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PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!


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#81 firebrand007

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Posted 13 September 2016 - 11:05 PM

Thanks a million for the explanations, that should be very helpful ! I've just tried your HLSL settings and they're perfect for me, way better without all the bloom that was in the settings I found on the net. :)

Yes, using mame directly with HLSL enabled doesn't seem to work on multiple screens, I don't know why.

I'm going to investigate how to set up Rocketlauncher, having a look at your videos and the link you provided, fingers crossed :)



#82 Gromit21

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Posted 13 September 2016 - 11:55 PM

Thanks Terry... I thought Randr would be a good example to follow. Also, keep updating that cab! I really look forward to all of the upgrades you do and your descriptive posts! They are alway first-rate and inspire me with my own cab.



#83 bdormer

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Posted 17 September 2016 - 05:58 PM

Gromit21 - I messed around with WiiMotes, PS3 Cams (single and dual), IR emitters and everything in-between. PS3Cams work - but there are drawbacks like having to wear the silly headgear and false signals unless you like to play in a room with no lights on. It's worse if you wear glasses, due to reflections. It's not the cheapest game in town - but the Kinect2 is definitely the way to go. Just walk up to the cab and start playing - no headgear, no issue with lighting or reflections from bright sun down to pitch black. Hunt down the pieces on ebay where you can, to save a bit of money. I got my entire K2 setup for about $150 US. I posted all my findings in a series over on GoPinball.com Not sure if I can post links here or not.

#84 Carny_Priest

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Posted 17 September 2016 - 08:11 PM

 

Hi Terryred,

 

Amazing work on your pincab/mamecab combo !

I’m currently trying to work out a good setup for mame on my pincab, to play some vertical shmups on the playfield, and regular arcade games on the backglass. (I have a Mayflash arcade stick that I plug on a usb port to play). I have a few questions for you if you can help out :
 

1) Would you be ok to share your HLSL settings ? The one I found on the net is a bit too heavy on the « washed out » esthetics for my taste

2) It looks like I need to deactivate the unused monitor (via multimonitortool) in order to launch mame with hlsl, do you confirm ? (initially I thought I would leave a fixed backglass image there)

 

3)  in PinballX I set up two systems like you , mame horizontal / mame vertical => I have two wheels. I tried to assign a mame frontend (Attractmode) to each wheel so that I can navigate the games, with an AHK that disables the unused monitor / kills pinballx/ re launches it once I exit the frontend.

However I keep running into problems with the AHK and the vertical display of the frontend, or the runwait command. Would you mind also sharing your launchbefore AHK scripts so that I can have a look and try to figure out what's wrong with my approach ?

 

thanks a lot !

 

Thanks.

 

I actually use mamelayplus instead of normal MAME. I also use RocketLauncher with MAMElayplus for Pinball X so I can use custom "bezels". ( I haven't updated yet ) To set that up is not a simple task, and I can't easily remember how....here is a link that I made before about that. It talks about PC Games with Rocket Launcher, but it is somewhat similar:

 

http://www.gameex.in...from-pinball-x/

 

For whatever reason, the normal MAME that I was using, would crash when trying to use HLSL. I never had to disable any screens when using MAMElayplus or PC Games. Maybe it was a problem with MAME and HLSL, and multiple screens that was the issue?

 

 

I used to just have two different installs of MAMElayplus to make it easy to have a separate horizontal / backglass and vertical / playfield config for each install. I would set each up as a separate system for each in Pinball X. I would only need to use multimonitor tool for horizontal games on the backglass, and that would just switch the primary screen to the backglass. No need for disabling any screens. No AHK scripts at all. The vertical games would run normal without any need for multimonitor tool. I just had that MAME install set to rotate screen.

 

I do the same thing for PC horizontal games on the backglass, and PC vertical games on the playfield.

