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My first table (Hogan's Heroes)
Started By
PainkillerAlice
, Nov 15 2009 11:13 PM
366 replies to this topic
#81
Posted 15 February 2010 - 10:10 PM
Got one more underground agent that I have to look up so I can get the one mini playfield almost finished (having trouble locating the character). Will need help to make the images I have that I will upload on photobucket to make them able to be used in tranparency (had no luck learning GIMP, may have to hire a tutor
). Also need a gate image that I will be using on the mini playfield. It will be facing forward. The type of image I am looking for is the one that kind of looks like it is in the shape of an upside-down T.
I could have been smart, but I never learned anything by being smart!
#82
Posted 18 February 2010 - 06:46 PM
Got all the images needed for the miniplayfield for the table. Asking if anyone willing (not concerned when) to edit the images for me. I need 5 of them circular for the lights and one image that needs a color job and an alteration job of sorts (2 images adjusted at 2 different angles) for use as the miniplayfield images.
I could have been smart, but I never learned anything by being smart!
#83
Posted 06 March 2010 - 05:15 PM
After having to deal with some real life issues, started working on the table some more. After starting up the table, I found that the flippers weren't flipping or the plunger working either. Checked the script against a new table to see if I had altered anything, but everything is as it should be. Not sure what the problem is.
I could have been smart, but I never learned anything by being smart!
#84
Posted 06 March 2010 - 05:53 PM
QUOTE (Practicedummy @ Mar 6 2010, 05:15 PM) <{POST_SNAPBACK}>
After having to deal with some real life issues, started working on the table some more. After starting up the table, I found that the flippers weren't flipping or the plunger working either. Checked the script against a new table to see if I had altered anything, but everything is as it should be. Not sure what the problem is.
Do you want to throw the file this way & I'll have a quick look & see if I can spot the problem?
Regards,
Dan.
A wizard only needs one ball...but can handle six.
#85
Posted 06 March 2010 - 07:39 PM
Usually this means that you have accidentally changed the table name at the top right of the editor..... It should be "Table" with no quotes, by default, if you never scripted it for a different name

You have discovered an Easter egg. Pat yourself on the back.
#86
Posted 07 March 2010 - 02:43 AM
QUOTE (Wizards_Hat @ Mar 6 2010, 12:53 PM) <{POST_SNAPBACK}>
QUOTE (Practicedummy @ Mar 6 2010, 05:15 PM) <{POST_SNAPBACK}>
After having to deal with some real life issues, started working on the table some more. After starting up the table, I found that the flippers weren't flipping or the plunger working either. Checked the script against a new table to see if I had altered anything, but everything is as it should be. Not sure what the problem is.
Do you want to throw the file this way & I'll have a quick look & see if I can spot the problem?
Regards,
Dan.
I'll upload it now. And Bob, I checked what you suggested and actually changed the name in the editor back to Table, but the issue remains. The upload will be named Hogan's Heroes 2.0. If my real life issues are completely resolved, I am going back into the 90's workshop to check on some techniques,particularly the plastics creation.
Edited by Practicedummy, 07 March 2010 - 02:52 AM.
I could have been smart, but I never learned anything by being smart!
#87
Posted 07 March 2010 - 10:44 AM
QUOTE (Practicedummy @ Mar 7 2010, 02:43 AM) <{POST_SNAPBACK}>
QUOTE (Wizards_Hat @ Mar 6 2010, 12:53 PM) <{POST_SNAPBACK}>
QUOTE (Practicedummy @ Mar 6 2010, 05:15 PM) <{POST_SNAPBACK}>
After having to deal with some real life issues, started working on the table some more. After starting up the table, I found that the flippers weren't flipping or the plunger working either. Checked the script against a new table to see if I had altered anything, but everything is as it should be. Not sure what the problem is.
Do you want to throw the file this way & I'll have a quick look & see if I can spot the problem?
Regards,
Dan.
I'll upload it now. And Bob, I checked what you suggested and actually changed the name in the editor back to Table, but the issue remains. The upload will be named Hogan's Heroes 2.0. If my real life issues are completely resolved, I am going back into the 90's workshop to check on some techniques,particularly the plastics creation.
Bob was right.
In the script your _KeyDown & _KeyUp sub routines are for "Table1" - the table you uploaded was "Hogan's Heroes" in the editor. Change it back to "Table1" & stuff it will work out for you. Also, you need to avoid having spaces (& apostrophes) in any object name, including the table - I just separate words with capital letters, e.g. LeftDropTarget1 etc
...you could call the table HogansHeroes, and then in the script do "ctrl+H" replacing all "table1" with "HogansHeroes" (although currently in your script you only have the keyup & keydown routines where it needs changing)
Another problem you have - your "underground" flippers in the eidtor are called "LeftUndergroundFlipper" & "RightUndergroundFlipper", but the script tries to call "UndergroundLeftFlipper" & "UndergroundRightFlipper".
