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#81 DDH69

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Posted 01 November 2019 - 10:31 PM

@Mike DA Spike (and others) sorry about leaving sample INI files with spaces instead of commas for KEY_TO_OUTPUT and KEY_TO_COLOUR.  The sample INI files are now fixed (V7.0A).  To fix your INI file because >=V7.0 does not support spaces as separators for INI file parameters, simply change any remaining space separators to commas.  As per the error abive, you'll have them pointed out to you very quickly!


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#82 gamemodder

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Posted 02 November 2019 - 01:19 AM

I have one final question about doflinx. Does it work with x360ce controller?

#83 gamemodder

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Posted 02 November 2019 - 02:00 AM

and can i have it  use the db2s for fx3 without it usingshakers,ect.



#84 DDH69

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Posted 02 November 2019 - 02:42 AM

I have one final question about doflinx. Does it work with x360ce controller?

 

It works with Joysticks, keyboards and XBox controllers.  I am not personally familiar with the x360ce

 

and can i have it  use the db2s for fx3 without it usingshakers,ect.

 

Yes.  There is a sample INI for just this included in the release package


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#85 Mike DA Spike

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Posted 02 November 2019 - 05:35 AM

@Mike DA Spike (and others) sorry about leaving sample INI files with spaces instead of commas for KEY_TO_OUTPUT and KEY_TO_COLOUR.  The sample INI files are now fixed (V7.0A).  To fix your INI file because >=V7.0 does not support spaces as separators for INI file parameters, simply change any remaining space separators to commas.  As per the error abive, you'll have them pointed out to you very quickly!

Thanks @DDH69

This was not from my example .ini, but in my regular one, but I changed it and all works like a charm !
thank for you hard work mate !


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#86 Mike DA Spike

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Posted 23 November 2019 - 12:09 PM

Thanks DDH69 for version 7.01 (and the Han Solo backglass !)

Just a question. 
I have this since I installed my addressable leds. Not sure if this is correct. but when starting DOFLINX, it shows like this :
(sorry for the reflections and bad picture)

 

20191123_125502.jpg

 

Is this correct ?
Looks like some leds are on and should no be on (looks like some shade is created). It is in multiple characters, but the "x" shows is more than the rest.
If I have animation , I looks fine (to my eys), but text like in "The Getaway" shows also a bit strange.

 

20191123_130412.jpg

 

Did I miss something in the setup (or a font missing ?)

 

The display is a 48x8 led display with a teensy controller 

This is my Cabinet.xml. 

<?xml version="1.0" encoding="utf-8"?>
<!-- This config file will set up two addressable LED strips orange on the right and blue on the left.  Each is 53 long and have the distal LED as the first in the array -->
<Cabinet xmlns:xsi="http://www.w3.org/20...chema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Name>Virtual Pinball</Name> Virtual Pinball
  <OutputControllers>
    <TeensyStripController> 
      <Name>TeensyStripController</Name>
      <NumberOfLedsStrip1>384</NumberOfLedsStrip1>  
      <NumberOfLedsStrip2>0</NumberOfLedsStrip2>  
      <NumberOfLedsStrip3>0</NumberOfLedsStrip3>
      <NumberOfLedsStrip4>0</NumberOfLedsStrip4>
      <NumberOfLedsStrip5>144</NumberOfLedsStrip5>
      <NumberOfLedsStrip6>144</NumberOfLedsStrip6>
      <NumberOfLedsStrip7>0</NumberOfLedsStrip7>
      <NumberOfLedsStrip8>0</NumberOfLedsStrip8>
      <ComPortName>COM3</ComPortName> 
    </TeensyStripController>
  </OutputControllers>
  <Toys>
    <LedStrip>
      <Name>PF Left</Name> 
      <Width>1</Width> 
      <Height>144</Height> 
      <LedStripArrangement>BottomUpLeftRight</LedStripArrangement> 
      <ColorOrder>GRB</ColorOrder>
      <FirstLedNumber>385</FirstLedNumber>
      <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
      <OutputControllerName>TeensyStripController</OutputControllerName>
    </LedStrip>
    <LedStrip>
      <Name>PF Right</Name> 
      <Width>1</Width>
      <Height>144</Height>
      <LedStripArrangement>BottomUpLeftRight</LedStripArrangement>
      <ColorOrder>GRB</ColorOrder>
      <FirstLedNumber>529</FirstLedNumber> 
      <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
      <OutputControllerName>TeensyStripController</OutputControllerName>
    </LedStrip>
    <LedStrip>
      <Name>PF Back</Name>
      <Width>48</Width>
      <Height>8</Height>
      <LedStripArrangement>TopDownAlternateLeftRight</LedStripArrangement>
      <ColorOrder>GRB</ColorOrder>
      <FirstLedNumber>1</FirstLedNumber>
      <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
      <OutputControllerName>TeensyStripController</OutputControllerName>
    </LedStrip> 
    <LedWizEquivalent>
       <Name>LedWizEquivalent 30</Name> 
      <Outputs>
	<LedWizEquivalentOutput>
          <OutputName>PF Back</OutputName>
     	  <LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber>
        </LedWizEquivalentOutput> 
        <LedWizEquivalentOutput>
          <OutputName>PF Left</OutputName>
          <LedWizEquivalentOutputNumber>13</LedWizEquivalentOutputNumber>
        </LedWizEquivalentOutput> 
        <LedWizEquivalentOutput>
          <OutputName>PF Right</OutputName>
          <LedWizEquivalentOutputNumber>16</LedWizEquivalentOutputNumber>
        </LedWizEquivalentOutput>
      </Outputs>
     <LedWizNumber>30</LedWizNumber>
    </LedWizEquivalent> 
  </Toys>
 <AutoConfigEnabled>true</AutoConfigEnabled>
</Cabinet>

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#87 Outhere

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Posted 23 November 2019 - 05:57 PM

The DOF software works on percentage of lights - I have the same matrix you do

How good does the Tom-&-Jerry game look on your matrix - that 1 I did?