 

 

 

However, now I just use my playfield screen for all of my MAME games, horizontal and vertical. It makes for a bigger screen size, even for horizontal games. I just fill the rest of the screen space with RocketLauncher bezels. I find as long as there is some kind of bezel to fill the space, I like this much better...and yes I use my other two screens as marquee and control panel screens.  No need for any kind of AHK or screen switching.

 

For me, the HLSL setting that I changed within mamlayplus itself while running wouldn't stick. So I adjusted the MAME.ini manually, and they stay that way now. For me, I got rid of the corner rounding, and alot of the Bloom effects, etc...so it looked alot cleaner while still having that arcade'ish look.

 

Here's my MAME.ini    

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                  
record                    
mngwrite                  
aviwrite                  
wavwrite                  
snapname                  %g/%i
snapsize                  auto
snapview                  internal
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       1
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1
use_cpanels               1
use_marquees              1

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     1
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             mouse
adstick_device            joystick
pedal_device              keyboard
dial_device               mouse
trackball_device          keyboard
lightgun_device           mouse
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript               
debug_internal            0

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
bios                      
cheat                     0
skip_gameinfo             0
uifont                    default
ramsize                   
confirm_quit              0
ui_mouse                  0
autoboot_command          
autoboot_delay            2
autoboot_script           
http                      0
http_port                 8080
http_path                 web

#
# WINDOWS DEBUGGING OPTIONS
#
oslog                     0
watchdog                  0
debugger_font             "Lucida Console"
debugger_font_size        9

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
multithreading            0
numprocessors             auto
profile                   0
bench                     0

#
# WINDOWS VIDEO OPTIONS
#
video                     d3d
numscreens                1
window                    0
maximize                  1
keepaspect                1
unevenstretch             1
prescale                  1
waitvsync                 1
syncrefresh               0
menu                      0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch                 1

#
# DIRECT3D-SPECIFIC OPTIONS
#
filter                    1

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               1
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write                
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.0
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.0
pincushion                0.0
scanline_alpha            0.5
scanline_size             1.0
scanline_height           1.0
scanline_bright_scale     2.0
scanline_bright_offset    0.0
scanline_jitter           0.0
defocus                   0.0,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.0
offset                    0.0,0.0,0.0
scale                     1.0,1.0,1.0
power                     1.0,1.0,1.0
floor                     0.0,0.0,0.0
phosphor_life             0.0,0.0,0.0

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_cc                    3.59754545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     1.570796325
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale       0.8
vector_length_ratio       500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale        0.0
raster_bloom_scale        0.0
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.21
bloom_lvl2_weight         0.19
bloom_lvl3_weight         0.17
bloom_lvl4_weight         0.15
bloom_lvl5_weight         0.14
bloom_lvl6_weight         0.13
bloom_lvl7_weight         0.12
bloom_lvl8_weight         0.11
bloom_lvl9_weight         0.10
bloom_lvl10_weight        0.09

#
# PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                auto
view                      auto
screen0                   \\.\DISPLAY1
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# FULL SCREEN OPTIONS
#
triplebuffer              1
switchres                 0
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# WINDOWS SOUND OPTIONS
#
audio_latency             2

#
# INPUT DEVICE OPTIONS
#
dual_lightgun             0

Hope that helps.  Re-watch my video of MAME in my cabinet and you will see that all my MAME games play on the playfield.

 

 

Yes, on mamelayplus for the dynamic lighted marquees and bezels. There is a 64 bit compile based on source code from version 152 floating around, but not here if you know what I mean.

 

I only have the golden era stuff installed. I'm not at the age where I have much interest in games released after around 1984. This is a bat that creates ini files with really good HLSL settings. It does a pretty good job of recreating the pixel pitch from those early games. There is a bunch of settings for later games as well:

 

http://mame-hlsl-gal.../blog-page.html


Edited by Carny_Priest, 17 September 2016 - 10:57 PM.