Regards,
Dan.
A wizard only needs one ball...but can handle six.
#88
Posted 07 March 2010 - 12:53 PM
QUOTE (Wizards_Hat @ Mar 7 2010, 05:44 AM) <{POST_SNAPBACK}>
QUOTE (Practicedummy @ Mar 7 2010, 02:43 AM) <{POST_SNAPBACK}>
QUOTE (Wizards_Hat @ Mar 6 2010, 12:53 PM) <{POST_SNAPBACK}>
QUOTE (Practicedummy @ Mar 6 2010, 05:15 PM) <{POST_SNAPBACK}>
After having to deal with some real life issues, started working on the table some more. After starting up the table, I found that the flippers weren't flipping or the plunger working either. Checked the script against a new table to see if I had altered anything, but everything is as it should be. Not sure what the problem is.
Do you want to throw the file this way & I'll have a quick look & see if I can spot the problem?
Regards,
Dan.
I'll upload it now. And Bob, I checked what you suggested and actually changed the name in the editor back to Table, but the issue remains. The upload will be named Hogan's Heroes 2.0. If my real life issues are completely resolved, I am going back into the 90's workshop to check on some techniques,particularly the plastics creation.
Bob was right.
In the script your _KeyDown & _KeyUp sub routines are for "Table1" - the table you uploaded was "Hogan's Heroes" in the editor. Change it back to "Table1" & stuff it will work out for you. Also, you need to avoid having spaces (& apostrophes) in any object name, including the table - I just separate words with capital letters, e.g. LeftDropTarget1 etc
...you could call the table HogansHeroes, and then in the script do "ctrl+H" replacing all "table1" with "HogansHeroes" (although currently in your script you only have the keyup & keydown routines where it needs changing)
Another problem you have - your "underground" flippers in the eidtor are called "LeftUndergroundFlipper" & "RightUndergroundFlipper", but the script tries to call "UndergroundLeftFlipper" & "UndergroundRightFlipper".
Regards,
Dan.
lol thanks for the input. It's the little things that can kill. I'll make the corrections and get back on the table. On another subject, when you want to insert comments into the script, does the single quotation mark affect only the line where it is inserted in?
Edited by Practicedummy, 07 March 2010 - 01:09 PM.
I could have been smart, but I never learned anything by being smart!
#89
Posted 07 March 2010 - 01:30 PM
QUOTE (Practicedummy @ Mar 7 2010, 12:53 PM) <{POST_SNAPBACK}>
lol thanks for the input. It's the little things that can kill. I'll make the corrections and get back on the table. On another subject, when you want to insert comments into the script, does the single quotation mark affect only the line where it is inserted in?
No problem.
As for comments - yes the single quote ' only affects things on a single line. It doesn't have to be on its own line either. A ' comments everything on that line that follows it.
So you can have comments on the same line as a piece of code:
e.g.
CODE
Sub WizardsHat_Hit() 'An example of a routine & comment
Playsound "ThatsNotFair"
End Sub
Playsound "ThatsNotFair"
End Sub
would allow the sub to run & still be commented on the first line of the sub.
Regards,
Dan.
A wizard only needs one ball...but can handle six.
#90
Posted 07 March 2010 - 02:50 PM
QUOTE (Wizards_Hat @ Mar 7 2010, 08:30 AM) <{POST_SNAPBACK}>
QUOTE (Practicedummy @ Mar 7 2010, 12:53 PM) <{POST_SNAPBACK}>
lol thanks for the input. It's the little things that can kill. I'll make the corrections and get back on the table. On another subject, when you want to insert comments into the script, does the single quotation mark affect only the line where it is inserted in?
No problem.
As for comments - yes the single quote ' only affects things on a single line. It doesn't have to be on its own line either. A ' comments everything on that line that follows it.
So you can have comments on the same line as a piece of code:
e.g.
CODE
Sub WizardsHat_Hit() 'An example of a routine & comment
Playsound "ThatsNotFair"
End Sub
Playsound "ThatsNotFair"
End Sub
would allow the sub to run & still be commented on the first line of the sub.
Regards,
Dan.
Cool. I was just concerned if any code on other lines would be affected by this.
I could have been smart, but I never learned anything by being smart!
#92
Posted 03 April 2010 - 05:44 AM
Been on the shelf for now due to me trying to slowly learn Gimp in order to do image editing with. Have worked on some basic scripting on the lowest playfield's drop targets but will need an experienced hand later on. Currently having some issues about using some snapshot images for use as decals on the lowest playfields lights. 
I have made some progress though and have been happy so far with what I got done. I am a slow author!

I have made some progress though and have been happy so far with what I got done. I am a slow author!
Edited by Practicedummy, 03 April 2010 - 05:46 AM.
I could have been smart, but I never learned anything by being smart!
