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Silent Hill


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#81 Grover5

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Posted 28 March 2023 - 02:16 AM

OMG!  Watched your YouTube video and instantly got the chills.  Looks AWESOME!!!!!



#82 Zuxif

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Posted 20 April 2023 - 06:36 PM

Any silent hill updates soon terry? You've been pretty.. silent.. lately which is good because it means silent hill is progressing! I hope you post another WIP video on YouTube before release, I would love to see where the take is at now from the last video. Can't wait! My most anticipated table release by far, silent hill is one of my favorite games

#83 TerryRed

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Posted 20 April 2023 - 07:36 PM

Any silent hill updates soon terry? You've been pretty.. silent.. lately which is good because it means silent hill is progressing! I hope you post another WIP video on YouTube before release, I would love to see where the take is at now from the last video. Can't wait! My most anticipated table release by far, silent hill is one of my favorite games

 

 

Yes, I've been working on Silent Hill non-stop for quite a long while. I've redone almost everything and added MANY new features that were quite complicated to add in.

 

I REALLY want to show them off but because I've redone everything, that also means I need to redo all art, etc.... not just for "one" playfield / layout but at least 8+ playfields / layouts... "so far" (with much more to be created). I have to be sure I'm not changing anything "again" before I redo the art... again...

 

I'll for sure have more work in progress videos as I go.... but I can't show anything until the art, etc is redone. So it will still be a long while to show where I'm at... and after that a long while for the new levels (as I haven't even touched the hospital or church levels at all yet).

 

This is a pinball game that is VERY big compared to a typical pinball game.... so it will be a long time before its done.


Edited by TerryRed, 20 April 2023 - 07:38 PM.


#84 Zuxif

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Posted 20 April 2023 - 08:11 PM

Thanks for the little tease and progress update terry! I knew this would take a while being such a unique and large pinball table. Basically going to be like 8 tables in one 😂. I know it's going to be great when it's done, I'd rather it take as long as you need and get the best version possible at release, not a half done one just to get it out.

Plus with the newer bam updates and features, and fizx. I figured you would probably end up just redoing almost everything at this point. You had a great starting point though and I'm sure you learned a lot about what works and doesn't work. Rebuilding them with that in mind will just make it that much sweeter!

Glad to hear progress is being made though and you are full steam ahead working on this. Whenever it does get done will be a second Christmas for me 😂

Seriously though terry, thank you so much for everything you do for this hobby and community. Not only do I love your work, but your tutorials and videos have helped me in numerous ways. I just recently finished my first complete cabinet build after 1.5 years, and am having the most fun I've had in years with any hobby, by far. I probably would have never took the leap to try and build my own cab if it weren't for all of your helpful videos.

Also what really jump started me into wanting to do this was watching your videos of the custom LED light shows you made for your pinevent tables and other's. It looked so freaking cool and unlike anything I had seen before, so thanks again. I appreciate it more than you know.

Happy pinballing terry, here's to the year of silent hill!! Best of luck to ya, and I hope your health issues are much better now. Stay healthy and keep doing what you do best terry 👍

#85 TerryRed

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Posted 07 May 2023 - 11:29 PM

Silent Hill (PinEvent V2) for Future Pinball - BAM.
 
Update:
 
Many people know I was working on my Silent Hill table a long way back. I had to take a long break due to having a stroke / heart surgery, etc. I've returned to working on it... completely redoing most of the table, and adding many cool new features (that I can't show yet).
 
Well... I finally decided to take the time to learn how to recreate the table in Blender, with the hopes to do some form of texture pre-baking. This is similar to what some newer VP table creators do to create their pre-baked lighting... only in this case FP does most of it's lighting dynamically.... so I want to try to use this for baking in global shadows combined with FP's dynamic lighting, etc.
 
This game is different than other pinball games, in that it is literally multiple pinball tables in one game. It changes up the playfield / layout as you progress through the game (and changes from foggy world to nightmare Otherworld, etc).
 