#85 RustyCardores

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Posted 17 September 2016 - 09:37 PM

Damn you people... you have sent me down the MAME rabbit hole again. ;)

 

So that's my Sunday gone, as I look at installing GLSL (from my little 2 minute "noob look into this so far, it seems that GLSL is less resource hungry and provides for a more realistic scan line effect) 

 

btw... I run both my vertical and horizontal on the playfield too.  The minimal size gain to using the backglass is negated by the fact that it's further away. Plus I find looking down at the playfield more comfortable.

 

firebrand007, can I ask why you want Attactmode to work under PBX for game navigation, rather than just have PBX select the games direct? 

 

EDIT: I've now had a good play and to be honest I like the way I had it.... not a supercrisp LCD look, but rather a slight bloom to take the edge off.  I found scan lines and barrel distortion look a bit off on my cab, but I can understand why someone building a tabletop replica would want them.

 

Thanks for this thread, I've now learned a little more about MAME and what it can do. :) 


Edited by RustyCardores, 18 September 2016 - 12:19 AM.

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#86 scottacus

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Posted 24 September 2016 - 05:17 PM

Your LED set up is REALLY impressive!  I've read through the DOF Teensy documentation at GitHub https://github.com/D...StripController and had a few questions:

 

-Which pins on the OCTO28_ADAPTOR need to be used for the DOF signals or does the signal come in on the USB port?   There doesn't seem to be an explanation on the GitHub site for this.

 

-With a left and right strip for the cab (I have star flashers in the back) you must have a "left" and "right" set of Digital signals?  Which sets of ethernet wires are used for this (orange , green , blue, brown) and the white in each pair is Gnd?

 

-Does the OCTO28_ADAPTOR need power to it or does it get fed by the USB line to the Teensy ?

 

Thanks!


Edited by scottacus, 24 September 2016 - 05:32 PM.


#87 TerryRed

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Posted 25 September 2016 - 04:14 AM

Your LED set up is REALLY impressive!  I've read through the DOF Teensy documentation at GitHub https://github.com/D...StripController and had a few questions:

 

-Which pins on the OCTO28_ADAPTOR need to be used for the DOF signals or does the signal come in on the USB port?   There doesn't seem to be an explanation on the GitHub site for this.

 

-With a left and right strip for the cab (I have star flashers in the back) you must have a "left" and "right" set of Digital signals?  Which sets of ethernet wires are used for this (orange , green , blue, brown) and the white in each pair is Gnd?

 

-Does the OCTO28_ADAPTOR need power to it or does it get fed by the USB line to the Teensy ?

 

Thanks!

 

 

This link should answer most of your questions:

 

https://www.pjrc.com...28_adaptor.html

 

You only need USB for the Teensy. No extra power for the Teensy. You only need power for the LED strips themselves.



#88 firebrand007

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Posted 25 September 2016 - 07:03 AM

>>firebrand007, can I ask why you want Attactmode to work under PBX for game navigation, rather than just have PBX select the games direct? 

Sure - I prefer playing horizontal games on the backglass and I prefer having a "clean" list of pinball tables in PinballX,it's already long and I thought I'd rather not add two dozen games. Plus I'd have to find nice wheels and playfield/backglass media...

#89 XenapZ

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Posted 04 October 2016 - 07:08 AM

Really amazing build mate. If I ever get around to buildning one I hope you dont mind me shamelessly copying you lol.



#90 TerryRed

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Posted 20 October 2016 - 01:16 AM

Well... here it finally is....
 
Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition)
 
DOFLinx mod by TerryRed
 
A video demonstration of this table running on my cabinet using DOFLinx can be seen at:
 
 
 
Man, this mod was alot of work, but alot of fun....but only because this table has so many cool modes and features....
 
You have never seen a Future Pinball table with this kind of feedback and lighting in a cabinet!
 
I added animated RGB flasher effects for:
 
-machine gun turret fire
-grenade explosions
-nuclear explosions
-flame thrower
-blow torch
-custom flasher sequences to match those of the table's
-orbit (spinner?) effects
-ship drop sequence
 
I made use of some combined effects like shaker / blower fan / lights.
 
