The Rome backglass is done, tested and uploaded!
The associated FX3 file is attached here and will be included in the next DOFLinx package
I've just submitted the MX effects in the DOF config tool so they too will be available very shortly.
Posted 07 September 2019 - 10:44 AM
The Rome backglass is done, tested and uploaded!
The associated FX3 file is attached here and will be included in the next DOFLinx package
I've just submitted the MX effects in the DOF config tool so they too will be available very shortly.
Posted 16 October 2019 - 09:35 PM
I will be starting those two today. I've also got to get ready for the inevitable new EXE that will come along with them. Before all of that I've got to rearrange my games room so that I can plug my cabinet back in and get it running ..... so much to do, so little time!
Posted 18 October 2019 - 07:26 PM
So - I have all the B2S's available set up - and they all show in FX3, but most are not animating. Example: Iron Man works just fine, but any others with an illuminated jpg are not. Any ideas why this might be happening? Is there a path setting somewhere I'm missing? Thanks in advance
I'm also noticing in the B2S files .. seems there is a local path in there. Example: FileName=".\Projects\WMSGetaway\My Resources\Getaway - High Speed 2(Williams1992).png"
Edited by toxicgoblin, 18 October 2019 - 07:38 PM.
http://www.toxicgoblin.com - 3/4 Size Virtual Pinball (27"/19"/10") Double Build
Posted 19 October 2019 - 04:27 AM
So - I have all the B2S's available set up - and they all show in FX3, but most are not animating. Example: Iron Man works just fine, but any others with an illuminated jpg are not. Any ideas why this might be happening? Is there a path setting somewhere I'm missing? Thanks in advance
I'm also noticing in the B2S files .. seems there is a local path in there. Example: FileName=".\Projects\WMSGetaway\My Resources\Getaway - High Speed 2(Williams1992).png"
The path you are likely seeing via the B2S editor. It will be the local path the original image was loaded from, not relevant to a running B2S backglass.
If you are not getting any animation, grab all of your details and a full description of the issue, you setup, and what you've done, then start a support thread for it.
Posted 30 October 2019 - 05:33 PM
Is there a way to run standard .jpg backglasses on FX3 together with B2S backglasses? For example, run jpg backglasses for yesterday's release of MB and CFTBL until the active BG's are done? All my other tables are running the active B2S BG's. Not a big deal, just thought I'd ask. Thanks!
Posted 31 October 2019 - 11:44 AM
Just put the .jpgs in your fx3 games list folder and it will load them. You have to tell your front end not to hide the backglass also.Is there a way to run standard .jpg backglasses on FX3 together with B2S backglasses? For example, run jpg backglasses for yesterday's release of MB and CFTBL until the active BG's are done? All my other tables are running the active B2S BG's. Not a big deal, just thought I'd ask. Thanks!
Edited by captaincroutons, 31 October 2019 - 08:12 PM.
Posted 01 November 2019 - 12:43 PM
Edited by captaincroutons, 01 November 2019 - 02:11 PM.
Posted 02 November 2019 - 11:14 PM
if you are still looking for a Han Solo Images
STARWARS_Han_Solo.png 1.44MB
3 downloads
ALT version
STARWARS_Han_Solo2.png 1.07MB
3 downloads
Out of Curiosity but where do we get the Triggers
Just in case we want to make our own dB2s files
I read trough the DOFLinx Guide.PDF guide and it has an example for a Tablename.FX2 file
this file has B2s data calls.
I don't see the same data calls on Tablename.FX3 files
I updated most of the current dB2s files with my own images
I'm just re arranging the lights.
Capture.PNG 991.14KB
2 downloads
edit
Never mind I figured it out. Its pre defined Groups of animations you simply add the light/snippet to the group and turn it on and off
But their are 4 dB2s files that use Snippet animations. I need to delete those snippets and replace them
with lights. and I don't know how to map them to the proper ID.
I like to use this image for Space Bear2 as I think the current dB2s is not accurate to the table.