So doing this in Blender makes creating the different playfields and adding / creating the 100s of models I use... a much easier task. (3d editors are so damn nice) I've only got the one main layout done in Blender, but I have at least 8 playfield layouts so far in the game, and more coming. In Blender, there are no inserts or playfield / plastics art yet, as that comes later (it all needs to be redone for each layout).
 
That said.... dang.... I have to say... I think this is not bad considering this is my first time trying this. There will be much more to the final game than what you see here.
 
Here's a few test renders in Blender.
 
(note: these are NOT in-game screenshots!)
 
 
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#86 barneyrfd

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Posted 08 May 2023 - 04:18 PM

"dang" is right...if not slightly understated...



#87 TerryRed

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Posted 09 May 2023 - 01:12 PM

Silent Hill (PinEvent V2) for Future Pinball - BAM.
 
Update 2:
 
Yay... I got the 2nd playfield and layout for Silent Hill added to Blender. The upper part of the playfield is completely different than the earlier levels, with different wireramps, town buildings, etc.
 
There are a couple of magnets that can be activated, and you need one of them to make the right ramp shot. You get to the left ramp through the right orbit, but it takes 3 shots to knock down blockers that are hidden in the top which drop you down through the right left lanes of the upper loop. Inserts are already on the real game, but art comes later... once I figure out how exactly I'm going to try to use any baking.
 
More to come....
 
 
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#88 MarcusMaximus

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Posted 10 May 2023 - 01:04 PM

Looks ab-so-lute-ly spectacular... :JawDrop:  I reaaalllllly want to play this 

 

The most important is to take it easy though... Good to have you back doing your thing, but give yourself enough rest after such a recovery (from the stroke and surgery).

 

Stay healthy FP-Legend  :tup:



#89 TerryRed

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Posted 31 October 2023 - 06:20 AM

Work in Progress Sneak Peek - "Spilt Decision"
 
What Pyramid Head will now do to you if you don't avoid his attacks fast enough (in the new combat system).
 
This is a sneak peek at my new "Work in Progress" video coming later today.
 
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#90 TerryRed

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Posted 01 November 2023 - 12:26 AM

Silent Hill (Future Pinball - BAM)
 
Work in Progress Mega Video
 
This video covers some of the new features I've added to Silent Hill since my last posted video long ago. Some of these are:
 
Blender renders / creations
Updated Layout and playfield features
Seal of Metatron Magna Spinner
Inventory system
Health Item HurryUps
New Layouts
New Combat system
Melee Combat
Handgun Combat
Shotgun Combat
Iron Sights for guns
Town Map functions
Pyramid Head kills your balls
 
There is A LOT to show and cover, so don't let the video size throw you off.
 
I have chapters (listed in the video description) throughout the whole video to make it easy to find the areas of interest. Some neat new stuff you'll want to check out!
 

 

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Edited by TerryRed, 01 November 2023 - 03:06 AM.


#91 TerryRed

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Posted 02 February 2024 - 04:24 AM

Not an update to my Silent hill pinball game... but we did get a new Silent Hill 2 Remake "combat" trailer!

 

https://youtu.be/CqU...cLL00S6LpRjkkTu

 

 

...and a new free Silent Hill game for PS5. The Short Message.

 

https://youtu.be/gQq...6o8GS8P7xlMvWvg


Edited by TerryRed, 02 February 2024 - 04:29 AM.


#92 TerryRed

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Posted 25 February 2024 - 03:28 AM

Happy 25th Silent Hill.
 
I finally decided to do my own video about Silent Hill 2 Remake and the first two trailers we got, and I do a bit of a deep dive. Yah, it's a long video, but I do have chapters :)
 


#93 TerryRed

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Posted 25 August 2024 - 12:26 AM

This past week there has been an explosion of Silent Hill 2 Remake promotions on every game site and all over Youtube. Many reviewing sites / press got a chance to preview and play the game for a few hours. I was very happy to hear they all have very similar reactions. Words like "pleasantly surprised", "much better than you've been led to believe", "shockingly good" has been used by all of them.

 

This literally warms my heart as this game means so much to myself and so many others, as we've waited so many years for a modern remake of this special game.