Devices supported on this table:
 
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field center solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, center
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
FIRE button
RGB Undercab Lighting
 
 
I had to use 14 Timers and sub routines to match up some effects with video clips.
 
The table is a bit hard....but if you can progress, you'll be rewarded with a nice light show and some good feedback.


#91 TerryRed

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Posted 28 October 2016 - 12:24 PM

Well, here we go with another great Future Pinball original table being given the DOFLinx treatment!
 
I present to you.... ROBOCOP (Ultimate Edition) (DOFLinx - Cabinet Edition)!
 
A video demonstration of the table running on my cabinet using DOFLinx can be seen here:
 
 
 
 
 
This was another fun table that is REALLY cool to play with alot of modes. The videos and sound combined with the flashing lights and feedback really make a difference!
 
I added animated RGB flasher effects for:
 
-Robocop gun fire (Ball Launch)
-ED-209 machine gun fire (failed to comply)
-Cain spinner
-Robocop Return Fire
-red / blue sirens
 
I made use of some combined effects like shaker / blower fan / gear motor and flasher lights.
 
Devices supported on this table:
 
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field center solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, center
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
RGB Undercab Lighting
 
 
It's getting alot easier to add DOFLinx support, though I spend more time testing, then scripting.

Edited by TerryRed, 28 October 2016 - 06:09 PM.


#92 TerryRed

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Posted 05 November 2016 - 03:29 PM

I present another fine Future Pinball table now given the DOFLinx treatment:
 
Superman (Ultimate Edition) (SLAMT1LT) (DOFLinx - Cabinet Edition)
 
A video demonstration of the table running on my cabinet using DOFLinx can be seen here:
 
 
 
 
 
This is another fun table that is now even better thanks to DOFLinx.  
 
I added animated RGB flasher effects for:
 
-Superman Ball Launch
-Machine Gun Fire
-Regenerating Sequence
-Ball Lock
 
I made use of some combined effects like shaker / blower fan / gear motor and flasher lights.
 
I made the RGB under cabinet lighting change based on events during play: Krypton Ball, Tilt, Fight, etc..
 
 
Devices supported on this table:
 
Left flipper
Right flipper
Left slingshot
Right slingshot
Mid field left solenoid
Mid field center solenoid
Mid field right solenoid
Back left solenoid
Back right solenoid
Flasher, outside left
Flasher, inside left
Flasher, center
Flasher, outside right
Flasher, inside right
Blower Fan
Shaker
Gear Motor
Strobe
Beacon
Start button
Coin button
Launch Ball button
RGB Undercab Lighting
 
 
Custom Backbox Overlay Frame:
 
I added a custom "Overlay" frame on the backglass that fits a 16:9 screen perfectly and works with the videos and LCD graphics on the backbox. (which I also relocated to the backbox as they were not visible for cabinet users). If you don't want to use this and prefer the original backbox artwork, then just use the Future Pinball editor...chose Translite...and then "unlock" and drag the "SupermanBG" Overlay off screen..and save the table.

Edited by TerryRed, 05 November 2016 - 03:29 PM.


#93 TerryRed

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Posted 07 December 2016 - 11:24 PM

Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition)
 
The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx!
 
A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
 
 
 
 
 
Features:
 
- amazing animated 5 RGB flasher effects
 
- RGB undercab lighting changes based on characters, multiball, and game modes
 
- gear motor operates with the Recognizer's movement
 
- shaker motor and blower fan operates for cinematic videos, and many table events
 
- 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
 
- beacon lights up during cinematics and certain game modes
 
- strobe effects throughout
 
- animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc...
 
- Ramp: animated flasher effects change colour based on mode and game progression
 
- all effects combine for an amazing feedback and light show like no other pinball game!
 
 
It's crazy.... there's over 1000 lines of DOFLinx commands and my own code that I put into this table!

Edited by TerryRed, 11 January 2017 - 09:43 PM.


#94 trapperjohn

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Posted 28 December 2016 - 10:17 AM

Did you somehow reduce the size of the game screen for use with MameLayPlus?

