Thanks a million for the explanations, that should be very helpful ! I've just tried your HLSL settings and they're perfect for me, way better without all the bloom that was in the settings I found on the net.
Yes, using mame directly with HLSL enabled doesn't seem to work on multiple screens, I don't know why.
I'm going to investigate how to set up Rocketlauncher, having a look at your videos and the link you provided, fingers crossed
Thanks Terry... I thought Randr would be a good example to follow. Also, keep updating that cab! I really look forward to all of the upgrades you do and your descriptive posts! They are alway first-rate and inspire me with my own cab.
Gromit21 - I messed around with WiiMotes, PS3 Cams (single and dual), IR emitters and everything in-between.
PS3Cams work - but there are drawbacks like having to wear the silly headgear and false signals unless you like to play in a room with no lights on. It's worse if you wear glasses, due to reflections.
It's not the cheapest game in town - but the Kinect2 is definitely the way to go. Just walk up to the cab and start playing - no headgear, no issue with lighting or reflections from bright sun down to pitch black.
Hunt down the pieces on ebay where you can, to save a bit of money. I got my entire K2 setup for about $150 US. I posted all my findings in a series over on GoPinball.com Not sure if I can post links here or not.
I’m currently trying to work out a good setup for mame on my pincab, to play some vertical shmups on the playfield, and regular arcade games on the backglass. (I have a Mayflash arcade stick that I plug on a usb port to play). I have a few questions for you if you can help out :
1) Would you be ok to share your HLSL settings ? The one I found on the net is a bit too heavy on the « washed out » esthetics for my taste
2) It looks like I need to deactivate the unused monitor (via multimonitortool) in order to launch mame with hlsl, do you confirm ? (initially I thought I would leave a fixed backglass image there)
3) in PinballX I set up two systems like you , mame horizontal / mame vertical => I have two wheels. I tried to assign a mame frontend (Attractmode) to each wheel so that I can navigate the games, with an AHK that disables the unused monitor / kills pinballx/ re launches it once I exit the frontend.
However I keep running into problems with the AHK and the vertical display of the frontend, or the runwait command. Would you mind also sharing your launchbefore AHK scripts so that I can have a look and try to figure out what's wrong with my approach ?
thanks a lot !
Thanks.
I actually use mamelayplus instead of normal MAME. I also use RocketLauncher with MAMElayplus for Pinball X so I can use custom "bezels". ( I haven't updated yet ) To set that up is not a simple task, and I can't easily remember how....here is a link that I made before about that. It talks about PC Games with Rocket Launcher, but it is somewhat similar:
For whatever reason, the normal MAME that I was using, would crash when trying to use HLSL. I never had to disable any screens when using MAMElayplus or PC Games. Maybe it was a problem with MAME and HLSL, and multiple screens that was the issue?
I used to just have two different installs of MAMElayplus to make it easy to have a separate horizontal / backglass and vertical / playfield config for each install. I would set each up as a separate system for each in Pinball X. I would only need to use multimonitor tool for horizontal games on the backglass, and that would just switch the primary screen to the backglass. No need for disabling any screens. No AHK scripts at all. The vertical games would run normal without any need for multimonitor tool. I just had that MAME install set to rotate screen.
I do the same thing for PC horizontal games on the backglass, and PC vertical games on the playfield.
However, now I just use my playfield screen for all of my MAME games, horizontal and vertical. It makes for a bigger screen size, even for horizontal games. I just fill the rest of the screen space with RocketLauncher bezels. I find as long as there is some kind of bezel to fill the space, I like this much better...and yes I use my other two screens as marquee and control panel screens. No need for any kind of AHK or screen switching.
For me, the HLSL setting that I changed within mamlayplus itself while running wouldn't stick. So I adjusted the MAME.ini manually, and they stay that way now. For me, I got rid of the corner rounding, and alot of the Bloom effects, etc...so it looked alot cleaner while still having that arcade'ish look.
Hope that helps. Re-watch my video of MAME in my cabinet and you will see that all my MAME games play on the playfield.
Yes, on mamelayplus for the dynamic lighted marquees and bezels. There is a 64 bit compile based on source code from version 152 floating around, but not here if you know what I mean.
I only have the golden era stuff installed. I'm not at the age where I have much interest in games released after around 1984. This is a bat that creates ini files with really good HLSL settings. It does a pretty good job of recreating the pixel pitch from those early games. There is a bunch of settings for later games as well:
Favorite Pinball: Flash, Playboy, Fishtales & Attack From Mars!
Posted 17 September 2016 - 09:37 PM
Damn you people... you have sent me down the MAME rabbit hole again.
So that's my Sunday gone, as I look at installing GLSL (from my little 2 minute "noob look into this so far, it seems that GLSL is less resource hungry and provides for a more realistic scan line effect)
btw... I run both my vertical and horizontal on the playfield too. The minimal size gain to using the backglass is negated by the fact that it's further away. Plus I find looking down at the playfield more comfortable.
firebrand007, can I ask why you want Attactmode to work under PBX for game navigation, rather than just have PBX select the games direct?
EDIT: I've now had a good play and to be honest I like the way I had it.... not a supercrisp LCD look, but rather a slight bloom to take the edge off. I found scan lines and barrel distortion look a bit off on my cab, but I can understand why someone building a tabletop replica would want them.
Thanks for this thread, I've now learned a little more about MAME and what it can do.
Edited by RustyCardores, 18 September 2016 - 12:19 AM.