SpaceBear2.png 1.04MB
3 downloads
Edited by 32assassin, 03 November 2019 - 01:02 AM.
Posted 03 November 2019 - 02:25 AM
Great to see you working on some backglasses. I'm a hack at creating them, and as I've always said, I've created a set that can be used, I'll happily move to better images, animation and in general backglasses.
I like the first Han Solo image, I can see how I can illuminate that. I'm happy to build a B2S with it, or if you want to have a go from scratch, feel free to. All I need is list of animation names that I can add to the FX3 file and a pre-release of the B2S to test it all out.. About 10 -15 animations is ideal. Make sure all of the animation names ARE IN CAPITALS, it does make a difference. If you don't want to build it, equally good, just let me know, and ideally PM me the image as a zip. This one would complete the set, then we can look at making them better.
I like the Space Bear 2 image as well. In the FX3 file there are still 2 triggers with no animation on the backglass, so you added two more animation names it would be OK.
Happy to help where ever I can if you want to keep working on these.
Sorry, I should have said, the light names are irrelevant, its the animation name that is called from DOFLinx and setup in the FX3 file. In some cases I have attached flippers to specific lights, but that is done via the ID number.
Posted 07 November 2019 - 08:01 AM
I can't create images for crap, the only thing i did is clone the Zen images
I made a template
https://vpinball.com...ilder-template/
find a HQ wallpaper --> drop it in my template --> You have your own image
I updated 72 files so far with my own images ; I still need to do the rest
and test them as I did not know their where FX2 and FX3 versions.
I don't know what I downloaded
here are my versions of the Snippet based dB2s files with generic lights
Guardians of the Galaxy
SpaceBear1
SpaceBear2
The Walking Dead.
https://www.dropbox....Wh5TLt4Ema?dl=0
the 1080 Han Solo image file is also in the Dropbox link
as posted above; if we are late to the party
where can we get the FX2 files for version 7.0A
SouthPark1.FX2
SouthPark2.FX2
PlantsVSZombies.FX2
SplosionMan.FX2
I can launch all the FX3 dB2s files from the test window
But get a "Missing File" or Missing dB2s error with FX2 dB2s files.
I placed my FX2 dB2s files in
C:\DirectOutput\FX2_B2S
if I place FX2 dB2s files in my FX3 folder
C:\DirectOutput\FX3_B2S
I get a missing Tablename.FX2 and default.FX2 errors.
my NO toys Desktop PC for testing purposes only DOFLinx.INI
DEBUG=1 DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig.ini DIRECTOUTPUTGLOBAL=c:\DirectOutput\config\GlobalConfig_b2sServer.xml PATH_FX3=C:\DirectOutput\FX3\ PATH_FX2=C:\DirectOutput\FX2\ PATH_FX3_B2S=C:\DirectOutput\FX3_B2S\ PATH_FX2_B2S=C:\DirectOutput\FX2_B2S\ PATH_B2S_SERVER=C:\Emulators\Visual Pinball\Tables\ PROCESSES=Pinball FX2,Pinball FX3 PROCESS_TO_ACTIVE_TIME=1
Edited by 32assassin, 07 November 2019 - 08:07 AM.
Emulation Station →
DOFLinx →
DOFLinx Announcements →
DOFLinx v9.15 ReleasedStarted by DDH69 , 04 Apr 2026 |
|
||
Emulation Station →
DOFLinx →
DOFLinx working LEDS only intermittentlyStarted by briansmad , 18 Mar 2026 |
|
||
Emulation Station →
DOFLinx →
VPX DOF Feedback Always OnStarted by izzbo , 25 Oct 2025 |
|
||
Emulation Station →
DOFLinx →
DOFLinx Announcements →
DOFLinx V9.06 ReleasedStarted by DDH69 , 17 Oct 2025 |
|
||
Emulation Station →
DOFLinx →
Doflinx controller for WS2812BStarted by phantom89it , 10 Oct 2025 |
|