 

My games are always missing some pixels on top/bottom, like in this picture:

volfied.png

 

I already use your mame.ini but it didn't help. Am I missing some settings?


Edited by trapperjohn, 28 December 2016 - 10:18 AM.


#95 TerryRed

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Posted 11 January 2017 - 09:29 PM

Did you somehow reduce the size of the game screen for use with MameLayPlus?

 

My games are always missing some pixels on top/bottom, like in this picture:

volfied.png

 

I already use your mame.ini but it didn't help. Am I missing some settings?

 

I use mamelayplus....but not any of those bezels that it uses.  I had to make my own "bezels" to use with RocketLauncher to get the look you see in my pictures.


Edited by TerryRed, 11 January 2017 - 09:29 PM.


#96 TerryRed

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Posted 11 January 2017 - 09:43 PM

Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition)
 
The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx!
 
A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
 
 
 
 
 
Features:
 
- activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button
- amazing animated 5 RGB flasher effects
- animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects
- RGB undercab lighting changes based on the intense action
- gear motor operates everytime R2-D2 rotates his head
- shaker motor and blower fan operates for explosions and other table events
- 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
- beacon lights up during cinematics and certain game modes
- strobe effects throughout
- Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions
- Millennium Falcon Video mode!
- Chewie gets angry if you don't give him money!
- lots of video clips and sound effects for non-stop action!
- all effects combine for an amazing feedback and light show!
 
 
 
I was glad that I was able to get this done before I'll be gone for 4 months.
 
Another great video demo that's worth watching to the end....

Edited by TerryRed, 11 January 2017 - 09:44 PM.


#97 roar

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Posted 13 January 2017 - 04:38 AM

Looking good Terry... I really need to give FP another try one day... I just have really bad memories of its physics and have never really returned to it.



#98 TerryRed

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Posted 13 January 2017 - 08:05 AM

 

Looking good Terry... I really need to give FP another try one day... I just have really bad memories of its physics and have never really returned to it.

 

If you have BAM properly installed and setup, and you use the correct XML or Zed *.zip files for each table...it does make a big difference.  Not doing so, can cause some tables to play REALLY bad.   After a proper setup you can customise the tables to your liking....

 

That being said...some people simply hate FP's flippers. I'm not one of them...but the "original" and EM tables do tend to play better than the arcade recreations.


Edited by TerryRed, 13 January 2017 - 08:06 AM.


#99 TerryRed

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Posted 14 February 2017 - 01:55 AM

Here are a few other videos of DOFLinx mods I did recently for those interested....
 
 
Bubble Bobble
 
 
 
 
Knight Rider
 
 
 
 
RetroFlair
 
 

Edited by TerryRed, 14 February 2017 - 01:56 AM.


#100 TerryRed

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Posted 22 May 2017 - 07:51 PM

Now I'm finally back home after 4 months...and I'm going to be really busy getting my house ready to sell....but I figured I'd pass along some recent updates that have been going on.
 
 
 
First was my latest DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demo can be seen here:
 
 
 
 
 
 
Next, is a big update of Pinball X. Now it supports video toppers.  A video topper is displayed on a screen above your backglass screen. You can have Pinball X display a video here while browsing, but also while actually playing your game.  For me, I make use of this for the upper half of my dual middle screen. This makes my life soooo much easier. Now I finally have all of my media properly caught up and formatted to use with this for VPX, PFX2, and Future Pinball. A video demo can be seen here:
 
 
 
 
 
 
 
Lastly...  I decided to finally add in Letters and Shapes to DOF R3's   *shapes.xml file to be used with addressable leds for all tables.  After bugging poor Arngrim, he's added them to the DOF Config Tool!  So now everyone can use them!
 
 
Here's a quick video showing a few examples of a simple 5 flasher replacement for tables like Tales of the Arabian Nights "TOTAN", and Theater of Magic "MAGIC".
 
 

Edited by TerryRed, 22 May 2017 - 07:52 PM.