So I would say I am clearly doing something wrong (and I am sure its just something minor in my ini file)
I was working to get my shaker going it is on a Sainsmart board in port 8. This shows as device #3 so shaker should be 308 which I have set up. This board also has my solenoids on it as well.
Solenoids work fine and trigger as they should.
Shaker - this triggers when I shake the table for trying to do analog nudge it does not trigger at any other time other than shaking the table.
Analog nudge does not work - my buttons do however my buttons for nudge are set to L arrow, R arrow and space bar.
Below is my ini which I know is wrong. The shaker behavior is very weird
Thanks for any help you can provide.
FYI I have no other toys other than a shaker motor and solenoids (both of which work as they should in VPX)
###### DOFLINX - MAIN CONFIG INI FILE ######
###### UPDATED BY TERRYRED ######
# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!
# This is a config file for DOFLinx with most of the available settings as a sample.
# DOFLinx works with LEDWiz, PacLed64, Pinscape, Ultimate I/O Sainsmart (FTDI devices), PinControl, and Teensy (or similar).
# Lines that start with a hash (#) or are blank are not processed.
# Device outputs are entered in the format of device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes.
# The keyboard hex code for the "Key to Output / Colour",etc type functions can be found here:
#
###### DEBUG MODE ######
# 0 = OFF (normal operation), 1 = ON. When ON a window will appear and a log file will be created in the EXE directory.
DEBUG=0
########## DIRECTORY PATHS ##########
# IMPORTANT!!! Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file. The order past ths point is not relevant!
# Point to your directoutputconfig.ini file. Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one.
DIRECTOUTPUTCONFIG=c:\DirectOutput\directoutputconfig40.ini
# This is the folder where B2SServer.exe can be found on your system
PATH_B2S_SERVER=c:\Vpinball\Visual Pinball\Tables\
# This is the path to where your B2SServer GlobalConfig is located. Needed for addressable led effects.
DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml
# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it
PATH_FX3=C:\DirectOutput\FX3\
# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it
#PATH_FX3_B2S=C:\DirectOutput\FX3_B2S\
######### RGB UNDERCAB LIGHTING #########
# RGB Undercabinet Colour Change. RAINBOW = cycle through the colours. RANDOM = use random colour order
#RGB_STYLE=RANDOM
# What changes the RGB undercabinet colour. TIME = set time period. FLIPPER = flipper press after the RGB_TRIGGER minimum time (to stop rapid colour changes)
#RGB_TRIGGER=TIME
# The minimum time for change between flipper flips, 1000mS or 1 second
#RGB_MIN_TIME=8000
# The Device and "RED" port for RGB undercabinet lighting
#RGB_OUTPUT=129
######## FUTURE PINBALL LINK ########
# Turn on the attempt to make a full connection to Future Pinball when it is detected as running
FP_ATTEMPT_LINK=1
# When Future Pinball is detected and a Link is being established, this is the maximum amount of time the
FP LINK will be attempted. After this time has passed, DOFLinx will activate it's Default mode.
FP_LINK_WAIT_TIME=95000
######## DEVICES and PORTS for FUTURE PINBALL and FX3 ########
# LINK_XX=D##,Default Time,Max Time,Intensity Level
# Intensity Level should normally be left at 255 (max). Only PWM outputs used with something like a Shaker Motor can be less than 255.
# Device and Ports for the 10 solenoid setup for Flippers, Slingshots, Middle 3 solenoids, Back 3 Solenoids.
LINK_LF=305,50,10000,255
LINK_RF=301,50,10000,255
LINK_LS=306,50,1000,255
LINK_RS=302,50,1000,255
LINK_ML=307,50,1000,255
LINK_MC=307,50,1000,255
LINK_MR=303,50,1000,255
LINK_BL=307,50,1000,255
LINK_BC=307,50,1000,255
LINK_BR=303,50,1000,255
# Device and Ports for the shaker, gear motor, knocker, beacon and strobe
LINK_SH=308,1000,5000,255
#LINK_GR=113,750,10000,255
#LINK_KN=114,120,500,255
#LINK_BK=115,FLASH,200,255
#LINK_SR=116,ON,0,255
# Device and Ports for the lights inside the various buttons including Start, Extra Ball, Coin, Exit, Launch Ball and Fire
#LINK_ST=117
#LINK_EB=118
#LINK_CN=119
#LINK_EX=120
#LINK_LB=121
#LINK_FR=122
# Device and "RED" ports for the 5 RGB flashers.
#LINK_FLOL=201
#LINK_FLIL=204
#LINK_FLCN=207
#LINK_FLIR=210
#LINK_FLOR=213
######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########
# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established.
# Turn on Button lights when DOFLinx is activated (such as EXIT button)
BUTTONS_ON=120
# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1
# The device and port for the left and right flippers.
L_FLIPPER_OUTPUT=305
R_FLIPPER_OUTPUT=301
# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds
MAX_FLIPPER_ON=5000
######## KEY TO OUTPUT / COLOUR, etc examples ########
# Make the "4" key (key code 34) to pulse controller/output 119
#KEY_TO_OUTPUT=34,119
# Set the left and right control keys to turn on a specific colour (red) for RGB.
# Example, when nudge keys are used it all goes red.
#KEY_TO_COLOUR=A2,109,Red,A3,109,Red
# Set the joystick settings for nudge with Pinscape and FX3
JOY_PORT=1
JOY_X_OFFSET=32767
JOY_Y_OFFSET=32767
FX_LEFT_NUDGE_POINT=-3201
FX_RIGHT_NUDGE_POINT=3201
FX_FORWARD_NUDGE_POINT=4345
FX_LEFT_NUDGE_KEY=25
FX_RIGHT_NUDGE_KEY=27
FX_FORWARD_NUDGE_KEY=20
FX_LEFT_NUDGE_INPUT=A2
FX_RIGHT_NUDGE_INPUT=A3
# Configure the analogue plunger, such a Pinscape Z axis, to work with FX3
PLUNGER_AXIS=Z
PLUNGER_JOYSTICK_NUMBER=1
PLUNGER_KEY=0D
PLUNGER_PULL_POINT=40000
PLUNGER_RELEASE_POINT=20000
######## MISC SETTINGS ########
# The list of processes that can activate DOFLinx, such as Pinball FX3, Future Pinball, etc.
PROCESSES=Pinball FX3,Pinball FX2,Future Pinball,mamelayplus
# An over-ride to the default setting if this is just being used with Pinball FX3, not FX2,
FP or other systems that may require the default delay
#PROCESS_TO_ACTIVE_TIME=1
# AUTO_MX (enabled=1) Allows for FX3 and Future Pinball tables that have DOFLinx support (for 5 RGB Flashers, Beacon, and Strobe) to automatically create basic Addressable Led effects.
AUTO_MX=1
# Set to 1 to output the game name to the log regardless of the DEBUG flag setting. Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching
B2S names, etc
OUTPUT_GAME_NAME=0
######## DOFLINX SETTINGS SCREEN ########
# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT
SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y
######## FX2 GAME COLOURS ########
GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red
Edited by GCS2000, 24 May 2022 - 03:50 AM.