Rusty Cardores (Russell Stewart) - Gold Coast, Australia
Favorite Pinball: Adventures of Rocky and Bullwinkle
Posted 24 September 2016 - 05:17 PM
Your LED set up is REALLY impressive! I've read through the DOF Teensy documentation at GitHub https://github.com/D...StripController and had a few questions:
-Which pins on the OCTO28_ADAPTOR need to be used for the DOF signals or does the signal come in on the USB port? There doesn't seem to be an explanation on the GitHub site for this.
-With a left and right strip for the cab (I have star flashers in the back) you must have a "left" and "right" set of Digital signals? Which sets of ethernet wires are used for this (orange , green , blue, brown) and the white in each pair is Gnd?
-Does the OCTO28_ADAPTOR need power to it or does it get fed by the USB line to the Teensy ?
Thanks!
Edited by scottacus, 24 September 2016 - 05:32 PM.
Your LED set up is REALLY impressive! I've read through the DOF Teensy documentation at GitHub https://github.com/D...StripController and had a few questions:
-Which pins on the OCTO28_ADAPTOR need to be used for the DOF signals or does the signal come in on the USB port? There doesn't seem to be an explanation on the GitHub site for this.
-With a left and right strip for the cab (I have star flashers in the back) you must have a "left" and "right" set of Digital signals? Which sets of ethernet wires are used for this (orange , green , blue, brown) and the white in each pair is Gnd?
-Does the OCTO28_ADAPTOR need power to it or does it get fed by the USB line to the Teensy ?
>>firebrand007, can I ask why you want Attactmode to work under PBX for game navigation, rather than just have PBX select the games direct?
Sure - I prefer playing horizontal games on the backglass and I prefer having a "clean" list of pinball tables in PinballX,it's already long and I thought I'd rather not add two dozen games. Plus I'd have to find nice wheels and playfield/backglass media...
Well, here we go with another great Future Pinball original table being given the DOFLinx treatment!
I present to you.... ROBOCOP (Ultimate Edition) (DOFLinx - Cabinet Edition)!
A video demonstration of the table running on my cabinet using DOFLinx can be seen here:
This was another fun table that is REALLY cool to play with alot of modes. The videos and sound combined with the flashing lights and feedback really make a difference!
I added animated RGB flasher effects for:
-Robocop gun fire (Ball Launch)
-ED-209 machine gun fire (failed to comply)
-Cain spinner
-Robocop Return Fire
-red / blue sirens
I made use of some combined effects like shaker / blower fan / gear motor and flasher lights.
Devices supported on this table:
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field center solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, center
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
RGB Undercab Lighting
It's getting alot easier to add DOFLinx support, though I spend more time testing, then scripting.
A video demonstration of the table running on my cabinet using DOFLinx can be seen here:
This is another fun table that is now even better thanks to DOFLinx.
I added animated RGB flasher effects for:
-Superman Ball Launch
-Machine Gun Fire
-Regenerating Sequence
-Ball Lock
I made use of some combined effects like shaker / blower fan / gear motor and flasher lights.
I made the RGB under cabinet lighting change based on events during play: Krypton Ball, Tilt, Fight, etc..
Devices supported on this table:
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field center solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, center
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
RGB Undercab Lighting
Custom Backbox Overlay Frame:
I added a custom "Overlay" frame on the backglass that fits a 16:9 screen perfectly and works with the videos and LCD graphics on the backbox. (which I also relocated to the backbox as they were not visible for cabinet users). If you don't want to use this and prefer the original backbox artwork, then just use the Future Pinball editor...chose Translite...and then "unlock" and drag the "SupermanBG" Overlay off screen..and save the table.
Did you somehow reduce the size of the game screen for use with MameLayPlus?
My games are always missing some pixels on top/bottom, like in this picture:
I already use your mame.ini but it didn't help. Am I missing some settings?
I use mamelayplus....but not any of those bezels that it uses. I had to make my own "bezels" to use with RocketLauncher to get the look you see in my pictures.
Looking good Terry... I really need to give FP another try one day... I just have really bad memories of its physics and have never really returned to it.
Looking good Terry... I really need to give FP another try one day... I just have really bad memories of its physics and have never really returned to it.
If you have BAM properly installed and setup, and you use the correct XML or Zed *.zip files for each table...it does make a big difference. Not doing so, can cause some tables to play REALLY bad. After a proper setup you can customise the tables to your liking....
That being said...some people simply hate FP's flippers. I'm not one of them...but the "original" and EM tables do tend to play better than the arcade recreations.
Now I'm finally back home after 4 months...and I'm going to be really busy getting my house ready to sell....but I figured I'd pass along some recent updates that have been going on.
First was my latest DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demo can be seen here:
Next, is a big update of Pinball X. Now it supports video toppers. A video topper is displayed on a screen above your backglass screen. You can have Pinball X display a video here while browsing, but also while actually playing your game. For me, I make use of this for the upper half of my dual middle screen. This makes my life soooo much easier. Now I finally have all of my media properly caught up and formatted to use with this for VPX, PFX2, and Future Pinball. A video demo can be seen here:
Lastly... I decided to finally add in Letters and Shapes to DOF R3's *shapes.xml file to be used with addressable leds for all tables. After bugging poor Arngrim, he's added them to the DOF Config Tool! So now everyone can use them!
Here's a quick video showing a few examples of a simple 5 flasher replacement for tables like Tales of the Arabian Nights "TOTAN", and Theater of Magic "MAGIC".