 

I'm also very happy for Bloober Team (the developers of the game) as they have had to endure so much online over the last 2 years (the internet can be full of nasty people). However, they have continued to be professional, focused and passionate about their work on this game. Based on everyone's reactions it has clearly paid off!

 

We had two great surprises... a new Story Trailer and some new gameplay footage!

 

These videos are my reaction to the new Story trailer and the 27 mins of new gameplay footage. All I can say is that I was an emotional mess (in a very good way) watching these. You couldn't ask for a more perfect trailer that paid homage and respect to the original game's trailer while showing off the amazing new work that has been done.

 

I can't wait for Oct 8th!

 

 

https://youtu.be/R_h...hPc56xExHv3PPOY

 

 

https://youtu.be/RaW...Ke682DF18U_pBH_



#94 TerryRed

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Posted 01 September 2024 - 08:20 AM

deleted - wrong topic :)

Edited by TerryRed, 01 September 2024 - 10:14 AM.


#95 TerryRed

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Posted 05 October 2024 - 06:07 AM

Only 20 hours to go until the (early access) release of Silent Hill 2 Remake. I've been waiting years for this!

 

The reviews have been flooding in. The game has been scored extremely well. As a 23 year Silent Hill fan who has been rooting for this game and the developer for the last 2 years... this is kind of mind blowing. Everyone is kind of in shock that Bloober Team have done what many considered the impossible.

 

Attached File  sh2-r critics.jpg   233.74KB   1 downloads

 

 

Launch Trailer

 

https://youtu.be/0JH...uOjIUUgK5Zk46Qb


Edited by TerryRed, 05 October 2024 - 06:10 AM.


#96 TerryRed

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Posted 29 May 2025 - 04:20 PM

Boy, time flies. I just wanted to pop in to say, yes.... this table is very much back in progress.

 

I have been working on it since around Feb, but progress is slower since I'm back to work fulltime now (and my energy afterward is low, as I'm not at 100% health) . I've pretty much redesigned most of the table with many new functions and systems in place. It's quite different in many ways, but has some cool new things I can't wait to show.

 

I've also been learning how to combine / bake many 100's of models into a singular model and texture. This was needed to allow them all to have proper baked lighting and shadows projected onto everything, and since many models use repeated tiled textures, this required a proper method in Blender to make that happen. This was something I was worried may not be possible, but I got it working, and its looking so much better than I expected.

 

Once I'm at a point of having the introduction portion completely done, I'll start sharing new some screenshots and gameplay (the table looks completely different). Needless to say, there is a staggering amount more to do, but once these new features and systems are ironed out, progress should go faster after that.



#97 TerryRed

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Posted 13 June 2025 - 03:50 AM

Wow. Its a good time to be a video game horror fan!

 

We all knew Konami and Bloober Team were working together again on another game after the immense success of the amazing Silent Hill 2 Remake. We just didn't know what it was... but I suspected what it would be.

 

Konami snuck in some amazing news at the end of their video event today. Bloober Team and Konami are making a new Silent Hill 1 remake game!

 

I am freaking excited... and I'm still on the high of the Silent Hill 2 remake... let alone the upcoming Silent Hill f, and Bloober's own Cronos The New Dawn!

 

https://youtu.be/PDO...l6J4tPNnj1y47Yc

 

 

The upcoming Silent Hill f is a new Silent Hill game that takes place in 1960's Japan. While traditional Silent Hill games have been western inspired horror told through a Japanese filter, this game is Japanese horror told through a Silent Hill filter. The new trailer showed freaky / creepy gameplay and a release date of Sept 25th. It's gotten very positive reactions, and I'm very excited to play a new take of the Silent Hill formula!

 

https://youtu.be/CAj...HZOJ84U_WrxN-4q

 

 

We also got new gameplay footage and a fall release date for Bloober Team's original new Cronos The New Dawn game! It looks like a mix of The Thing, Sci-fi and action horror. I'm very excited to see how this turns out, as The Thing is one of my favorite movies, and the visuals and style of this game totally appeal to me.