#93
Posted 03 April 2010 - 12:51 PM
to get pics to look good on drop targets ( or any wall for that matter) make three points acros the face of it like these pics show. it's easier to show you than to try to explain all this, but UNcheck the auto texture coordinate box in the editor for them then make the leftmost point '0' then the middle one ' .5 ' then right one ' 1 ' this ensures that the pic you are placing on it is lined up properly on the wallface. I don't know the science of why this works, but a few months ago Destruk pointed it out to me (at least i think he was the one) anyhow, just follow these pics...
oh and'Photobie' is an excellent intensive art program that you can download for free and use. I use it and although it may seem a bit daunting at first there is so much you can do with it. but if not, then just post thepics (or the entire table (zipped of course) and we'll be more than happy to help ya' with your graphics.
oh and as for Gimp, I too gave up trying to learn it, but it has some very useful textures within its editor you may want to export and save!
oh and'Photobie' is an excellent intensive art program that you can download for free and use. I use it and although it may seem a bit daunting at first there is so much you can do with it. but if not, then just post thepics (or the entire table (zipped of course) and we'll be more than happy to help ya' with your graphics.
oh and as for Gimp, I too gave up trying to learn it, but it has some very useful textures within its editor you may want to export and save!
Attached Files
Edited by faralos, 03 April 2010 - 12:55 PM.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#94
Posted 03 April 2010 - 05:26 PM
Ok will do that on the drop targets. My current issue is making decals for the lights on the lowest playfield and making them visible enough when the lights are on.
Photobie is the name of the program? Will have to check it out.
Here's the 5 snapshots of the underground agents I want to use on the mini playfield. Need to get them cropped a bit.
The two large lights:
Tiger: http://i642.photobuc...O/Tigerjpeg.jpg
Marya: http://i642.photobuc...LOTRO/Marya.jpg
The three smaller lights:
Hercules (he is the one on the left): http://i642.photobuc...RO/Hercules.jpg
Claude: http://i642.photobuc...TRO/Claude2.jpg
Lily: http://i642.photobuc...yLOTRO/Lily.jpg
The only thing I am concerned with is how well the images will look after having them applyed on the lower mini playfield.
Photobie is the name of the program? Will have to check it out.
Here's the 5 snapshots of the underground agents I want to use on the mini playfield. Need to get them cropped a bit.
The two large lights:
Tiger: http://i642.photobuc...O/Tigerjpeg.jpg
Marya: http://i642.photobuc...LOTRO/Marya.jpg
The three smaller lights:
Hercules (he is the one on the left): http://i642.photobuc...RO/Hercules.jpg
Claude: http://i642.photobuc...TRO/Claude2.jpg
Lily: http://i642.photobuc...yLOTRO/Lily.jpg
The only thing I am concerned with is how well the images will look after having them applyed on the lower mini playfield.
Edited by Practicedummy, 03 April 2010 - 05:47 PM.
I could have been smart, but I never learned anything by being smart!
#97
Posted 11 April 2010 - 02:31 AM
just got those pics of the people, and they will look small since they will be on the lower playfield, but with a real pin too, how many target pics can you actually make out WITHOUT squinting up close anyways? most of the time it's 'the thought that counts' check out some of the apron instruction cards on some of the tables on this site to see what i mean, sure you and I know that there is stuff written on them but actually reading it is a whole other story but I will see what I can do! and I will crop them using Photobie!! oh and zip and upload the table here NOT in the download area!
did a search for the table and it's nowhere to be found! please upload it so i can crop the people for you and put them onto the lights...
did a search for the table and it's nowhere to be found! please upload it so i can crop the people for you and put them onto the lights...
Edited by faralos, 11 April 2010 - 02:54 AM.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#98
Posted 11 April 2010 - 04:46 AM
None of the drop targets will have any pics on them other than letters. The circular targets that I will be making will have only basic pics of an object (to be determined, thinking of bullets or standard circular target images). The screenshots that I have captured and a few I will be getting will be used for 1: Playfield decal 2: plastics 3: light decals. The pics of the underground agents are the ones I want to use on the lower mini playfield lights.
On the upload table: will do! I'll do what I can to keep things easy, and thanks Faralos for the help!
On the upload table: will do! I'll do what I can to keep things easy, and thanks Faralos for the help!
I could have been smart, but I never learned anything by being smart!
#99
Posted 11 April 2010 - 05:50 AM
but I still need the table to paste those pics onto the lights plz upload it soon so i can start on it
here is a zip folder ( and unzipped too just in case you can't open it) with a few round bullseye target pics in it. just remember to set whatever background color they have to the transparent color for the SQUARE walls that you use for targets and they'll show up as round bullseye targets!
here is a zip folder ( and unzipped too just in case you can't open it) with a few round bullseye target pics in it. just remember to set whatever background color they have to the transparent color for the SQUARE walls that you use for targets and they'll show up as round bullseye targets!
Attached Files
Edited by faralos, 11 April 2010 - 05:55 AM.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


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