 

But some people made their matrix out of the light strips which is 144 per meter

The pre-made matrix is not - so the more light you have the better it will look

One thing you could try - Is go on the DOF config tool website and adjust it But that takes some practice


Edited by Outhere, 23 November 2019 - 05:57 PM.


#88 Mike DA Spike

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Posted 24 November 2019 - 06:54 AM

@outhere,

The texts in Tom and Jerry goes away very fast, but looks like indeed when having a ball locked I see the same.
Checking the DOF config tool, do you mean to change the "Ledstrip variables" at the device configuration ?

Or you mean a by table change ?
Send me a PM (if you want, or should I ask in a separate post (don't want to fill up the DOFlinx post if this is an issue on my configuration side)?  

 

EDIT : it only looks like the texts have this behavior. Squares, circles or other object looks fine,


Edited by Mike DA Spike, 24 November 2019 - 07:22 AM.

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#89 Outhere

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Posted 24 November 2019 - 03:22 PM

DOF config tool website --> This example is from DOFLinx table Configs -- Line PF Back Effects MX

 

It is Been awhile but I believe you adjust these 4 areas

E99 Deep_sky_blue 2000 F100 AH100 AL0 AT0 AW10 SHPLetterD L15

http://pinball.weile...inifiles_matrix

After you make your changes at the bottom - Save then generate new files

 

should I ask in a separate post  <--- Yes if you have more questions



#90 Mike DA Spike

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Posted 01 December 2019 - 02:04 PM

DOF config tool website --> This example is from DOFLinx table Configs -- Line PF Back Effects MX

 

It is Been awhile but I believe you adjust these 4 areas

E99 Deep_sky_blue 2000 F100 AH100 AL0 AT0 AW10 SHPLetterD L15

http://pinball.weile...inifiles_matrix

After you make your changes at the bottom - Save then generate new files

 

should I ask in a separate post  <--- Yes if you have more questions

 

Thank @outhere ! That help a lot !
I discovered, that indeed some letters where too width and some where too high.
I needed per table and per letter to modify the AH100 to AH80 and for some letters the AW15 to AW10 
And all looks "sharp" now !

thanks again mate !

 

EDIT: Think I understand why this is happening. The DirectOutputShapes.png has characters from 7 pixels high. My matrix is 8 leds high. So DOF needs to stretch it a bit. 


Edited by Mike DA Spike, 02 December 2019 - 06:31 AM.

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#91 xantari

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Posted 03 January 2020 - 04:15 AM

Any chance I can get the FX2 files. Looks like they were stopped in 6.01. I'm upgrading from 5.40 and would like to still be able to use FX2. I can't find the old 6.0 download to get the last published versions.


Is Link_FN still valid? I don't see it anymore in the latest config files (for the fan).



#92 DDH69

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Posted 03 January 2020 - 04:35 AM

The FX2 files you have from 5.4 are still valid.

 

Yes LINK_FN is still valid.


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#93 Outhere

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Posted 17 January 2020 - 06:37 AM

The best I can tell DOFLinx 7.xx or higher the addressable LED’s do not Work…

If I go back to 6.84 They work



#94 DDH69

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Posted 17 January 2020 - 07:12 AM

The best I can tell DOFLinx 7.xx or higher the addressable LED’s do not Work…

If I go back to 6.84 They work

 

Hmmm, I will test this out tomorrow, I was sure it was working, but as always, I assume nothing.  Any further information, errors, etc?


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#95 Outhere

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Posted 17 January 2020 - 07:15 AM

I had no errors and I tried it as admin For the hell of it But no good luck - thanks



#96 DDH69

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Posted 17 January 2020 - 07:24 AM

OK, couldn't wait, just tried it with Monster Bash, all working OK.  Time for LOGs, configs, etc.


For V7 nothing changing in this area so I wouldn't expect a failure, but as always, I make errors.


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#97 Outhere

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Posted 17 January 2020 - 07:27 AM

Sorry i should of said Future Pinball

Game
https://vpinball.com...abinet-edition/



#98 DDH69

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Posted 17 January 2020 - 08:15 AM

Sorry i should of said Future Pinball

Game
https://vpinball.com...abinet-edition/

 

OK, thanks for the clarification.  I'll look at the code tonight and test tomorrow. (Just packed up the games room for the day - arcade machine bits everywhere ! )


Are you using the latest DOFLinx.vbs ?


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#99 Outhere

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Posted 17 January 2020 - 03:13 PM

Are you using the latest DOFLinx.vbs ? -- Yes



#100 DDH69

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Posted 18 January 2020 - 05:05 AM

Fixed, release thread here.


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