the spider move makes different colors to the leds, that is a desired scripted effect
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Ok. Thanks. I'm done scratching my head! ![]()
Posted 26 November 2016 - 08:17 PM
Interesting. I have never seen this issue on any other table before. OK, I will look for an update.
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 26 November 2016 - 08:59 PM
This is one of the first tables using the modulated solenoids in vpinmame so Flashers and GI are not simply turned on or off, now vpinmame can control them with levels of intensity from 0 - 255 so you can get the fading or pulsing flashers/gi now. New vPinMame and B2S releases support this
In the script, you will see use of UseVPMModSol = 1 and SolModCallback routines
Posted 26 November 2016 - 10:24 PM
Just posted this in the VPX beta thread too, but there is a new B2S from DJRobX buried in the LE VPM thread at the other site that you need for some of the new tables.
Would you mind PM me a link?
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 28 November 2016 - 11:51 AM
Anyone have FS settings they like for this table? Current ones look a bit distorted to me. New version soon.
I like this one.
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
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Posted 03 December 2016 - 10:16 PM
New version is approved
Version 1.2
Script updates now utilizes “-1” timers, please use the latest VP10.2 beta
Rescripted and redone flash lamps, some other visual fixes and physics fixes, and a few new sound effects from Knorr and Clark Kent. Fixed a script error and the sticky drain.
Posted 11 December 2016 - 12:32 PM
Great Table, really like the physiscs, however I'm only seeing poor coloured graphics, all a bit EGA. I'm not running 4K, just 1080 , is this the issue or is it me?
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
Posted 31 December 2016 - 02:26 PM
Thank you for this amazing table and never ending support!
She throws me an error. Most likely on my end instead of the table, but I'm at a loss.
Line 2810 (Variable undefined DOFTargets)
I'm on latest VPX and mame28b
Anyone got a tip on where to look?
**Each pinball machine is a tiny universe... that we control.**
Posted 03 January 2017 - 09:34 PM
Your script is loading an outdated version of controller.vbs. Look for any loose .VBS files in or around your tables folder.
Thanks for helping and pointing it out. I did oversee the .vbs that was hiding in the tables folder.
**Each pinball machine is a tiny universe... that we control.**
Posted 11 January 2017 - 11:01 PM
I have this issue playing the table AFM_1.2.0.vpx and ARFM_1.2.0.vpx
***************************Exception Text***************************
System.InvalidCastException: Conversion from string "
My Netframework is 4.6.2 (Same error accurred with V. 4.6.1), VPinmame 2.8 and VisualPinball 10.2,
Backglasserver is B2S Backglass Server 1.3.0.2
Probably it's not the only two tables that have this error going on my system. Does anyone has an solution?

Edited by jimmihenry, 11 January 2017 - 11:11 PM.
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