Not yet. It's on my todo list to investigate how they implemented these new physics MODs and how to map them to the internal engine, but the list is loooooooog. ;/
Hit me up when you're ready to dig in to the physics stuff. Wish I was a better coder so I could start digging in on my own.
When I show serious Pinheads my cab, and the awesome stuff that the community has created, they are normally very very impressed...except when it comes to play physics. One of the questions I always ask is, "what would it take to get you seriously into VP"? The most common answer is gameplay, and how it plays compared to a real machine. Its never the visuals or sounds, its always how that ball plays and the play experience in general. I cant express enough what a downer it was to these guys, when the ball would just drop into a saucer in such a video-game, or binary looking way. I think Its things like that IMO, that can negatively impact the play experience, and I am very glad that this particular issue has received some attention here in 10.7.
I can show off a very high quality table that does not have the physics enhancement (hacks) that Roth and others have been using more frequently, and their overall impression will be a bit lacking. But when I show off a very nicely tuned table with these physics hacks, they immediately take notice and always comment that if more tables played that way, they would be much more likely to jump into the hobby and run wild with it. Its the tables with the hacks like this, that they will play on my cab over and over again, just like they would a real pin. Come to think of it, its the same tables that I play over and over as well.
My take-away is that if we can get the already very good VP10 physics to take another step forward, I think it would pay dividends by getting more folks involved and likely contributing to the hobby. I think we all know where the physics deficiencies are, and we are fortunate to have the hacks available to address them. But it is just no feasible to add these hacks to the tables in our collections, and the sooner we can get roll them into the engine, the better the overall experience will be.
I completely understand that the list of improvements is long, and Toxie and fuzzle are doing a tremendously good job in making things better. I really do believe that there can be tremendous possible benefits in advancing gameplay physics as soon as its feasible to do so. I can see the more serious Pinheads getting involved who would now likely reject VP for the reasons stated. That could mean more authors, more quality tables and greater overall experience for everybody involved.
Just wanted to mention that. 