 

https://youtu.be/Spa...yq3z5T7zRQNHnbu

 

 

 

I've been working away at my Silent Hill fan-based tribute pinball video game. The new Silent Hill 2 remake has inspired me to redesign most of the game and its coming along well, but its got a long way to go. I better get on it though as I want it done before the Silent Hill 1 remake comes out, haha!



#98 TerryRed

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Posted 05 July 2025 - 10:54 PM

WORK IN PROGRESS
 
New design - Blender Renders of the first playfield layout
 
Let a new round of teases begin!
 
After a long absence, I've been working away like crazy on my Silent Hill pinball game. I've gone back and redesigned most of the game to incorporate more features, and to add in ideas I really wanted to do when I started making this game years ago. I've learned so much over the last few years, that I can now implement some really cool stuff, but it takes a long time to create, test, and implement them since there isn't really other examples for me to go by. Sometimes a new idea works great, sometimes not. I've also implemented all new sounds, a new inventory system, new monster models / animation / combat, all new artwork, and much more.
 
This game is different than other pinball games. As you progress through the story of the game (it's a big game), the layout / visuals / mechanics, etc will change. The top half of the playfield will completely change as will many different ramp combinations (kind of like Multimorphic P3 pinball machines, only it's multiple layouts in one single game). The smaller black openings are for inserts and toys. The large black section at the mid-bottom is an opening. There will be displays, and other things that appear in there that move and change up as well. The round bumper section (for this one playfield layout) also moves and changes up as you progress. Everything on the game is modular and can be changed up to have lots of possible combinations if wanted... but that is evolving as I create / update the game more.
 
Here are some Blender renders of the "start" of the game. One of many different looks and layouts. LOTS of baking to do as I go on.
 
I'll eventually have some in-game screenshots, and when I finish the last part of the first Scene / Chapter, I'll make a demo video at some point. Can't wait to show you how much this has changed.
 
 
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#99 TerryRed

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Posted 19 July 2025 - 09:44 PM

SILENT HILL (Future Pinball - BAM)
 
WORK IN PROGRESS
 
Screenshots - New Foggy Town - Scene 1
 
Here's a peek at some in-game screenshots of the start of the game. Silent Hill is different than all other pinball games. There are aspects that will change as you progress through the game story. This includes the upper half of the playfield, the ramps, the bumper section, the middle open video display area, and more will completely change. The playfield layouts, and looks will change from the foggy town of Silent Hill to the hellish Otherworld. The cabinet artwork and coin door also transitions from foggy to rusty.
 
More new screenshots of the Nightmare Alley Otherworld will come soon.
 

 

 

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#100 TerryRed

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Posted 20 July 2025 - 12:46 PM

SILENT HILL (Future Pinball - BAM)
 
WORK IN PROGRESS
 
Screenshots - Nightmare Alley - Scene 1
 
Here's some in-game screenshots of the Nightmare Alley level. When you follow the little girl into the dark alley, the game changes from the foggy town of Silent Hill into the dark hellish Otherworld.
 
The game goes completely dark and you only have your lighter to see. It creates a small flickering light source that follows your ball around. When you explore the playfield, the upper section will rotate and reveal things such as a wheelchair and bloody table. You eventually see the girl and try to follow her. Instead of a little girl, you find a horrific sight of a gory corpse entangled in barbwire! Suddenly you hear the horrible screams of the Grey Children and the entire playfield lights up to reveal the decayed, rusty, and bloody Otherworld!
 
While the layout (at this point) is mostly the same, the visuals have completely changed to rusty walls and industrial metal / fencing / barbwire everywhere... strange fabric covering unknown things, and a hole revealing hellfire below the corpse.
 
You will need to escape the Grey Children and progress to the next level. You have no weapons(yet). All you can do is RUN.... and scream!
 
The neat thing about FP's dynamic lighting being combined with normal maps, is I can make something like the walls look decayed simply by changing the model's colour / specular / normal maps on the fly. So I make the normal (bump) map height level very high which makes it look more rusty / decayed... without needing to change the texture or model. This can be done in realtime dynamically as well to make it look like something is quickly decaying in front of you.
 
I will eventually have full gameplay of the entire Nightmare Alley scene. Screenshots don't do it justice.
 
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