 03:53 AM

The tube ramp looks great, and I like the colored GI lighting. Reminds me... I saw a Stern Spiderman at PAGG that had some AWESOME colored LED flashers in place of standard ones, it was really cool.

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#92 unclewilly

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Posted 18 May 2010 - 03:56 AM

The images i was working from had a colored led mod, i thought it looked pretty sweet and seperates it from the other versions a little.
This is the machine i had images of, not as dark as i like though


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#93 The Trout

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Posted 18 May 2010 - 04:14 AM

I'm absolutely gobsmacked. Can't WAIT to take this baby for a spin.
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#94 Johanpsu

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Posted 18 May 2010 - 04:26 AM



When i see your Xenon table i kind of get inspiered playing Frontier. The real table has the same kind
of feeling to it as xenon and from the same year. smile.gif

#95 Rawd

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Posted 18 May 2010 - 04:44 AM

Man.. That last screenshot looks superb! I love the lighting level.


 


#96 lettuce

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Posted 18 May 2010 - 09:53 AM

If this doesnt want to make you guys finish/start off your cabs, nothing will!!!!

#97 bolt

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Posted 18 May 2010 - 11:41 AM

Looks absolute perfect, can't wait to play this beauty.
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#98 billyrjse

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Posted 18 May 2010 - 07:07 PM

Your tables are better with each new release!! What a Fantastic Job!! The bumpers and the tube are superb!! I imagine the light effects. Nice, UW!! dblthumb.gif
Please UW, show us the 4:3 version...

Best Regards!


Big Thanks to my friend Hassanchop for this very nice dmd.

#99 unclewilly

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Posted 23 May 2010 - 11:31 PM

awaiting H4CK3R testing and approval, will be released this week,

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#100 unclewilly

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Posted 24 May 2010 - 06:46 PM

4:3 backdrop done and led reels. The only thing left for me to do is, i'm going to brighten it up just a hair, and i need to get the plunger animatiion to work properly with the pinwizzard as well as the plunger key.



The lights around the edge are the infinity lights and can be disabled from the options menu

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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