Masters of the Universe - Collector's Edition
v1.4 Update
- updated pup dmd and pup ssf code to work correctly with PUP v2.0 (now required for those features)
- updated startup checks for BAM / PUP / PuP-Pack version (will notify you if wrong version)
- new pup ssf v2.0 ball rolling updates - code / changing rolling sounds on ramps / tracking 10 balls
- new ball rolling sound mode options: OFF, FP, SSF (TABLE OPTIONS)
- new volume settings for ball rolling / FP Mech Sounds / PUP SSF (TABLE OPTIONS)
- new pup dmd v2.0 realtime shader effects and new alpha videos! (TABLE OPTIONS)
- new Cabinet_Mode_Preset setting, automatically hide items not needed for cabinet mode (TABLE OPTIONS)
- new Normal Map options for those who want them reduced in lower resolutions (TABLE OPTIONS)
- new HUD and Frame with correct aspect ratio (enable "Overlay Aspect Fix" in BAM menu)
- fix to (hopefully) release balls that get stuck under robots in Robot Roundup
- BattleCat Bumpers insert now flashes when reset, and will stay lit when activated
- new Snake Mountain gate sounds and other misc fixes
- updated startup code for BAM settings and PinEvent (PinEvent VR settings should apply correctly now)
- updated orbit geometry so launched balls will fall more towards left flipper and not the drain
- replaced some FP models with BAM models (faster "processing models")
- replaced textures with proper "power of two" textures (faster "injecting textures")
- rebuilt and rebaked / rendered Mega Room and models (much smaller in filesize)
- the new BAM models and new textures makes the table load MUCH faster and uses a lot less vram!
- NEW Attract mode flyby camera sequence (TABLE OPTIONS)
- NEW "Skeletor's Tips" at the end of the game - "Until We Meet Again!" (TABLE OPTIONS)
This 1.4 update is a large and significant update. It's important to know about the details for some new features, and what is required to use them.
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=== Future Pinball-BAM ===
This table REQUIRES the newest FP and BAM Essentials AIO update (3.3). This has the newest BAM beta 401 which is required! This update will also allow MOTU CE to load MUCH faster due to the newest BAM being rebuilt to process BAM stuff much quicker on loading / startup!
For Baller Installer users, you can use the PinUPdater app to update your FP-BAM. Be sure to choose "Future Pinball and BAM Latest" in the drop down menu to get the new FP-BAM updates!
For everyone else...
Manual install / update for FP-BAM:
Guides
I have updated my latest "PinEvent V2 Guide" and "Popper and Baller Installer Tips" with new information regarding PUP v2.0 and the new PUP SSF v2.0 which MOTU CE 1.4 is the first table to make use of. If you use a second audio device for your SSF, then give the PUP SSF sections a read. (important!)
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=== Pinup Player v2.0 ===
NEW! PUP v2.0 support for Shader Effects, Alpha Videos, PUP SSF 2.0, hardware acceleration
- new pupdmd shader effects that show realtime animated effects for lighting, fire, fog, fireworks, shaking, and more
- new pupdmd fullscreen animated alpha videos that splash on the screen! Full support for alpha blending effects!
- new pup ssf 2.0 sound engine! Positional Ball Rolling sounds now supports up to 10 balls, multiple materials, and each ball changes sound on ramps now!
MOTU CE 1.4 makes use of all these new features of PUP v2.0. If you wish to use "any" pupdmd or pup ssf features you MUST install the latest pup v2.0 update!
For Baller Installer users, you can use the PinUPdater app to update your PuP to the latest v2.0 Beta. Be sure to choose "Pinup Baller v2.0 Beta" in the drop down menu to get the new PUP v2 updates!
For everyone else...
Manual install of PUP:
Update to latest 1.52 beta 3:
Pup v2.0 beta files (install AFTER you have a proper working PUP 1.52 install):
If you use SSF with a second audio device, then you require setting your audio device ID for pup v2 (which uses its own settings). Read the included "Install Instructions" (the SSF section) to learn how to properly setup PUP SSF v2.0 for your setup!
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=== NEW Pup-Pack for 1.4 ===
This new table updates REQUIRES the use of the updated pup-pack for pup dmd and pup ssf 2.0 features!
REMOVE any previous pup-pack and only install the new pup-pack (and run the Option xx BAT for your setup). DO NOT mix old and new pup-pack files!
If the incorrect pup-pack is installed (and you have pup features set to true), you will be told on table startup its wrong, and pup features will be disabled!
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=== New 1.4 features in TABLE OPTIONS ===
Take a moment to look at some of the new features in TABLE OPTIONS (at top of the table script), such as:
- ball rolling sound mode options: OFF, FP, SSF
- volume settings for ball rolling / FP Mech Sounds / PUP SSF
- pup dmd v2.0 realtime shader effects and new alpha videos
- Cabinet_Mode_Preset
- Normal Map options
- Attract mode flyby camera sequence (desktop mode only)
- "Skeletor's Tips" at the end of the game (Until We Meet Again!)
There are MANY settings in TABLE OPTIONS you can change for your preference! Take a look!
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=== Layout ===
I updated the left orbit to flow nicer for when the ball launches (to keep the ball falling to the left flipper more instead of towards the drain)
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=== Startup Cleanup ===
I completely updated the table's startup code for BAM and PinEvent, which allows BAM proper detection of modes (in VR especially), which allows both BAM and PinEvent to apply settings correctly
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=== Massive Table Optimizations ===
- replaced some FP models with BAM models (faster "processing models")
- replaced textures with proper "power of two" textures (faster "injecting textures")
- rebuilt and rebaked / rendered Mega Room and models (much smaller in filesize)
This has resulted in the table loading MUCH faster (especially with BAM v401) and using a lot less vram!
Filesize:
1.3 Table = 846 MB
1.4 Table = 672 MB
1.4 Table - Minimal = 450 MB
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.3 Table (Trilinear Filtering) = 1 minute 3 seconds
1.4 Table (Trilinear Filtering) = 31 seconds
1.4 Table (Bilinear Filtering) = 20 seconds
1.4 Table - Minimal (Trilinear Filtering) = 29 seconds
1.4 Table - Minimal (Bilinear Filtering) = 18 seconds
Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution)
1.3 Table = 5.6 GB
1.4 Table = 4.5 GB
1.4 Table - Minimal = 3.8 GB
note: enabling Trilinear Filtering adds around 600 MB more vram usage)
Total VRAM usage after enabling Texture Compression in FP Video settings
1.3 Table = 4.2 GB
1.4 Table = 3.4 GB
1.4 Table - Minimal = 2.7 GB
So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!